Monday, July 22, 2013

Beasts of Samardan: 'Ragshunkat' to 'Sahan'...

Good Afternoon, All:

This is the sixth entry in the bestiary for the World of Samardan Campaign Setting series. Here are five more creatures to add to our growing collection of stat blocks:

Ragshunkat

This six-limbed saurian beast roams the rocky mountains and badlands of Samardan in search of prey. Eight feet tall at the shoulder, the ragshunkat's beautiful frilled neck flares outward when it is preparing to attack. Although its bite is quite vicious, the ragshunkat is known more for the stream of powerful stomach acids that it can squirt at considerable range. A powerful tracker, this beast is relentless in its pursuit of prey. The ragshunkat has been known to track another creature for days when hunting. However, it is repelled by the strong odor of the samhudkom.

Ragshunkat: DEF: 17; HD: 6; ATK: by bite (1d8) or acid stream (3d6, Rng 8/16/32, Reflex DC 15 halves); ST: +5; SP: Immune to acid; SPD: 7; CL: 3; XP: 450.

Rahanan

Resembling a black scaled serpent with a darkly feathered bird's head and wings, the rahanan is commonly encountered in Samardan's barren wastelands, hills and mountains. Roughly the size of a human child, the rahanan prefers to ambush its victims, using its psychic ability to mentally stun its prey before closing in for the kill. Rahanani lay large clutches of eggs in their rocky nests, exposed to the elements; only a few survive to hatch.

Rahanan: DEF: 14; HD: 5; ATK: by bite (1d4) or mental stun (Rng 6/12/24); ST: +4; SP: Mental stun (rendered helpless, Will DC 14 ends); SPD: 5 (fly 10); CL: 2; XP: 450.

Rivrakkat

The rivrakkat is a six-legged insectile monstrosity commonly found throughout Samardan, although they tend to prefer caves and ruins due to the protection from the elements. Like the spiders that they resemble, the rivrakkat spin webs both for their nests and as traps for their prey. The webs of the rivrakkat can be spun into valuable cloth, rope and other textiles. The bite of the rivrakkat is quite virulent; assassins have been known to harvest the poison from the rivrakkat for their professional use. Once removed from a living rivrakkat, the poison's toxicity degrades quickly, becoming useless within a week of harvesting.

Rivrakkat: DEF: 14; HD: 5; ATK: by bite (1d6+poison) or web (entangled, Rng 3/6/12); ST: +4; SP: Poison (1d6/round, Fort DC 14 ends), webs (entangle, Reflex DC 14 escapes); SPD: 6 (climb 5); CL: 2; XP: 450.

Samhudkom

The samhudkom is a burrowing, carnivorous mammal found in Samardan's barren wastelands, hills and mountains. Almost four feet in length, the samhudkom's pelt ranges from dark red to brown to black. This predator has very sharp teeth and claws. Smaller than many of the other predators of Samardan, the samhudkom can exude a strong musky stench that keeps other creatures at bay. All creatures within 30 feet (6 squares) of a samhudkom exuding its stench become nauseated (half movement, no other actions allowed, Fort DC 13 ends).

Samhudkom: DEF: 13; HD: 3; ATK: bite (1d6), two claws (1d4); ST: +3; SP: Stench (half movement, no other actions allowed, Fort DC 13 ends); SPD: 5 (burrow 4); CL: 2; XP: 450.

Sahan

Typically encountered in the arid mountains of Samardan, the sahan is a massive mammalian carnivore over eleven feet in length and weighing at least a thousand pounds. Well protected by its heavy, coarse fur, the sahan's six legs are relatively short, but not enough to prevent it from rending an unfortunate foe. If a Sahani are stubborn, ill-tempered beasts, so much so that it is a common insult on Samardan to describe a gruff individual as a "son of a sahan."

Sahan: DEF: 18; HD: 7; ATK: bite (1d8), two claws (1d6); ST: +5; SP: Rend (2d6 additional damage if two claws hit the same target in the same round); SPD: 6; CL: 4; XP: 900.

Enjoy,
Flynn

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