Showing posts with label Hadrons. Show all posts
Showing posts with label Hadrons. Show all posts

Wednesday, November 10, 2010

Stellar Quest: The "Season One" Campaign...

Good Afternoon, All:

I've been thinking about Stellar Quest lately, even as I've been working on the MyD20 Lite Referee's Guide, and it occurs to me that having a brief campaign outline for an imaginary "Season One of Stellar Quest" might be a good idea. In particular, I've been giving considerable thought to the fact that the Hadrons and the Artathi are on the coreward side of the Confederation, as well as some major unclaimed worlds frequented by the Romanni. I think this gives us an excellent opportunity to explore elements of the setting that were not touched by the inspirational material for Stellar Quest, namely the Gorn, Orion Pirates and Kzinti, and their relationships with the Federation.

Obviously, each group involved should have a goal that is explored over the course of "Season One". My immediate thoughts leapt on the Gorn... er, the Hadrons. Our favorite reptilians are likely seeking choice planets in the unclaimed territories, at least one of which should have a new Confederation colony present. This gives us the chance to reenact the "Arena" episode, if we so desired, but that would also require us to bring in the Transcendants or Devas. Instead, I'll skip the "Arena" episode and instead offer the Hadrons a chance to escalate their perception of the Confederation's preparations to launch an all-out attack.

The Artathi are likely interested in seeking out Progenitor technology in this region of space, for both power and religious significance. This could let us explore social-religious themes, if we so desired, and builds on the role that the Progenitors hold in Artathi culture. It also gives us a chance to integrate the Progenitors into the game, and introduce any of a number of non-corporeal races from a time period between the Progenitors and the current galactic age.

The Romanni are very common in this region, and this gives us a chance to look into their nomadic culture. A Romanni clan could perhaps take exception to the actions of the crew during their first encounter, and the fallout between the clan and the Confederation, followed by internal conflict within the Romanni, could make for some interesting background development there, as well.

Of course, there's also room for some adventures that simply build the setting, and bring in other influences from the inspirational material, including a parallel dimension, at least one time travel adventure, and several encounters with powerful psions, advanced lifeforms and the occasional alien predator.

The question then arises: Should "Season One" be released as part of the main rulebook? Or should "Season One" be a campaign/adventure sourcebook on its own?

What do you think?

With Regards,
Flynn

Sunday, July 11, 2010

Stellar Quest: The Reptilian Hadrons...

Good Evening, All:

Tonight, I continue to expand on the enemy races of the Stellar Quest default setting with the reptilian Hadrons, who are inspired by the Gorn from the Star Trek universe. Please feel free to review the following and let me know what you think.

The Hadron

The Hadron are humanoid reptiles from the Hadron Hegemony, a powerful empire located coreward of the Celeran Dynasty, and bordering the Confederation of United Worlds as well. They are mutually antagonistic with the Celerans, and maintain an uneasy pact of non-interference with the Confederation at this time.

The Hadron are an ectothermic, reptilian species with a thick green integument and an average height of approximately two meters. As a species, they tend to be many times stronger than most humanoids, possessing greater stamina, but are less agile and move more slowly. Like most ectothermic species, the Hadron prefer warmer temperatures, and do not handle temperature variance as well as endothermic creatures. Their ears are simple holes on the sides of their skulls, while their mouths boast an impressive array of sharp teeth and their hands and feet possess vicious claws. Hadron eyes are silvery and faceted, much like the compound eyes of insects. Some Humans underestimate the Hadron because of an opinion that all reptiles are less intelligent than mammals. This is unwise, as the Hadron are at least as intelligent as Humans.