Thursday, December 16, 2010

MyD20 Lite: Designing a Trap...

Good Evening, All:

In working on the MyD20 Lite Referee's Guide today, I developed a quick section on designing traps that is similar to the section I have for creating new monsters. I’m providing a sneak peek at that section below. In addition, I’m providing some basic traps for simply plug-and-play use, and a few other tidbits as well.

Designing A Trap
When building a trap from scratch, the following table offers some suggested values for use in the trap's stat block, based on the desired Challenge Rating (CR) of the trap.

CRXPAttack BonusAttack DmgOngoing DmgDifficultyMax Spell Lvl
1/2150+11d81d4121
1300+21d81d4131
2450+32d61d4131
3600+42d61d6142
4900+62d61d6152
51,200+73d61d6153
61,800+84d62d6163
72,400+94d62d6174
83,600+104d62d6184
94,800+125d62d6185
107,200+135d62d6195
119,600+145d62d6196
1214,400+156d62d6206
1319,200+166d63d6217
1428,800+186d63d6227
1538,400+196d63d6228
1657,600+206d63d6238
1776,800+216d63d6249
18115,200+227d63d6249
19153,600+247d63d6259
20230,400+257d63d6269

CR: The CR of a trap is equivalent to a monster of the same Challenge Rating.
XP: The XP value of a trap is equivalent to that of a monster of the same Challenge Rating.
Attack Bonus: For traps that utilize an attack roll, such as those involving weapons, this is the suggested attack bonus for such attacks.
Attack Dmg: For traps that utilize attack rolls or that inflict damage once after being activated, this is the suggested damage that could be inflicted by the trap.
Ongoing Dmg: For traps that inflict ongoing damage, such as poison traps, this is the suggested ongoing damage value.
Difficulty: For traps that require a saving throw instead of an attack roll, this is the suggested Difficulty of that save.
Max Spell Lvl: For traps that emulate a spell effect, this is the maximum level of spell suggested for a trap of this Challenge Rating.

The Attack Damage values are based on the Moderate Damage column I provided in a previous post when crunching the numbers on monsters, while the Ongoing Damage values come from the Least Damage column of that same post. These are, of course, based on CR, not Hit Dice. So, what do you think? Any suggestions, comments or other thoughts?

Enjoy,
Flynn

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