Continuing in my series of posts regarding subclasses in MyD20 Lite, this post focuses on subclass concepts for the Mage core class. In MyD20 Lite, a character receives a talent at first level, and even three levels thereafter. These "subclass" concepts provide a list of preselected talents covering the first five talents a character may choose (at 1st, 4th, 7th, 10th and 13th levels, specifically), creating these concepts within the existing MyD20 Lite rules.
The Artificer subclass provides for a mage that enjoys creating magic items, and are commonly found in many high fantasy campaigns.
1st Level: Craft Spell-Completion Item
4th Level: Craft Single-Use Item
7th Level: Craft Charged Item
10th Level: Craft Magic Arms and Armor
13th Level: Craft Constant Item
The Cabalist subclass describes a mage that makes bargains with supernatural creatures, and can be found in many dark horror or sword & sorcery campaigns.
1st Level: Eldritch Curse
4th Level: Pact of the First Order
7th Level: Pact of the Second Order
10th Level: Pact of the Third Order
13th Level: Spell Penetration
The Manashaper subclass demonstrates a mage with a gift for shaping magic and altering spells, and can be found in epic fantasy campaigns.
1st Level: Enlarge Spell
4th Level: Extend Spell
7th Level: Empower Spell
10th Level: Maximize Spell
13th Level: Widen Spell
The Scholar subclass is based on the concept of an educated mage who is, in turn, a mentor and sage, and can be found in classic fantasy campaigns.
1st Level: Mystic Sight
4th Level: School Specialization
7th Level: Skill Training
10th Level: School Specialization
13th Level: Skill Training
The Warmage subclass represents a martial spellcaster devoted to war, commonly found in military campaigns.
1st Level: Armored Caster
4th Level: Arcane Bolt
7th Level: Improved Arcane Bolt
10th Level: Improved Arcane Bolt
13th Level: Mass Spell