My apologies for the delay, but I'm here to resume the creation of a bestiary for the World of Samardan Campaign Setting. What follows are the next five creatures that should be detailed:
Dansarkkat
The dansarkkat is a huge heavily-scaled carnivorous creature that burrows through the earth and attacks unsuspecting victims from below. Often, the only warning that surface dwellers might get is the sound of distant thunder, growing louder just as the earth vibrates beneath their feet and the maw of the dansarkkat bursts forth to devour its victim.
Dansarkkat: DEF: 18; HD: 9; ATK: bite (2d8), two claws (2d6); ST: +6; SP: attack from below (almost always surprises its first target); SPD: 7 (burrow 5); CL: 5; XP: 900.
Dilkankat
The dilkankat is a highly intelligent six-limbed dog-like creature with an extraordinary talent for ambushing its prey. Some scholars believe that the dilkankati possess enough intelligence to communicate via language. The general success of these creatures definitely points to such. As dilkankati do not possess the ability to manipulate their environment, less conservative sages even promote the theory that these were originally created by the Ancient Ones, who gave larger brains to their canid companions.
Dilkankat: DEF: 15; HD: 4; ATK: bite (1d6); ST: +4; SP: Stealthy (+5 on Stealth-based checks; treated as having skill mastery (1/rest) with Stealth); SPD: 7; CL: 2; XP: 450.
Dudathulkat
Most commonly encountered in the wastelands, dudathulkati prefer arid climates. The dudathulkat is a gargantuan vermicular creature that can swallow man-sized creatures whole and is perpetually hungry. The creature has a poisonous stinger in its tail. In battle, a dudathulkat forms into a coil 20 feet in diameter, biting and stinging anything within reach. If the dudathulkat hits with a natural attack roll of 20, man-sized or smaller prey will be swallowed whole. Being swallowed whole inflicts 4d6 points of acid damage per round, and the swallowed victim cannot breathe (beware of suffocation). The victim can, however, attack the dudathulkat from within, using a dagger-sized weapon against DEF 17. If the victim can inflict 14 points of damage or more from within the beast, they can cut themselves free, and the dudathulkat cannot swallow another creature whole until the damage is healed.
Dudathulkat: DEF: 24; HD: 16; ATK: by bite (2d8) or sting (2d6 + poison); ST: +10; SP: Poison (2d6/round, Fort DC 20 ends), swallow whole (4d6 acid damage, DEF 17, 14 hp); SPD: 6; CL: 8; XP: 3,600.
Dulran
The dulrani are subterranean humanoids gifted with the ability to see in the dark using sonar. As their ability to "see" in the dark is based on sound, dulrani are particuarly sensitive to loud noises (-2 on all attacks and ability checks due to disorientation, until the beginning of their next round).
Dulran: DEF: 14; HD: 2; ATK: by bite (1d4) or club (1d6); ST: +3; SP: Blindsight (see in total darkness), disoriented by loud noise (-2 on all attacks and ability checks until the beginning of their next round); SPD: 6; CL: 1; XP: 300.
Grankan
The dreaded grankan is a large canine pack hunter that roams the untamed wilderness of Samardan. Grankani are noted for their particularly bloodthirsty and sadistic nature. Their size, cunning, and poisonous bite allow them to hunt and kill creatures much larger than themselves. A pack usually circles an opponent, each grankan attacking in turn to exhaust their prey. If they're in a hurry, grankani try to pin their foes.
Grankan: DEF: 15; HD: 6; ATK: bite (1d8+poison); ST: +5; SP: Pack tactics (gain +1 on attack rolls if target is adjacent to more than one grankani), poison (1d6/round, Fort DC 15 ends); SPD: 8; CL: 3; XP: 600.
Enjoy,
Flynn
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