Showing posts with label hindrances. Show all posts
Showing posts with label hindrances. Show all posts

Wednesday, October 17, 2012

Savage Odyssey Prime: New Hindrances, Part Two...

Good Afternoon, All:

This list of hindrances continues the list that was started previously. These will see use in my Savage Odyssey Prime campaign, and probably other Savage Worlds campaigns to come.

Hopeless Romantic (Minor)
Your character is a hopeless romantic. He believes in love and fairy tales. He dreams of roses and candlelight, walking on the beach at sunset, and dancing in the rain. He knows that somewhere out there is a beautiful princess waiting to be carried off into the sunset. In short, he believes in true love; the eternal bliss that comes from being united with one's soulmate is what he craves most. Your character makes romance into an art form. Unlike lust, romance involves genuine interest and commitment. If your character is alone, he may be searching for true love. If he has a prospective partner, he is always trying to foster or strengthen the relationship. Hopelessly romantic characters earn a Bennie after any scene in which their quest for true love places them at a significant disadvantage.

Lustful (Minor)
Lust is the sin of uncontrolled desire. A lusty individual is driven by a passion for something (usually sex, but it can be a craving for virtually any experience or activity) that he acts upon without consideration for the needs or feelings of others, often in a way that victimizes others. A lusty individual uses any means at his disposal to indulge his desires, from deception to manipulation to acts of violence. Lustful characters earn a Bennie after any scene in which their lust places them at a significant disadvantage.

Obsessive (Minor)
There is something your character likes, loves or is fascinated by to the point where he often disregards common sense to cater to this drive. He reacts positively to anything related to his obsession, even if it's not in his best interests. For example, if he is obsessed with supernatural creatures, he will go out of his way to talk to and befriend vampires, werewolves and stranger things, and find out as much as he can about them, disregarding all warnings. If your character is obsessed with Elvis, he has his house decorated with velvet paintings and annoys his friends with his constant talk about the King. He doesn't necessarily believe that Elvis is still alive, but your character buys every supermarket tabloid that carries an article about him anyway. There are many other obsessions, including British Royalty, guns, knives, football, roleplaying games... you know the type. Obsessive characters earn a Bennie after any scene in which their obsession places them at a significant disadvantage.

Pacifist (Minor/Major)
As per Savage Worlds Deluxe Edition. Pacifistic characters earn a Bennie after any scene in which their pacifism places them at a significant disadvantage.

One Arm (Major), One Eye (Major), One Leg (Major)
As per Savage Worlds Deluxe Edition. Characters with a physical limitation earn a Bennie after any scene in which their disability places them at a significant disadvantage.

Redemption Seeker (Minor)
Not every character has a past clear of misdeeds and accusations. Indeed, some come from very dark places. Your character is one such person, and now wants to redeem himself from a past sin or mistake, real or perceived. Struggling under this burden, your character seeks to make amends, presumably through heroic deeds to absolved him of his guilt. His singleminded quest to prove himself worthy again often blinds him to facts and reason. Characters with a physical limitation earn a Bennie after any scene in which their quest for redemption places them at a significant disadvantage.

Thrill-Seeker (Minor)
Your character likes living life "on the edge" by participating in extreme sports and other activities involving physical risk, such as bungee jumping, parachuting, illegal drag racing, etc. He is an adrenalin junkie, risking himself (and often others) constantly just for the thrill of it. He does not mind endangering his body, as long as it gives him an exhilarating rush. He does not have a death wish, although his actions may cause others to feel that way; for him, it's all about the thrill of the moment. Thrill-seeking characters earn a Bennie after any scene in which their quest for adrenalin places them at a significant disadvantage.

Vengeful
As per Savage Worlds Deluxe Edition. Vengeful characters earn a Bennie after any scene in which the pursuit of vengeance places them at a significant disadvantage.

I'm hopeful that the information found it would prove useful for other Savage Worlds campaigns beyond this one; not just mine but perhaps in some of my readers' games as well. I know that I'll be integrating many of them into my personal collective documents for other campaigns going forward.

Enjoy,
Flynn

Monday, October 15, 2012

Savage Odyssey Prime: New Hindrances, Part One...

