Monday, July 15, 2013

Beasts of Samardan: 'Helgongmir' to 'Kasabankat'...

Good Afternoon, All:

Our fourth entry in the bestiary for the World of Samardan Campaign Setting contains five more creatures worthy of note:


Often found in ruins, caverns and other underground environments, the helgongmir is an extremely aggressive predatory ooze that prefers to scavenge on dead carrion to hunting live prey. It is capable of moving not just on the floor, but also on the wall and ceiling, and may compress itself through small fissures and under the cracks of doors. The acidic touch of the helgongmir digests through even metal and wood (suffering 3d8 damage per round). If a helgongmir is attacked with slashing or piercing weapons, it splits into more individuals of reduced mass. Every successful attack halves the helgongmir into two smaller oozes, each with halve the original's current hit points. A helgongmir with 10 or less hit points cannot divide any further.

Helgongmir: DEF: 16; HD: 10; ATK: pseudopod (3d8); ST: +7; SP: Split; SPD: 4; CL: 4; XP: 900.


The hudlath is a large, amphibious rodent common to the canal-like rivers of Samardan. Roughly the size of a human child, this six-limbed beast possesses sharp incisors, webbed feet and a broad, flat tail. Hudlathi build small colonies, working together to dam up canals with whatever materials can be found in the area in order to build their underwater nests.

Hudlath: DEF: 14; HD: 4; ATK: bite (1d8); ST: +4; SP: None; SPD: 6; CL: 1; XP: 300.


A pack-based predator found in mountains, hills and forested regions, the hudyurkat is an extremely vicious carnivore twice the size of the average human. In addition to its very powerful bite, the hudyurkat possesses the psychic ability to lure its prey helplessly in for the kill. Those who are unable to resist the mental call of the beast make their way as quickly as possible to the calling creature (Will DC 15 negates), only to be shaken from their charmed state by the pain of the first bite of the hudyurkat.

Hudyurkat: DEF: 16; HD: 6; ATK: powerful bite (2d8); ST: +5; SP: Psychic lure (draws victims helplessly to it, 60ft radius, Will DC 15 negates); SPD: 9; CL: 3; XP: 600.


Native to the barren wastelands of the world of Samardan, the karkeshlath stands nearly 18 feet high at the shoulder, measures 30 feet from end to end, and weighs 40,000 pounds. Small herds of these armor-plated behemoths roam the barrens, digging up plants and fungi with the single stout horn on their large snouts. When panicked, a karkeshlath will trample any obstacle in its path (anything in its path suffered 2d8 damage, which can be avoided by a successful Reflex save). If cornered, it crushes its tormentors beneath its huge hooves.

Karkeshlath: DEF: 21; HD: 13; ATK: two hooves (2d8); ST: +8; SP: Trample (2d8, Reflex DC 18 avoids); SPD: 6; CL: 5; XP: 1,200.


Common to the forests and jungles of the valleys of Samardan, these carnivorous flightless birds are very fast runners that hunt aggressively. Standing over nine feet tall, the kasabankat plumage typically blends well with the surrounding foliage, allowing this predator to strike without warning. Its axe-shaped beak appears quite ferocious, and its savage shriek can temporarily stun a weak-willed opponent (target stunned for one round, Will DC 13 negates).

Kasabankat: DEF: 14; HD: 3; ATK: bite (1d8); ST: +3; SP: Savage shriek (stunned for one round, Will DC 13 negates); SPD: 8; CL: 1; XP: 300.

Hope This Helps,

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