Showing posts with label truenames. Show all posts
Showing posts with label truenames. Show all posts

Monday, August 30, 2010

A Low-Level Infernal Adventure: Introducing Truenames...

Good Evening, All:

In regards to my low-level infernal adventure, I think I've settled on an abandoned demonic temple as the site for the adventure. Toward that end, I have done some research on historical church maps, and have come up with a number of interesting rooms/chambers that I want to integrate into the site I'm mapping, based on those old maps. One of the things I love about GMing is the new things I pick up with I decide to sit down and do some research. I'm hopeful that these chambers will add more flavor to the final setting I create.

In addition, I'm building a small roster of monsters to incorporate into the adventure. I'm including some of the usual suspects, but I'm also making up a few low-level creatures to help round out the encounters. I know that, at the moment, I am including a unique demon for the final encounter, and perhaps a new minor demon designed for use in low-level campaigns.

Bringing these two elements together, I'm slowly creating the One Page Dungeon that I'll use to run this adventure first for my gaming group. Once they've gone through the adventure, I'll clean it up a bit, fix anything that we may have found that needs fixing, and then start a more complete and comprehensive write-up.

One of the concepts I'll be introducing into my campaign with this adventure will be the use of truenames. Knowing a creature's truename gives you significant magical power over them. I want to make the use of truenames fairly simple, so I'm currently considering that casting a spell while using a creature's truename allows you to automatically bypass its magic resistance, or if the creature does not have magic resistance, then they suffer a -4 penalty on their saving throw to resist the spell you've cast.

So, what do you think?

With Regards,
Flynn