Good Afternoon, All:
Welcome to Post #400 on "In Like Flynn," and an introduction to Fantasy Fridays. As I mentioned before, going forward, this blog will focus more on the 2d6 Open-Gaming System referenced in the Traveller System Reference Document. While a majority of my efforts will be focused on that goal, since that's what has proven to be the most profitable overall, we all know that I need outlets for other activities. Thus, I'm creating a new weekly feature for my blog which I am calling Fantasy Fridays. Every Friday, I will post something not related to Traveller, but fitting in with the Old School fantasy vibe that I enjoy. The system for such discussions may vary, but the content will always be rooted in fantasy.
I sometimes find inspiration for new monsters and flavorful encounters by reading Wikipedia entries on the mythological creatures of a given culture. While D&D has many of the creatures common to the Greek and Roman myths, there's a lot of unexplored territory in other cultures of the world. For example, let's look at South American mythology. The following six creatures sound like they'd make for a memorable encounter in one of my games.
Alicanto: The Alicanto is a bird with wings that glow at night with beautiful, metallic color and eyes that emit strange lights. It feeds on gold and silver; miners have followed them to undiscovered riches in times past. However, if an Alicanto discovers that it is being followed, it will lead its greedy pursuers to their death. For stats, I'd treat the Alicanto as an eagle with an eyebeam ranged attack that inflicts 2d6 damage if it hits.
Caipora: A mischievous fey, the Caipora resembles a dwarf with the head of a fox, and often rides a wild boar. It loves to play pranks on people that enter into its forest, and viciously protects the forest from the destructive actions of civilization. For stats, I would treat the Caipora as a satyr with a confusion ability instead of charming pipes, and a vicious bite instead of a head butt.
Cherufe: The Cherufe is a evil giant made of rock and magma that inhabits volcanoes. They have the power to induce earthquakes and volcanic eruptions, and thus are feared by villagers living near volcanoes. The only way to abate the Cherufe's appetite for destruction is to offer it a sacrificial victim, preferably a virginal maiden. For stats, I'd probably start with a large fire elemental, and add the ability to cast earthquake and meteor storm three times per day or something like that.
Luison: Resembling a dire wolf with humanoid features, a shaggy mane and dagger-like teeth, the Luison reaks of death and decay. Luisons inhabit cemeteries and other places of death, where it feasts on corpses and rotting flesh. For stats, I'd use the dire wolf, and give it the fetid stench associated with the troglodyte. You could even add a fear effect, if you so desired.
Muladona: The ghost of a woman cursed for tempting priests with lust, the Muladona resembles a fire-spewing headless mule. Its coat is a deep purple, and its silver-shod hooves produce a hideous sound as it trots. Despite being headless, the Muladona can still wail like a banshee and can breathe fire from its neck like a hellhound. For stats, I'd treat the Muladona as a banshee with the hellhound's fiery breath and the movement of a mule.
Peuchen: The Peuchen is a shape-shifting creature that can assume any animal form instantly. In its native form, however, the Peuchen resembles a gigantic flying snake with a gaze that can paralyze its victim, allowing the beast to suck its blood. For stats, I'd start with a giant constrictor snake, add some form of flying movement, add the basilisk's gaze attack (except that it only paralyzes instead of petrifies the target) and perhaps add the stirge's blood drain ability.
Looking through the pages on Wikipedia, I'm sure you'll find other inspirations. However, these should prove useful if you are looking to create a different gaming experience for your players.
Hope This Helps,
1 hour ago