Friday, July 15, 2011

Sword & Planet: The Mystic's First Level Powers...

Good Morning, All:

I presented the Mystic character class in an earlier post, but did not define any of his special powers. This is the first of several posts to provide that information to you. As you can see, the powers are defined in such a way as to emphasize the "pulp mentalism/mysticism" flavor of the Planetary Romance genre.

The following eight Mystic powers comprise the list of 1st Level powers that Mystic characters may choose from. Please review them at your leisure and give me your thoughts. Bearing in mind that most encounters only last three to four rounds, on the average, allowing unlimited use of these powers should not create any complications in terms of the game experience. If that proves to be a problem, then feel free to limit "per round" powers to a maximum number of uses (in total, not individually) equal to 4 + the Mystic's CLM + the Mystic's Wisdom Modifier. These are reset at the end of each period of rest. (As an aside, this is the only level at which "per round" powers are granted. All Mystic powers above 1st level are "per rest" powers.)

Mystic 1st Level Powers

  • Daze: Humanoid creature loses next action.
  • Distract: Target is distracted for next round.
  • Dousing, Lesser: Detects desired object within 30 ft.
  • Guidance: +1 on one attack roll, saving throw, or skill check.
  • Object Reading: Discern information about an object by touch.
  • Telepathic Bond, Lesser: Telepathic conversation at a moderate distance.
  • Tongues, Lesser: You understand one spoken language of a touched creature.
  • Touch of Fatigue: Touch attack fatigues target.

Power Descriptions

Daze
Level: 1
Range: Close (30 ft)
Duration: 1 Round
Once per round, the Mystic clouds the mind of a humanoid creature so that it takes no action and thus loses its next round. The target may attempt a Difficult (DC 20) Wisdom-based saving throw to negate the effect.

Distract
Level: 1
Range: Close (30 ft)
Duration: 1 Round
Once per round, the Mystic can mentally distract a creature, causing it to suffer a -5 penalty to Perception skill checks for the next round. The target may attempt a Difficult (DC 20) Wisdom-based saving throw to negate the effect.

Dousing, Lesser
Level: 1
Range: Close (30 ft)
Duration: 1 Minute
Once per round, the Mystic can concentrate on a specific object (or the nearest example of a general item), and determine the direction to that object if it lies within thirty feet. The Mystic's mental image of the item must be clear and accurate; unique items require firsthand experience with the item before they can be located. A thin sheet of lead can block mystical detection.

Guidance
Level: 1
Range: Touch
Duration: 1 Minute or until discharged
Once per round, the Mystic can bestow minor insight on a subject, granting them a +1 bonus to a single attack roll, saving throw or skill check made within the next minute.

Object Reading
Level: 1
Range: Touch
Duration: Instant
Once per round, the Mystic can learn something significant about an object he is handling. Using the list below, the first piece of information the Mystic does not know is learned through the use of this power:

  1. Age of object.
  2. Name of last creature to touch the object, if any (other than the Mystic).
  3. Race of last creature to touch the object, if any (other than the Mystic).
  4. Name of the object’s creator (a natural object, like a rock, was created by nature).
  5. Race of the object’s creator, if any.
  6. Object’s purpose.
  7. Material(s) that makes up the object.
  8. Location of the object’s creation.
  9. Name of the most recent owner of the object, if any.
  10. Mystical/unusual property of the object, if any (random if more than one).

Multiple uses of this ability allow the Mystic to gain multiple bits of information. If the Mystic know all of the above information, this ability reveals nothing to the Mystic.

Telepathic Bond, Lesser
Level: 1
Range: Medium (150 ft)
Duration: 1 Hour
Once per round, the Mystic can choose one creature per level within range, and establish a limited telepathic bond with these creatures while within range. This bond only exists between the Mystic and the creature, so one target cannot communicate with another target directly. This limited bond communicates words only, and thus does not circumvent language barriers. A thin sheet of lead, a foot of stone or three feet of wood or dirt can block this limited connection.

Tongues, Lesser
Level: 1
Range: Close (30 ft)
Duration: 1 Hour
Once per round, the Mystic can touch a target and understand its spoken language due to a subconscious telepathic connection. So long as the Mystic remains within thirty feet of the target, he can continue to understand that language for the duration of this ability. This ability does not grant knowledge of written languages.

Touch of Fatigue
Level: 1
Range: Touch
Duration: 1 Minute
Once per round, the Mystic can draw physical energy from a touched target, rendering them fatigued (-1 penalty to all attack rolls, Dexterity-based saving throws and any Strength-based or Dexterity-based skill checks). If the target is already fatigued, or if the target succeeds in a Difficult (DC 20) Constitution-based saving throw, then this use has no further effect.

You will note that there's some superficial similarity to the 4E concept of class powers. However, I would like to remind my readers of the Ritualist character class I proposed many months ago. That class was based in a 2nd Edition AD&D concept from Mayfair Games' old Role-Aids product line, the Demon Campaign Setting, and the Mystic is based on the Ritualist.

Enjoy,
Flynn

1 comment:

Russell Bailey said...

This looks really cool. Makes D&D more tempting for the planetary romance campaign I'm putting together.