Friday, July 29, 2011

Sword & Planet: The Mystic's Third Level Powers...

Good Morning, All:

The following eight Mystic powers comprise the list of 3rd Level powers that Mystic characters may choose from. Please review them at your leisure and give me your thoughts.

Mystic 3rd Level Powers
  • Aura of Unnoticeability: Target goes unnoticed for 10 minutes or until they attack, rendering them effectively invisible.
  • Calm Emotions: Calms creatures, negating emotion effects.
  • Detect Thoughts: Allows "listening" to surface thoughts.
  • Dousing: Detects desired object within 300 ft.
  • Hold Person: Paralyzes one humanoid for one minute.
  • Location Reading: Discern information about the location you are in.
  • Vampiric Healing: Transfers vitality from one or more unwilling donors to your target (1:1 from a single target, or 3:2 from multiple targets), save halves.
  • Whispering Wind: Sends a short message to a group up to 10 miles away.
Power Descriptions

Aura of Unnoticeability
Level: 3
Range: Touch
Duration: 10 Minutes
Once per rest, the Mystic can render someone unnoticeable for ten minutes or until they attack, effectively making them invisible. If the target makes any significant noise or acts in such a way as to draw attention to themselves, others will know that the person is nearby, but be unable to see them unless they succeed at a Difficult (DC 20) Wisdom-based saving throw.

Calm Emotions
Level: 3
Range: Medium (150 ft)
Duration: 1 Minute
Once per rest, the Mystic can calm all creatures within a 20ft radius, negating all emotion-based effects (such as rage or fear) for the next minute. Targets may not make any violent actions or do anything destructive, unless they are attacked or otherwise harmed, or if they succeed in a Difficult (DC 20) Wisdom-based saving throw.

Detect Thoughts
Level: 3
Range: Close (30 ft)
Duration: 10 Minutes
Once per rest, the Mystic can extend his mental awareness and detect the surface thoughts of others within close range, unless the target succeeds in a Difficult (DC 20) Wisdom-based saving throw. This power can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.

Dousing
Level: 3
Range: Long (800 ft)
Duration: 10 minutes
Once per rest, the Mystic can concentrate on a specific object (or the nearest example of a general item), and determine the direction to that object if it lies within 800 feet. The Mystic's mental image of the item must be clear and accurate; unique items require firsthand experience with the item before they can be located. A thin sheet of lead can block mystical detection.

Hold Person
Level: 3
Range: Medium (150 ft)
Duration: 1 Minute
Once per rest, the Mystic can mentally paralyze one humanoid within range, freezing them in place. Every round, the target may attempt a Difficult (DC 20) Wisdom-based saving throw to break free of the mystical hold placed on them.

Location Reading
Level: 3
Range: Touch
Duration: Instantaneous
Once per rest, the Mystic can learn something significant about an area in which he stands. Go through this list, in order; the first bit of lore the Mystic does not know, he learns through the use of this power:
  1. When the location was created (if man-made, otherwise skip).
  2. Name of last creature to pass through location, if any (other than the Mystic).
  3. Race of last creature to pass through location, if any (other than the Mystic).
  4. Name of the location’s creator (a natural location, like a glen, was created by nature).
  5. Race of the location’s creator, if any.
  6. Name of the location’s longest occupant, if any.
  7. Race of the location’s longest occupant, if any.
  8. Name and race of the current owner or master of the location, if any.
  9. Brief description of the most significant event to happen in the location.
  10. Mystical or supernatural property of the location, if any (random if more than one).
Multiple uses of this ability allow the Mystic to gain multiple bits of information. If the Mystic know all of the above information, this ability reveals nothing to the Mystic.

Vampiric Healing
Level: 3
Range: Touch
Duration: Instantaneous
Once per rest, the Mystic can mystically transfer vitality from one or more adjacent "donors" (willing or unwilling) to a touched target, healing one hit point for every hit point donated by a single donor or healing two hit points for every three hit points given by multiple donors. Donors do not have to be willing, but if they do not wish to give up their vitality, they may attempt a Difficult (DC 20) Wisdom-based saving throw to suffer only half the number of hit points taken (with an appropriate reduction in the amount of hit points healed by the target as a result).

Whispering Wind
Level: 3
Range: 10 Miles
Duration: 1 Round
Once per rest, the Mystic can send a short message of twenty-five words or less to all creatures within a small 10-ft radius area located up to ten miles away.


Enjoy,
Flynn

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