Showing posts with label Indra. Show all posts
Showing posts with label Indra. Show all posts

Friday, June 01, 2012

Isles of the Saharan Sea: Tarth, the Isle of Storms...

Good Afternoon, All:

Our last port of call for my Isles of the Saharan Sea is the homeland of the Tarthani, the port-city of Tarth.
Tarth

Location Name: The Tarthan Realms, or the Isle of Storms

Ambiance: The homeland of the four-armed Tarthani race, Tarth is a large island that is mostly settled. There are few wild areas on the island, and those few can be found among the mountains, valleys and high meadows of the island's interior. Port Tarth is perhaps the port of the Isles that most feels like a city on the mainland. Weather is notoriously bad within the Tarthan Realms; fog and rain are more common within Port Tarth than clear skies.

History: The Tarthan Realms were settled more than ten generations ago, when a large clan of Tarthani were magically transported to the World Within from another world. Fiercely independent, the Tarthani have maintained an uneasy peace with the Serpentfolk for the last six generations through the payment of slave tributes. After the Wrath of Serpentis, the Tarthani have become a major force on the Saharan Sea.

Encounters: Elemental creatures of air and water are often encountered in and around the Isle of Storms, which in turn attracts elementalist magi. The Storm Knights are a new Tarthani martial order formed by the intention to location and rescue those Tarthani who had been given over to the Serpentfolk as tributes.

Treasures: The King of the Tarthan Realms wears a magical crown which is purported to grant him powers over the element of water. It is also said that the holy relic known as the Crystalline Sphere of Indra is lost somewhere on the island, and is the source of the foul weather that besets the Isle of Storms.

Hooks and Hotspots: Many Tarthani feel shame for the presence of Tribute Rock, a large flat stone near the mouth of the bay where slave tributes were chained as offerings to appease the oppressive Serpentfolk. Mon Burzha is the largest peak within this archipelago outside of the great volcanoes of the Smoking Isles.

Enjoy,
Flynn

Monday, April 11, 2011

I is for Indra, the Storm Mistress…

Good Morning, All:

For my ninth post in the A-Z Challenge, I would like to introduce a demigoddess in service to Vanuros, the Sun Lord. I is for Indra, the Storm Mistress:

Indra, the Storm Mistress
Indra is the demigoddess patron of rain, storms and the four winds. The Queen of Storms is frequently called upon in times of foul weather and high winds, particularly when rainfall is heavy. Those who seek her aid tend to stand in the open and raise their arms in supplication, facing the full extent of the harsh weather. Indra was once a high priestess of Vanuros, the Sun Lord, with a penchant for weather magic. At the height of her mortal power, she was the High Priestess of the largest known temple to Vanuros. With such protection, the mortals under her care began to take the power of the Gods for granted, eventually leading to the corruption of many of the congregation by demonic servants of Sandamos. Indra took matters into her own hands, and caused great floods and tornados to strike the offending population. The next few weeks were devastating, but Indra continued her work with diligence, until the population learned to look beyond the corruption of the Demon King and restored Vanuros to the reverence he deserved. For Indra’s service to him, Vanuros bestowed a divine spark upon Indras, naming her the Storm Mistress.
The favored weapon of the Storm Mistress is the short spear, and her symbol is that of a stylized blue rain drop.

Enjoy,
Flynn