Monday, October 22, 2012

Savage Odyssey Prime: Standard Loadouts...

Good Afternoon, All:

Using a format of standard equipment selections as presented in Green Ronin's Agents of Oblivion, I've provided similar thoughts on some standard loadouts for the Savage Odyssey Prime campaign, based on mission type. My initial thoughts on the subject are as follows:

Standard Loadouts

The following are considered standard loadouts for the following mission types:

Offworld Missions (Odyssey Team)
Backpack with first aid kit, sleeping bag, rations (10 days worth) [Counts as 2 Equipment Picks]
Digital audio recorder
Digital camera
Flare gun (lights up an area with dim light for 3 rounds, x2 with parachute; Dmg 2d6-1 fire; Rng 6/12/24; ROF 1; Shots 1; -1 on Shooting, -2 Shooting with parachute, fire trapping)
Frag or smoke grenades (x3)
Night vision goggles
Notebook computer or PDA/tablet computer
Portable Stove or Professional Kit or Tent
Survival knife (Dmg Str+d4; Rng 3/6/12; ROF 1)
Utility belt with compass, multipurpose tool, first aid kit, flashlight & extra batteries [Counts as 2 Equipment Picks]
Portal monitor, wrist unit

Loadout Template
3 Resource Points = 12 Equipment Picks (backpack, media recorders, flare gun, grenades, goggles, computer, survival knife, utility belt, 1 miscellaneous)
1 Resource Point = 1 SUD (portal monitor wrist unit)

Diplomatic Missions (Odyssey Team)
Digital audio recorder
Digital camera
Notebook computer
PDA/tablet computer
Surveillance Kit
Taser (Dmg special; Rng 2/4/8; ROF 1; Shots 1; Target makes Vigor check (Raise: No effect, Success: Shaken, Failure: Paralyzed 1d6 rounds), electricity trapping)
Utility belt with compass, multipurpose tool, first aid kit, flashlight & extra batteries [Counts as 2 Equipment Picks]
Portal monitor, wrist unit

Loadout Template
2 Resource Points = 8 Equipment Picks (media recorders, computers, surveillance kit, taser, utility belt)
1 Resource Point = 1 SUD (portal monitor wrist unit)
1 Resource Point = 1 Perk

Infiltration Missions (Odyssey Team or Dam Con)
Demolitions Kit
Digital audio recorder
Digital camera
Explosives, 8 lbs.
Suppressor for Auto-Pistol
Surveillance Kit
Taser (Dmg special; Rng 2/4/8; ROF 1; Shots 1; Target makes Vigor check (Raise: No effect, Success: Shaken, Failure: Paralyzed 1d6 rounds), electricity trapping)
Portal monitor, wrist unit

Loadout Template
3 Resource Points = 12 Equipment Picks (media recorders, demolition kit, explosives (x2), suppressor, surveillance kit, taser)
1 Resource Point = 1 SUD (portal monitor wrist unit)

Black Ops (Dam Con)
Assault Rifle with four clips of ammo (Dmg 2d10, AP 2; Rng 24/48/96; ROF 3; Shots 30)
Demolitions Kit
Explosives, 8 lbs.
Frag or smoke grenades (x3)
Multipurpose landmines, aka "SLAM" (x2) (Dmg 3d6 SBT, Heavy Weapon; set off by tripwire, pressure, remote or timer)
Night vision goggles
Survival knife (Dmg Str+d4; Rng 3/6/12; ROF 1)
Taser (Dmg special; Rng 2/4/8; ROF 1; Shots 1; Target makes Vigor check (Raise: No effect, Success: Shaken, Failure: Paralyzed 1d6 rounds), electricity trapping)
Utility belt with compass, multipurpose tool, first aid kit, flashlight & extra batteries [Counts as 2 Equipment Picks]
Portal monitor, wrist unit

Loadout Template
3 Resource Points = 12 Equipment Picks (assault rifle, demolition kit, explosives (x2), grenades, landmines (x2), goggles, survival knife, taser, utility belt)
1 Resource Point = 1 SUD (portal monitor wrist unit)

Assault (Dam Con)
Assault Rifle with four clips of ammo (Dmg 2d10, AP 2; Rng 24/48/96; ROF 3; Shots 30)
Demolitions Kit
Explosives, 8 lbs.
Frag or smoke grenades (x3)
Multipurpose landmines, aka "SLAM" (x2) (Dmg 3d6 SBT, Heavy Weapon; set off by tripwire, pressure, remote or timer)
Night vision goggles
Rocket launcher, aka "LAW" (Dmg 4d8+2 MBT, AP 30, Heavy Weapon; Rng 24/48/96; ROF 1; Shots 1; Snapfire, won't explode within 6 squares of launch)
Survival knife (Dmg Str+d4; Rng 3/6/12; ROF 1)
Utility belt with compass, multipurpose tool, first aid kit, flashlight & extra batteries [Counts as 2 Equipment Picks]
Portal monitor, wrist unit

Loadout Template
3 Resource Points = 12 Equipment Picks (assault rifle, demolition kit, explosives (x2), grenades, landmines (x2), goggles, rocket launcher, survival knife, utility belt)
1 Resource Point = 1 SUD (portal monitor wrist unit)

These loadouts will not survive contact with the players, of course. Within a few weeks, I'm sure each will end up overhauled, as the needs of the game in motion have impact on the realities behind these loadouts. If I remember, I'll post updates to this, should that come to pass.

Hope This Helps,
Flynn

3 comments:

Brian Burger said...

I'm not sure what era your campaign is set in, but it seems likely that a modern or futuristic loadout would combine the digital audio recorder/digital camera/notebook computer/PDA into one widget - even now a smartphone or iPad-alike can do all of those.

If you're going for a 1990s/80s campaign setting, then ignore me, obviously!

Flynn said...

Excellent point! I will make those adjustments in the growing Player's Guide I'm putting together for my game. While the original core rulebook is set in 2006-7 (with an impact date of 2012), I think updating it to five years from the campaign start gives it better context, and that makes such a substitution a pretty smart idea.

With Regards,
Flynn

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