The last of our four stops in the tour of my Savage Odyssey Prime sandbox setting involves Dungeon Encounters, the meat and potatoes of many sandbox settings, particularly of an exploratory or fantasy bent. The following dimensions correspond to the category of Ruins in a proper sandbox campaign setting:
Laurium (-14, 65, 43, 47, -71, -1): Standard gravity; Standard atmosphere; Wet world; Population 1,351,768,184 (100% Human); Independent City-States; Medieval technology; Horror/Supernatural, Greco-Roman, Resources.
Named for the most famous silver mine of Ancient Greece, Laurium is a site riddled with precious metal mines. The resonance of the natural ore lodes appears to attract incoming signals from portal devices, and a majority of incoming transition points appears to lock to one of several underground locations. Many of these labyrinthine mines are abandoned due to the growing presence of shadowy creatures summoned by the supernatural resonance of the formations.
Morlock (-35, 41, -79, -50, -42, 2): Standard gravity; Standard atmosphere; Dry world; Population 36,786,517 (58% Eloi, 42% Morlock); Tribal; Primitive technology; Post-Apocalyptic, Mythical/Literary, Influence/Side Effect.
Morlock is so named because of its strong similarities to the future world described in H. G. Wells' The Time Machine. Inhabited by the primitive elfin Eloi and the troglodyte Morlocks, the realm of Morlock is protected by ancient Builder technology that generates a field that slowly kills other-worlders with lethal radiation. The only means of stopping the field appears to be entering into the underground warrens of the more advanced Morlocks and destroying (or at least turning off) the Builder protective device.
Ryuchijyo (13, -27, 76, -35, -56, 2): Standard gravity; Standard atmosphere; Dry world; Population 687,173,617 (68% Human, 11% Tengu, 8% Kitsune, 6% Hebi, 4% Mujina, 2% Tsughigumo, 1% Other); Anarchy; Medieval technology; Heroic Fantasy, Oriental, Habitat.
Ryuchijyo is an unusual dimension, in that it appears to be an infinite underground prison sharing many common characteristics with Japanese folklore and culture. The high presence of magic, as well as creatures exiled or banished from other Asian-influenced locales, contributes to the perception that this could be the embodiment of a Japanese hell.
Each of these settings are intended to provide different reasons for the existence of their dungeon-like experiences. These, and other realms like them, should allow players the chance to explore dungeons with modern weapons, and enjoy this variation on an old gaming stand-by. I have to say that I'm looking forward to seeing how the players handle some of these opportunities and challenges.