Wednesday, January 25, 2012

Adventures In Rodan: Seeking Your Thoughts...

Good Afternoon, All:

In Flynn's Guide to Azri Drakara: Rodan Subsector, I introduced the second of sixteen subsectors for the Azri Drakara campaign setting. (The first subsector that I released for Azri Drakara, Cepheus Subsector, can be found in One-Act Adventure: Vengeance by Proxy.) With Rodan being a frontier subsector, I sought to provide a location for Referees and players alike to begin exploring this campaign setting without having to absorb a lot of background material. Over time, of course, future supplements will expand on the setting, but the goal remains that Azri Drakara is intended to be accessible and usable, particularly with the core Traveller rules.

Although I provided several patron encounters in the introductory book, I know that every campaign can benefit from more adventure ideas. Even if a Referee decides not to use the Azri Drakara setting, he can always adapt the ideas for use in his own Traveller campaign. As I'd mentioned earlier this month, adventures don't sell well, but I'm still going to give it one more try and see where things go from there.

I imagine that, in addition to the core adventure, I will probably add a few patron encounters, and perhaps a few more things along the same vein of adventure inspiration. Ultimately, though, the core adventure will be the heart of that product. With that said, what kind of adventure or story would you like to see published for Azri Drakara and Rodan Subsector?

I already have a few ideas, but haven't settled on any of them as yet. Perhaps you as readers of this blog can share your thoughts on what would make an interesting topic to explore within the setting. My first thoughts are as follows:

The Deadly Secret of Sakri: This adventure idea would explain the secret behind Sakri's unusual history.

The Mines of Theon: This adventure idea explores the mining world of Theon, and introduces more detail into Merchant Houses, particularly House Garrett.

The Port Rhom Incident: This adventure idea develops the concept of Rhom as a haven for smugglers and pirates, and introduces the psionic humans known as the Disciplined.

The Ruins of Hipparch: This adventure idea focuses on the exploration of a Progenitor site on the world of Hipparch.

Search For The Star Crystal: This adventure idea centers around an encounter or series of encounters involving the Star Crystal.

So, what do you think of these ideas? What other ideas would you like to see explored in an adventure set in the Rodan Subsector of the Azri Drakara campaign setting? Here's your chance to help set the course and direction of future products for Samardan Press.

With Regards,
Flynn

1 comment:

David said...

Port Rhom and the Ruins of Hippach appeal the most as they remind me of Andre Norton's stories I read a lot of in my teens.

So, smugglers and ancient ruins - seems like one leads naturally to the other, especially if you start out in the Old Town of Port Rhom.