Monday, February 01, 2010

MyD20 Lite Online Appendix: Uniform Advancement XP Tables

Good Morning, All:

I realize now that in my rush to get the MyD20 Lite Player's Guide published, I forgot to include an appendix that included a uniform advancement XP table consistent with the assumptions underlying the 3E XP table. This post is in response to that request from a contributor on the initial discussion thread.

The base assumption for this XP table is simple. 3E and the D20 System assumes that each level requires the same number of encounters to advance. Basically, the D20 System assumes at its core that it takes 13 and one-third encounters per level to advance, whether you are going from 1st to 2nd or from 19th to 20th level. This is in response to market research that WOTC did back in 1998 during the development phase of 3rd Edition. (As an aside, MyD20 Lite does not follow this paradigm; instead, it starts with a base number of encounters and increases the number of encounters required at each level.)

Here's the process I used to create an XP table based on the basic 3E assumption of a consistent number of encounters per level. The step-by-step results of this work is captured in Table: XP Calculations, below.

First, I opened an Excel spreadsheet and created a column for character level, numbering each row from 1 to 20, since MyD20 Lite outlines the first 20 levels in terms of XP. Next to each level, I listed the base XP value for an encounter at that level.

Second, I created a new column where I determined the number of XP that each person gets for a single encounter. Since I seat a table of five, I divided that value by five. If you follow the WOTC standard, you'd divide by four here, but since this is for my table, I went with five. (In the long run, it doesn't matter what you use, but if you decide to change the logic I'm following should you wish to pursue a similar project, it may make a difference later on.)

Next, I calculated the number of encounters that the average first level character required to advance to second level. This became the number of encounters I would require at each level of advancement for this alternate XP table.

Then, I determined the amount of XP required to advance at each level by multiplying the Encounter XP Per Person by the Number of Encounters Per Level. This gave me the number of XP required to advance at that level.

Finally, to build the table, I created a column that gave me the cumulative XP totals at each level (basically looking at the previous level's total and adding the XP required to advance in the current level), which gave me the basic XP table using a uniform level progression, 3E-style, for a single-classed character in MyD20 Lite.

Table: XP Calculations
LevelBase XP ValueEncounter XP Per PersonNbr. of EncountersXP to AdvanceCumulative XP Totals
13006016.6666666710001000
24509016.6666666715002500
360012016.6666666720004500
490018016.6666666730007500
5120024016.66666667400011500
6180036016.66666667600017500
7240048016.66666667800025500
8360072016.666666671200037500
9480096016.666666671600053500
107200144016.666666672400077500
119600192016.6666666732000109500
1214400288016.6666666748000157500
1319200384016.6666666764000221500
1428800576016.6666666796000317500
1538400768016.66666667128000445500
16576001152016.66666667192000637500
17768001536016.66666667256000893500
181152002304016.666666673840001277500
191536003072016.666666675120001789500
202304004608016.666666677680002557500

Since MyD20 Lite doubles the XP for multiclass characters with two classes, and triples it for multiclass characters with three classes, I simply had to multiply the XP totals at each level by two and by three to determine the charts for those multiclass conditions. Table: Final XP Chart, Uniform Advancement, below, provides the final version of the XP Table for uniform advancement. If this approach is more your preference than the standard tables provides in MyD20 Lite, please feel free to substitute this in your games.

Table: Final XP Chart, Uniform Advancement
LevelOne ClassTwo ClassesThree Classes
11,0002,0003,000
22,5005,0007,500
34,5009,00013,500
47,50015,00022,500
511,50023,00034,500
617,50035,00052,500
725,50051,00076,500
837,50075,000112,500
953,500107,000160,500
1077,500155,000232,500
11109,500219,000328,500
12157,500315,000472,500
13221,500443,000664,500
14317,500635,000952,500
15445,500891,0001,336,500
16637,5001,275,0001,912,500
17893,5001,787,0002,680,500
181,277,5002,555,0003,832,500
191,789,5003,579,0005,368,500
202,557,5005,115,0007,672,500

Hope This Helps,
Flynn

2 comments:

Anonymous said...

I just picked up the Myd20 Lite pdf and I love it! This is very nearly the exact treatment that I wanted in a stripped down system that still offers plenty of choices. Any thoughts on "Lite" expansion products such as Psionics or simply a book of addtional talents?

Flynn said...

Thank you! I'm glad you enjoy it. My first priority is to complete the core three books, which includes the MyD20 Lite Referee's Guide and the MyD20 Lite Bestiary. I'm also working on a campaign setting that I am intending to release for Swords & Wizardry first, but will likely follow up with a MyD20 Lite version afterward.

Once those projects are done, I will look at the possibility of doing an expansion or two, if there's enough interest in it. Mostly, it all depends on the level of interest.

And there's always the possibility of adventures and such... :)

Hope This Helps,
Flynn