Good Afternoon, All:

The core rulebook for Odyssey Prime details an alternate Experience system in Chapter 6. In addition to Teamwork, you choose two different character traits, and you get experience when you've exhibited Teamwork and these two traits over the course of a session. In Savage Worlds, this isn't a viable option. I like the concept of capturing character traits like that, though, and have decided to create a list of Hindrances from which each character must choose at least one. Of course, since I can't give them experience for role-playing, I can give them the next best thing in Savage Worlds, Bennies. While the list below begins a conversion of all of the character traits listed in the core rulebook, there are a few that may not make obvious choices for heroic characters. Still, I kept the questionable traits on the list simply for the opportunities for role-playing that could come from exploring such characters.

Altruistic (Minor)
Altruistic characters puts the welfare of others before his own. By sharing gifts and taking on the role of the Samaritan, they hope to cultivate goodwill in others, and the gifts they give will eventually return to them in their hour of need. Altruistic individuals often help another at the risk of loss or harm to themselves. It isn't enough to share what your character has in abundance. They will make a real sacrifice in terms of time, possessions or energy, and he will risk life and limb to help another. Altruistic characters earn a Bennie after any scene in which their altruism places them at a significant disadvantage.

Ambitious (Minor)
They say that power corrupts, and absolute power corrupts absolutely. Your character may or may not believe that, but he definitely seeks personal power. He is ambitious to an extreme. Anything that can give him more control over others he tries to get, by hook or by crook. Ambitious characters earn a Bennie after any scene in which their ambition places them at a significant disadvantage.

Code of Honor (Major)
As per Savage Worlds Deluxe Edition. Such chivalrous characters earn a Bennie after any scene in which their Code of Honor places them at a significant disadvantage.

Comic Relief (Minor)
Not every character is a hero. Comic relief characters exist for wisecracks, pratfalls, or visual gags. He can be either a prankster or a victim. A character driven to perform comic relief will usually comment on the absurdity of the heroes' situation and make comments that would be inappropriate for a character who is to be taken seriously. Sometimes, characters may use comic relief as a means to irritate others or keep themselves confident. Comic relief characters earn a Bennie after any scene in which their comedic actions place them at a significant disadvantage.

Crusader Mentality (Minor)
Your character is devoted to a cause, which you must specify when selecting this Hindrance. His is a campaign of passion, and he fanatically attempts to convert others, while fighting wholeheartedly for the cause— to the point of martyrdom if necessary. This does not always work out well, as most people are resistant to such conversion efforts. Characters with a crusader mentality earn a Bennie after any scene in which their conversion efforts places them at a significant disadvantage.

Curious (Major)
As per Savage Worlds Deluxe Edition. Curious characters earn a Bennie after any scene in which their curiosity places them at a significant disadvantage.

Emotionally Distraught (Minor)
Your character is prone to emotional distress. Something is always keeping him emotional distraught, whether it is family problems to job-related stress, or even something worse. Sadly, even when one issue becomes resolved, the character will fixate on another. Emotionally distraught characters earn a Bennie after any scene in which their reactions to their current distress places them at a significant disadvantage.

Dark Secret (Minor)
Some terrible secret haunts your character, one that could affect many lives around him, in addition to his own, should it be discovered. He wants to reveal it, but he struggles internally for the best, most gentle way to do so. Characters with a dark secret earn a Bennie after any scene in which their struggle to deal with their revelation places them at a significant disadvantage.

Depressed (Minor)
Your character has suffered a personal misfortune that haunts him. He is visibly troubled, and may not be willing to discuss the event openly. His solemn somberness makes him all "gloom and doom". He experiences little pleasure from almost all activities and life itself. Your character often suffers from feelings of worthlessness, guilt or helplessness regarding the misfortune he has suffered, as well as a general lack of energy. Indeed, he may experience difficulty concentrating, remembering details, and making decisions. Depressed characters earn a Bennie after any scene in which their depression places them at a significant disadvantage.

Diplomatic (Minor)
The character is silky smooth. He seldom handles obstacles and problems (especially hostile confrontations) with brute force but depends on his wits and je ne sais quoi. As such, he is unlikely to take an aggressive action in the first round of any combat, unless he has been personally attacked. Instead, he is more likely to attempt persuasion, intimidation or outright taunting in an effort to resolve a conflict without combat. Diplomatic characters earn a Bennie after any scene in which their diplomacy places them at a significant disadvantage.

Greed (Minor/Major)
As per Savage Worlds Deluxe Edition. Greedy characters earn a Bennie after any scene in which their greed places them at a significant disadvantage.

This was originally a rather lengthy post, but I decided to break it down into two parts. Please enjoy this, and make sure you catch Part Two as my next post.

Enjoy,
Flynn