Wednesday, November 10, 2010

Stellar Quest: The "Season One" Campaign...

Good Afternoon, All:

I've been thinking about Stellar Quest lately, even as I've been working on the MyD20 Lite Referee's Guide, and it occurs to me that having a brief campaign outline for an imaginary "Season One of Stellar Quest" might be a good idea. In particular, I've been giving considerable thought to the fact that the Hadrons and the Artathi are on the coreward side of the Confederation, as well as some major unclaimed worlds frequented by the Romanni. I think this gives us an excellent opportunity to explore elements of the setting that were not touched by the inspirational material for Stellar Quest, namely the Gorn, Orion Pirates and Kzinti, and their relationships with the Federation.

Obviously, each group involved should have a goal that is explored over the course of "Season One". My immediate thoughts leapt on the Gorn... er, the Hadrons. Our favorite reptilians are likely seeking choice planets in the unclaimed territories, at least one of which should have a new Confederation colony present. This gives us the chance to reenact the "Arena" episode, if we so desired, but that would also require us to bring in the Transcendants or Devas. Instead, I'll skip the "Arena" episode and instead offer the Hadrons a chance to escalate their perception of the Confederation's preparations to launch an all-out attack.

The Artathi are likely interested in seeking out Progenitor technology in this region of space, for both power and religious significance. This could let us explore social-religious themes, if we so desired, and builds on the role that the Progenitors hold in Artathi culture. It also gives us a chance to integrate the Progenitors into the game, and introduce any of a number of non-corporeal races from a time period between the Progenitors and the current galactic age.

The Romanni are very common in this region, and this gives us a chance to look into their nomadic culture. A Romanni clan could perhaps take exception to the actions of the crew during their first encounter, and the fallout between the clan and the Confederation, followed by internal conflict within the Romanni, could make for some interesting background development there, as well.

Of course, there's also room for some adventures that simply build the setting, and bring in other influences from the inspirational material, including a parallel dimension, at least one time travel adventure, and several encounters with powerful psions, advanced lifeforms and the occasional alien predator.

The question then arises: Should "Season One" be released as part of the main rulebook? Or should "Season One" be a campaign/adventure sourcebook on its own?

What do you think?

With Regards,
Flynn

2 comments:

LoneIslander said...

If it were me, I would make it seperate

yehrc said...

And in the next season, the Confederation's authoritarian counterpart, the Interplanetary Consensus, shows up and tries to get everyone to stop war- through war.