Good Evening, All:
This is my 300th post on this blog, and so I'm going to take this opportunity to talk about the newest regular game I'll be running. I get to start my Solo/One-Player Campaign with my son this week. We would have started this past weekend, but he had a bicycle accident that involved a trip to the Urgent Care Clinic and some recovery time thereafter. Still, I'm looking forward to beginning a modern campaign loosely based on the Dark Matter campaign setting, with a few adjustments, of course. His first adventure will involve his introduction to the world of the supernatural, and through that, his introduction to the Hoffman Institute. After that, it depends on him as to whether or not he joins an organization in dealing with the creatures of the night, or if he decides to pursue all of this on his own. As my son has an interest in cryptozoology, this is going to be a lot of fun for both of us.
One of the elements I really like about this particular campaign idea (which he chose pretty much on his own) is that it will encourage him to research the cryptids outside the game, looking for clues on the internet as to how to handle specific creatures. Not only will he gain more practice with using resources as his disposal for study and research purposes under the guise of gaming, but that is also going to challenge me to learn more about these creatures. The more I pick up about these zoological mysteries, the more I will be able to use these creatures in other campaigns, particularly my fantasy gaming.
As I may have mentioned previously, we will be running this game using the Savage Worlds rules. Again, this was my son's choice, as he prefers that rules system to the D20-based systems. I personally think it's because he gets to throw more dice. It doesn't matter to me, though, as I can still capture that Old School feel with the Savage Worlds rules, and that's what I want to teach him with this game.
Wish Me Luck,
Don't Jog My Elbow
1 hour ago