tag:blogger.com,1999:blog-20485732.post208365774496693681..comments2023-10-23T14:43:44.674-05:00Comments on In Like Flynn: Stellar Quest: Warp Drives...Flynnhttp://www.blogger.com/profile/05661073420680953560noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-20485732.post-39213890893068229622010-07-26T21:58:00.845-05:002010-07-26T21:58:00.845-05:00That's a great idea! The in-game reason could ...That's a great idea! The in-game reason could be that the equipment necessary to communicate at near-instantaneous speeds requires too much accuracy to work with starships and other locations that move. Alternately, they could require the presence of a deep gravity well, which a ship could not provide but would work well on a planetary surface.<br /><br />Yeah, I'll definitely consider that.<br /><br />Thanks!<br /><br />With Regards,<br />FlynnFlynnhttps://www.blogger.com/profile/05661073420680953560noreply@blogger.comtag:blogger.com,1999:blog-20485732.post-65757196095767577352010-07-26T21:48:16.141-05:002010-07-26T21:48:16.141-05:00If you want a compromise, you could go with a tele...If you want a compromise, you could go with a telegraph system. Assume that major worlds have huge FTL communication systems that allow near instantaneous communication, but away from this network communication is much slower or nonexistent. So when the ship is near a base they can chat with the high command, but have to make their own decisions when exploring brave new worlds. I think a lack of fast communications works better for gaming - characters get to be on their own.Anonymousnoreply@blogger.com