This list of hindrances continues the list that was started previously. These will see use in my Savage Odyssey Prime campaign, and probably other Savage Worlds campaigns to come.
Hopeless Romantic (Minor)
Your character is a hopeless romantic. He believes in love and fairy tales. He dreams of roses and candlelight, walking on the beach at sunset, and dancing in the rain. He knows that somewhere out there is a beautiful princess waiting to be carried off into the sunset. In short, he believes in true love; the eternal bliss that comes from being united with one's soulmate is what he craves most. Your character makes romance into an art form. Unlike lust, romance involves genuine interest and commitment. If your character is alone, he may be searching for true love. If he has a prospective partner, he is always trying to foster or strengthen the relationship. Hopelessly romantic characters earn a Bennie after any scene in which their quest for true love places them at a significant disadvantage.
Lust is the sin of uncontrolled desire. A lusty individual is driven by a passion for something (usually sex, but it can be a craving for virtually any experience or activity) that he acts upon without consideration for the needs or feelings of others, often in a way that victimizes others. A lusty individual uses any means at his disposal to indulge his desires, from deception to manipulation to acts of violence. Lustful characters earn a Bennie after any scene in which their lust places them at a significant disadvantage.
There is something your character likes, loves or is fascinated by to the point where he often disregards common sense to cater to this drive. He reacts positively to anything related to his obsession, even if it's not in his best interests. For example, if he is obsessed with supernatural creatures, he will go out of his way to talk to and befriend vampires, werewolves and stranger things, and find out as much as he can about them, disregarding all warnings. If your character is obsessed with Elvis, he has his house decorated with velvet paintings and annoys his friends with his constant talk about the King. He doesn't necessarily believe that Elvis is still alive, but your character buys every supermarket tabloid that carries an article about him anyway. There are many other obsessions, including British Royalty, guns, knives, football, roleplaying games... you know the type. Obsessive characters earn a Bennie after any scene in which their obsession places them at a significant disadvantage.
As per Savage Worlds Deluxe Edition. Pacifistic characters earn a Bennie after any scene in which their pacifism places them at a significant disadvantage.
One Arm (Major), One Eye (Major), One Leg (Major)
As per Savage Worlds Deluxe Edition. Characters with a physical limitation earn a Bennie after any scene in which their disability places them at a significant disadvantage.
Redemption Seeker (Minor)
Not every character has a past clear of misdeeds and accusations. Indeed, some come from very dark places. Your character is one such person, and now wants to redeem himself from a past sin or mistake, real or perceived. Struggling under this burden, your character seeks to make amends, presumably through heroic deeds to absolved him of his guilt. His singleminded quest to prove himself worthy again often blinds him to facts and reason. Characters with a physical limitation earn a Bennie after any scene in which their quest for redemption places them at a significant disadvantage.
Your character likes living life "on the edge" by participating in extreme sports and other activities involving physical risk, such as bungee jumping, parachuting, illegal drag racing, etc. He is an adrenalin junkie, risking himself (and often others) constantly just for the thrill of it. He does not mind endangering his body, as long as it gives him an exhilarating rush. He does not have a death wish, although his actions may cause others to feel that way; for him, it's all about the thrill of the moment. Thrill-seeking characters earn a Bennie after any scene in which their quest for adrenalin places them at a significant disadvantage.
As per Savage Worlds Deluxe Edition. Vengeful characters earn a Bennie after any scene in which the pursuit of vengeance places them at a significant disadvantage.
I'm hopeful that the information found it would prove useful for other Savage Worlds campaigns beyond this one; not just mine but perhaps in some of my readers' games as well. I know that I'll be integrating many of them into my personal collective documents for other campaigns going forward.