Good Evening, All:
Work has been quite hectic of late, and I haven't had much of an opportunity to focus on gaming as I would have liked. However, I know that I need to make at least one more post this week, so I'm taking a few minutes to discuss the races of my previous campaign settings, as part of exploring my past games for items to mine for my own elusive "perfect milieu". In this post, I figure I'd list some of the many races I've used frequently in games past.
First, though, I think I'll briefly mention my use of races. In most of my campaigns, I tend to offer a lot of races, particularly in the beginning of my GMing career. I believe I was influenced by a wide variety of sources. Star Wars, in particular, was one great influence. At a young and impressionable age, I enjoyed the cosmopolitan nature of the many species of the cantina scene, among others. My favorite novels growing up were Planetary Romances, often populated by a wild and diverse range of races.
Common Fantasy Races: A majority of my worlds have had a number of common fantasy races. I always have humans as an available character option. In addition, I often include elves (often with an asian flavor), dwarves, halflings and orcs. I truly dislike gnomes, because I've never seen them played well, so I don't include them as options.
Common Planetary Romance Races: I often have one or more races that are inspired by the Sword & Planet novels I enjoy so much. For example, exotic humans with skin tones of strange hues, such as cerulean or crimson, are common in many Planetary Romance adventures. In my case, I've frequently used a blue-skinned human race I call the Merimen, who are exceptional merchants, as well as a crimson-skinned human race known as the Merokee, who live in a tribal society similar to that of the Native Americans of the Great Plains. Inspired by the green men of Barsoom, I commonly use a four-armed giant humanoid race I often describe as having ogre-like features, save for the four arms and a much fairer complexion. These four-armed giants are known as the Tarthani, and are perhaps the most frequently encountered non-standard race of all of my campaigns.
Uncommon Races: There are other fantasy races I've allowed as character races in previous campaigns, including minotaurs, goblins, kobolds, hawkfolk, serpentfolk, mantisfolk, lizardfolk, catfolk, dogfolk and even ratfolk. In particular, I found a good number of the races from Fantasy Flight Games'
Mythic Races to be wonderful additions to my campaign worlds. In particular, I enjoyed using the Coivald, Rezorbek, Artathi, Ooloi and Siarrans (like medium-sized Tarthani).
While I've tried worlds with fewer races, I always seem to come back to a more cosmopolitan world. I suppose that means the ultimate "perfect milieu" for me would have to include a wide variety of racial options, beyond the standard handful that often are the only races described in a Player's Handbook. The hard part about it, I guess, would be to create a cohesive whole for all of them in a world where each have their place. That reminds me of the setup behind the Nine Kingdoms of Arn campaign, which I will dive into sometime next week.
So, what kind of races do you like in your campaign worlds? Do you play with unusual races, and if so, would you mind sharing some thoughts on them? What races have given you the greatest sense of enjoyment as a player? As a Referee?
With Regards,
Flynn