Thursday, August 11, 2011

Sword & Planet: The Mystic's Fifth Level Powers...

Good Morning, All:

The following eight Mystic powers comprise the list of 5th Level powers that Mystic characters may choose from. With this list, the Mystic powers are complete, and I can move on to other interesting topics. Please review them at your leisure and give me your thoughts.

Mystic 5th Level Powers
  • Dominate Person: Controls humanoid telepathically.
  • Fear: Subjects within cone flee for 1 minute.
  • Phantasmal Killer: Fearsome illusion kills subject or deals 3d6 damage.
  • Raise Dead: Restores life to the recently deceased through the sacrifice of other creature(s).
  • Scrying: Spies on subject from a distance.
  • Telepathic Bond: Link lets allies communicate.
  • True Seeing: Lets you see all things as they really are.
  • Waves of Fatigue: Several targets become fatigued.

Power Descriptions

Dominate Person
Level: 5
Range: Close (30 ft)
Duration: 2 Weeks
Once per rest, the Mystic can attempt to establish telepathic control over a single humanoid target within range. If the target fails a Difficult (DC 20) Wisdom-based saving throw, the Mystic gains complete control over the target's actions. Any action against the target's nature, including self-destructive actions, grant the target another attempt at the Wisdom-based saving throw with a +2 bonus.

Fear
Level: 5
Range: Close (30 ft)
Duration: 1 Minute
Once per rest, the Mystic can instill panic into the minds of up to four targets within range. With a successful Difficult (DC 20) Wisdom-based saving throw, a target is shaken and suffers a -2 penalty on attack rolls, saving throws, skill checks and ability checks for one round. If the target fails the saving throw, however, they suffer the same penalties for one minute, and flee from the Mystic as quickly as possible for the duration of the power or until they are out of sight of the Mystic.

Phantasmal Killer
Level: 5
Range: Medium (150 ft)
Duration: Instant
Once per rest, the Mystic can create a mental illusion of the most fearsome creature imaginable to the target. The target may attempt to Difficult (DC 20) Wisdom-based saving throw to avoid the effects of extreme mental distress. If the target fails, then he must immediately attempt a Difficult (DC 20) Constitution-based saving throw. If this second save is successful, the target only suffers 3d6 damage from the mental distress of confronting one's greatest fears. If the saving throw fails, however, the target dies from a heart attack brought on by the intense fear.

Raise Dead
Level: 5
Range: Touch
Duration: Instant
Once per rest, the Mystic can restore life to a sentient being that has been dead less than one week. This requires the sacrifice of a sentient creature with more hit dice than the target of this power. If multiple sentient creatures are sacrificed, the number of hit dice from the sacrificed creatures must exceed one and a half times the hit dice of the target of this power. If the target's soul is unwilling or unable to return to its body, the power does not work. Creatures recently returned from death have only one hit point and are unable to move under their own power or function until they have been completely healed. Any creature that is raised from the dead loses one point of Constitution permanently. Any creature with 0 Constitution cannot be raised from the dead by this or any other means.

Scrying
Level: 5
Range: Close (30 ft)
Duration: 10 Minutes
Once per rest, the Mystic can extend his mental senses to spy on a specific target from any distance, unless the target succeeds in a Average (DC 20) Wisdom-based saving throw. If the Mystic knows the target personally, the difficulty of the saving throw increases to Very Difficult (DC 25), whereas someone the Mystic has never met before only has to succeed at an Average (DC 15) saving throw.

Telepathic Bond
Level: 5
Range: Close (30 ft)
Duration: 1 Hour
Once per rest, the Mystic can choose one creature per level within range, and establish a telepathic bond between these creatures that exists for the next hour, even if the creatures move beyond the initial range of the power. This bond exists between all of the creatures in this bond, so the Mystic does not have to relay messages from one target to another, unlike Lesser Telepathic Bond. In addition, this bond is not restricted by language barriers. A thin sheet of lead, a foot of stone or three feet of wood or dirt can block this connection.

True Seeing
Level: 5
Range: Touch
Duration: 10 Minutes
Once per rest, the Mystic can confer the ability to see all things as they actually are. The target sees through normal and supernatural darkness, notices secret doors hidden by mysticism, sees the exact locations of creatures or objects hidden by illusory effects, sees invisible creatures or objects normally, and sees through mental illusions. The range of true seeing conferred is 120 feet. Note that this ability does not penetrate solid objects, nor can it be used in conjunction with other Mystic powers.

Waves of Fatigue
Level: 5
Range: Close (30 ft)
Duration: Instant
Once per rest, the Mystic can create waves of mental energy that render all living creatures within range fatigued. This power has no effect on a creature that is already fatigued. This fatigue can be recovered normally.


Enjoy,
Flynn

No comments: