As a brief recap of the consolidated pantheon that I posted last month as my contribution to the A-Z Challenge, I'd like to offer the following two tables as a synopsis of the information presented.
Table: The Pantheon of Kintara
Deity Epitaph Portfolio Favored Weapon Symbol Alonna (f) The Wild Lady Animals, the wilderness, the hunt and the harvest Shortbow Silver unicorn horn Celena (f) The Star Mistress The night, the moon and the stars above Dagger Silver crescent moon Dworkin (m) The Stone Father Crafts, trade and mountains Great axe Black anvil Estara (f) The Divine Lover Love, lust, family and fertility Light mace Inter-linked gold rings Herea (f) The Hearth Mother Agriculture, community, the hearth and the home Heavy flail Golden sheaf of grain Joven (m) The Healing Hand Healing, protection, strength and wisdom Fist (unarmed) Green ouroboros Lorae (f) The Sacred Muse Arts, creativity, music and peace Club Golden harp Meritus (m) The Great Lord Honor, justice and nobility Long sword White phoenix Oceanus (m) The Sea Warden Water, rivers and the sea Trident Blue wave’s crest Psyche (f) The Weaver of Fates Fate, secrecy, magic and knowledge Quarterstaff Golden eye Sandamos (m) The Demon King Demons, darkness, shadows and vengeance Barbed whip Black spiraled whip Thanatos (m) The Flame Lord Fire, war, death and the Underworld Glaive Crimson skull of flame Vanuros (m) The Sun Lord Light, the sun, the sky and weather Warhammer Golden lightning bolt
Table: Popular Demigods
Demigod Epitaph Deity Portfolio Favored Weapon Symbol Bakkhos (m) The Wine Master Estara Wine, brewing and revelry Club Purple grapes bunch Feralin (f) The Nimble Maiden Celena Freedom, fugitives and thieves Light flail Shattered silver manacles Gram (m) The Emerald Warrior Meritus Swords, battle and martial prowess Greatsword Green greatsword Indra (f) Queen of Storms Vanuros Rain, storms and wind Spear Blue tear drop Kali’na (f) Maiden of Murder Sandamos Murder, slaughter and assassination Dagger Black kris dagger Nabaneth (m) The Holy Wanderer Dworkin Travel, wanderlust and exploration Quarterstaff Two quarter staves crossed saltire Quanana (f) Mother of Mercy Lorae Compassion, mercy and transformation Quarterstaff White handprint Reverie (f) The Dream Walker Psyche Dreams, slumber and illusions Fighting cloak Blue cloak Uthor (m) The Great Archer Alonna Archery, running and survival Longbow Vine-entwined golden longbow Wodan (m) The Death Bearer Thanatos Berserkers, battle and gathering the souls of the fallen Spear Black raven Xathandra (f) The Lady of Spring Herea Prosperity, renewal and vitality Light mace Rising golden sun Yesha (f) The Daughter of Waves Oceanus Lakes, streams and fishing Net Golden fish Zenjin (m) The Eternal Sentry Joven Defenders, guardians and protectors Longsword White helm on red shield
Using the information above (and in the posts describing each deity or demigod), I am considering whether I want to pursue this development even further from a game mechanic perspective. For MyD20 Lite, I am considering creating some appropriate Priest Talents that will be reserved for followers of specific deities, so that Priests can have special abilities with flavor specific to their deity. For Savage worlds, I'd create Patron Edges, akin to the Disciple Edges of Hellfrost or the Patron Deity Edges of Savage Suzerain. Of course, to make these write-ups a little more Savage Worlds-friendly, I may need to step in and modify the dogma portion to follow the standard implied by the Arcane Background (Miracles) Edge. In other words, I would need to re-organize the material into four sections, which covers the sacred duty, the minor sins, the major sins and the mortal sins of the priesthoods of each deity. While this would be useful for any roleplaying system, it would have particular impact in a Savage Worlds environment.
What are your thoughts, particularly since you've now had the chance to have read each entry?