Recently, I've been considering revamping the typical demonic hierarchy for my campaign. I looked at a good number of possibilities, considering noble titles and such, but they just didn't appeal to me. The thought then occurred to me that demons are most often pictured as being organized as armies of infernal fiends, ready to invade the Plane Prime at the drop of a hat. With that in mind, I started looking through various medieval and ancient military ranks. I found that I really enjoyed the evocative names of the ranks of the Roman Legions. That's when I decided on the following:
Servitor < Legionnaire < Centurion < Prefect < Tribune < Legate
Assuming that the demons frequently portrayed as Demon Princes fill the roles of the Legate Demons, then the infernal armies cascade from there in terms of power. (Sandamos, King of Demons, sits above the Legates in power and position, equivalent to the position of a Roman Caesar.)
Since I'm currently running a Savage Worlds game, I am providing stats for these planar monsters under that game system. (After all, it helps me more right now in my home game.) In a later post, I'll post MyD20 Lite (and possibly Swords & Wizardry) stats for these foul villains, as fighting demons is very cut-and-dry. It's very hard to justify considering an evil extra-planar creature that feeds on sin and souls as being a Good Guy, although demons are known for trying to manipulate mortals to believing they are just that.
Demon, Servitor
Attributes: Agility d8, Smarts d4, Spirit d6, Strength d8, Vigor d8
Skills: Fighting d6, Intimidation d6, Knowledge (Arcane) d6, Notice d6, Stealth d6
Pace: 6; Parry: 5; Toughness: 8 (1)
Special Abilities:
* Demon: Demons add +2 to Toughness, and gain a +2 to recover from being Shaken. Demons do not suffer from disease or poison.
* Flight: Pace 6, Climb Rate 3
* Natural Armor: Armor +1
* Natural Attacks: Two claws (Str+d4) or one bite (Str+d6)
* Size -1
* Weakness: Demons suffer an additional +1d6 damage from the following: Holy weapons, spells and attacks.
Demon, Legionnaire
Attributes: Agility d8, Smarts d6, Spirit d8, Strength d10, Vigor d10
Skills: Fighting d8, Intimidation d8, Knowledge (Arcane) d6, Notice d6, Spellcasting d6, Stealth d6
Pace: 6; Parry: 6; Toughness: 10 (1)
Special Abilities:
* Demon: Demons add +2 to Toughness, and gain a +2 to recover from being Shaken. Demons do not suffer from disease or poison.
* Natural Armor: Armor +1
* Natural Attacks: Two claws (Str+d6) or one bite (Str+d8)
* Spells: 10 Power Points; any two Powers selected from: blast, bolt, burst, confusion, jet, lower trait, puppet, telekinesis, teleport.
* Weakness: Demons suffer an additional +1d6 damage from the following: Holy weapons, spells and attacks.
Demon, Centurion
Attributes: Agility d8, Smarts d8, Spirit d8, Strength d12+1, Vigor d12
Skills: Fighting d10, Intimidation d10, Knowledge (Arcane) d8, Knowledge (Battle) d4, Notice d8, Spellcasting d8, Stealth d8
Pace: 7; Parry: 7; Toughness: 14 (2)
Special Abilities:
* Demon: Demons add +2 to Toughness, and gain a +2 to recover from being Shaken. Demons do not suffer from disease or poison.
* Natural Armor: Armor +2
* Natural Attacks: Two claws (Str+d8) or one bite (Str+d10)
* Size +2
* Spells: 15 Power Points; any three Powers selected from: blast, bolt, burst, confusion, jet, lower trait, puppet, telekinesis, teleport.
* Weakness: Demons suffer an additional +1d6 damage from the following: Holy weapons, spells and attacks.
Demon, Prefect (WC)
Attributes: Agility d12, Smarts d8, Spirit d10, Strength d12, Vigor d12
Skills: Fighting d10, Intimidation d10, Knowledge (Arcane) d8, Knowledge (Battle) d6, Notice d8, Spellcasting d10, Stealth d8
Pace: 7; Parry: 7; Toughness: 16 (2)
Special Abilities:
* Arcane Resistance: Prefect Demons act as if they have 2 points of Armor when hit by damage-causing arcane powers, and add +2 to their Trait rolls when resisting opposed powers. This applies even to friendly arcane powers.
* Demon: Demons add +2 to Toughness, and gain a +2 to recover from being Shaken. Demons do not suffer from disease or poison.
* Flight: Pace 8, Climb Rate 4
* Large: -2 on attack rolls, attackers gain +2 on attacks due to size.
* Natural Armor: Armor +2
* Natural Attacks: Two claws (Str+d10) or one bite (Str+d12)
* Size +4
* Spells: 20 Power Points; any four Powers selected from: blast, bolt, burst, confusion, jet, lower trait, puppet, telekinesis, teleport.
* Weakness: Demons suffer an additional +1d6 damage from the following: Holy weapons, spells and attacks.
Demon, Tribune (WC)
Attributes: Agility d12, Smarts d12, Spirit d12, Strength d12+2, Vigor d12+1
Skills: Fighting d12+2, Intimidation d12, Knowledge (Arcane) d10, Knowledge (Battle) d8, Notice d10, Spellcasting d12, Stealth d10
Pace: 7; Parry: 9; Toughness: 16 (3)
Special Abilities:
* Arcane Resistance: Tribune Demons act as if they have 2 points of Armor when hit by damage-causing arcane powers, and add +2 to their Trait rolls when resisting opposed powers. This applies even to friendly arcane powers.
* Demon: Demons add +2 to Toughness, and gain a +2 to recover from being Shaken. Demons do not suffer from disease or poison.
* Flight: Pace 10, Climb Rate 5
* Natural Armor: Armor +3
* Natural Attacks: Two claws (Str+d8) or one bite (Str+d10)
* Size +3
* Spells: 30 Power Points; any six Powers selected from: blast, bolt, burst, confusion, jet, lower trait, puppet, telekinesis, teleport.
* Weakness: Demons suffer an additional +1d6 damage from the following: Holy weapons, spells and attacks.
Demon, Legate (WC)
Attributes: Agility d10, Smarts d12, Spirit d12+1, Strength d12+2, Vigor d12
Skills: Fighting d12+2, Intimidation d12, Knowledge (Arcane) d12, Knowledge (Battle) d10, Notice d12, Spellcasting d12+2, Stealth d8
Pace: 8; Parry: 9; Toughness: 18 (4)
Special Abilities:
* Arcane Resistance: Legate Demons act as if they have 2 points of Armor when hit by damage-causing arcane powers, and add +2 to their Trait rolls when resisting opposed powers. This applies even to friendly arcane powers.
* Demon: Demons add +2 to Toughness, and gain a +2 to recover from being Shaken. Demons do not suffer from disease or poison.
* Flight: Pace 12, Climb Rate 6
* Large: -2 on attack rolls, attackers gain +2 on attacks due to size.
* Natural Armor: Armor +4
* Natural Attacks: Two claws (Str+d10) or one bite (Str+d12)
* Size +4
* Spells: 40 Power Points; blast, bolt, burst, confusion, jet, lower trait, puppet, telekinesis, teleport.
* Weakness: Demons suffer an additional +1d6 damage from the following: Holy weapons, spells and attacks.
Enjoy,
Flynn
2 comments:
Pretty cool write ups, I'll have to use this in my next fantasy one shot. Ceranko
Cool write ups. I'm going to use these in my next one shot fantasy game! Ceranko
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