Good Afternoon, All:
This past weekend, I attend a great regional gaming convention called Owl Con. Hosted by a gaming club at Rice University in Houston, TX, Owl Con is one of my favorite conventions. With very few exceptions, I have always had a great time roleplaying in the scenarios I've encountered there. This time around, I had one session being run by a GM who viewed the session as no different that what he'd run for his gaming group on their usual game night, and because of that, we didn't get much accomplished. I found it frustrating, as I walked away from the experience almost wishing I'd played something else instead. This is a pretty rare occurrence, as I'd mentioned before. I could tell he was a good GM, possibly even a great one. However, since he didn't plan for the time constraints and rigid structure inherent in a convention gaming session, I didn't get to see his abilities showcased as I would have liked.
I've been running convention games now for almost a decade, and have a fairly decent reputation for providing a satisfying gaming experience whether I'm running Traveller, Savage Worlds or D20. I'd like to think it is because I'm good at running games, but honestly, I'm sure a lot of my success in this endeavor is due to my decision to research how to run a successful convention game before I designed my first adventure for that environment.
Should I consider a short series of posts on how to design and run Convention scenarios? What do you think?
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