Intrigued by reviews I'd read, yesterday I picked up the PDF for Starships & Spacemen, and really liked what I read. In fact, I was inspired to create the following random chart on interstellar missions. Although it was originally created with Starships & Spacemen in mind, it could work for Traveller exploration campaigns, Star Trek, Savage Worlds, Space Opera and other science fiction gaming systems. Please let me know what you think.
d66 | Interstellar Mission |
---|---|
11 | Answer an emergency distress call from a starship, space station or planet. |
12 | Assist in search and rescue operations in the aftermath of a natural or technological disaster. |
13 | Defend an outlying colony, frontier outpost or space station from attack. |
14 | Deliver a political prisoner to a high security prison. |
15 | Deliver an ambassador or other diplomats to and from a peace conference with an antagonistic interstellar polity. |
16 | Deliver emergency supplies to an colony world or frontier outpost. |
21 | Deliver top secret orders to a high-ranking official on a distant starship, space station or frontier outpost, and then assist in the fulfillment of those orders. |
22 | Engage in official first contact with an observed alien species. |
23 | Establish diplomatic relations with a new alien species. |
24 | Establish diplomatic relations with a recently discovered "lost colony world". |
25 | Investigate a creature encountered in the depths of space. |
26 | Investigate a recently discovered artifact of human historical significance (such as a slower-than-light generational transport, a long-lost space probe, or a ship bearing refugees in suspended animation.) |
31 | Investigate an abandoned starship, space station, colony or frontier outpost. |
32 | Investigate an astrographical phenomenon. |
33 | Investigate an unusual artifact constructed by a highly advanced species from an early time. |
34 | Investigate rumors of creatures attacking an outlying colony or frontier outpost. |
35 | Investigate the mysterious disappearance of a starship, space station or frontier outpost. |
36 | Investigate the mysterious disappearance of an important person or persons from a frontier outpost. |
41 | Observe an alien species clandestinely in preparation for official first contact. |
42 | Participate in a battle exercise used to test a new technological prototype. |
43 | Patrol disputed territory in defense of domestic interests. |
44 | Prevent a natural or technological disaster from devastating life on a colony, space station or frontier outpost. |
45 | Protect a "low tech" world from the interference of an antagonistic interstellar polity. |
46 | Provide transportation for an important person or persons to a world in another star system. |
51 | Regain control of a starship, space station or frontier outpost that has been taken by mutiny, piracy, conquest or deception. |
52 | Return to the nearest star base for mandatory starship maintenance, to be accompanied with supply upgrades, crew transfers (if any), and routine R&R. |
53 | Survey a new star system or planetary surface. |
54 | Track down and capture a ruthless interstellar criminal that has been identified as being in the region. |
55 | Track down and capture an alien or aliens that have performed recent criminal actions of significant interstellar impact. |
56 | Travel into enemy space and attempt to recover or steal an example of alien technology. |
61 | Travel into enemy space and attempt to rescue a prisoner or prisoners from the enemy. |
62 | Travel to a distant space station, colony or frontier outpost, and assist the local leadership in handling a situation with the potential to impact interstellar relations. |
63 | Travel to frontier outpost for routine inspection of personnel, equipment or site. |
64-66 | Unusual Event (typically involving time travel, extradimensional travel, parallel worlds, direct and unexpected contact with a highly advanced species, or some other unique situation, while performing another, more mundane, mission) |
Enjoy,
Flynn
No comments:
Post a Comment