Friday, December 07, 2012

Traveller Sandbox: The Red Zone Reason Table...

Good Afternoon, All:

In any Traveller campaign, some worlds are denoted as having Red Zone status. Whatever the reason behind that status might be, you can bet that Referees can use it to create interesting adventures, and player-characters can find some excuse to visit the place just to see what's there. In order to assist the weary Referee, I've provided the following Red Zone Reason table to help provide playable explanations for this particular status code. As always, your Traveller Universe may be different from mine regarding certain underlying assumptions. If you come across an entry that doesn't seem to fit your needs, please feel free to change it for your own personal setting development.

Table: Red Zone Reason
d66Red Zone Reason
11Astrogation Hazard
12Automated Defenses
13Cultural Study
14Dangerous Parasites
15Displaced Species
16Electronics Disruption
21Extreme Gravity
22High Radiation
23Infectious Cannibals
24Jumpspace Rupture
25Life-Hating AI
26Local War
31Man-Eating Monsters
32Military Stronghold
33Naval Shipyards
34Political Prisoners
35Power-Draining Predators
36Primitive Species Preservation
41Progenitor Site
42Psionic Wildlife
43Psionics Institute
44Ravenous Pests
45Religious Fanaticism
46Research Station
51Secret Project
52Sovereign Estates
53Space Creatures
54Terraforming Failure
55Trade Embargo
56Treaty Clause
61Unexploited Reserves
62Virulent Pandemic
63Weapon Testing
64Wildlife Preserve
65Xenophobic Elder Race
66Referee's Choice (Something Unusual)

Wow! That took longer to put together than I thought. I hope it helps, though. I know I'll be using it in future posts here, as well as for my Traveller campaigns in general.


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