Showing posts with label names. Show all posts
Showing posts with label names. Show all posts

Wednesday, March 27, 2013

World of Samardan: Random Character Name Generation...

Good Afternoon, Everyone:

As I've mentioned before, one of the goals I cited for this project was to use a naming language to create consistent names for the World of Samardan campaign setting. Pulling from the PDF article mentioned in the link I just provided, I came up with a set of random charts I believe I can use to create personal names as I detail the NPCs that populate the locales I'll be describing. Below are the basic tables:

Table: Random Proper Name Generation
d6Name Generation Method
1[Adjective]
2[Adjective]+[Adjective]
3[Adjective][Adjective]+[Noun]
4[Adjective]+[Noun]
5[Adjective]+[Noun]+[Noun]
6[Noun]+[Noun]

Table: Random Proper Name Adjectives
d66Adjective
11bamo ("flowering")
12bana ("raptor-like")
13bura ("bear-like")
14deva ("divine, holy")
15draka ("serpent-like")
16forta ("strong-willed")
21gata ("feline-like")
22gran ("famous")
23hada ("young")
24hiko ("laughing")
25hura ("free")
26kana ("wolf-like")
31kasa ("victorious")
32kina ("sharp")
33kudisa ("blessed, sacred")
34loba ("beloved")
35loga ("compassionate, kind")
36lusa ("shining")
41mal ("small")
42muda ("wise")
43mur ("bitter")
44nagan ("of war")
45peka ("strong")
46pod ("powerful")
51raga ("noble")
52rana ("manly")
53rapa ("swift")
54reka ("wealthy")
55sada ("happy")
56safa ("pure")
61sana ("protecting")
62sema ("first")
63smara ("bear-dog-like")
64suma ("devout, loyal")
65tama ("valuable, worthy")
66vira ("brave, valiant")

Table: Random Proper Name Nouns
d66Noun
11bal ("spear")
12bam ("flower")
13blad ("sword")
14dan ("earth")
15devi ("Gods")
16ganan ("mercenary, warrior")
21haran ("runner")
22hen ("son")
23kad ("arrow")
24kan ("wolf")
25keran ("steward")
26kusan ("diplomat")
31loban ("lover")
32logan ("healer")
33lus ("brightness, light")
34madan ("smith")
35mader ("forest, woods")
36minan ("leader")
41mit ("hammer")
42mot ("pearl")
43nakan ("maid")
44natan ("farmer")
45par ("gate")
46ragan ("ruler")
51ran ("man")
52rani ("people")
53sam ("battle, skirmish")
54sanan ("defender, protector")
55shand ("staff")
56sumaran ("honorable warrior")
61sunan ("giver")
62tor ("rock")
63tur ("stronghold")
64yaran ("counselor")
65yatan ("traveler, wanderer")
66yevan ("bearer")

You should be able to use this system to generate a lot of different names. For example, here are some common male and female names from the United States, translated by meaning into the Samardan tongue:

Table: Common Names Translated
English NameMeaningSamardan Name
Addison"Daughter of Adam (Man)" or "Earth"Rankahena or Dankahena
Alexander"Protector of Mankind"Ranikasanan
Andrew"Valiant"Vira
Anthony"Priceless, valuable"Tama
Ava"Blooming" or "Bird-like"Bamo or Bana
Avery"Counselor"Yaran
David"Beloved"Loba
Elijah"The Strong God"Pekadevi
Elizabeth"Consecrated to God"Devikudisa
Grace"Blessing"Kudisa
Isabella"Consecrated to God"Devikudisa
Jason"Healer"Logan
Lily"Flower"Bam
Madison"Mighty Warrior's Son"Sumaranhen
Mason"Stoneworker"Tormadan
Matthew"Gift of God"Devikasun
Mia"Bitter"Mura
Michael"Who is Like God" -> "Holy, divine"Deva
Noah"Wanderer"Yatan
Olivia"Kind One"Loga
Sophia"Wisdom"Muda
William"Valiant Protector"Virasanan

Female Names: Female names must always end in -a. If a generated name ends in a consonant, simply add the -a suffix. (Ex. "Yaran" -> "Yarana") If a female name ends in a vowel other than -a, add a suffix of -ba to the end of the name to signify femininity. (Ex. "Bamo" -> "Bamoba")

Male Names: Male names cannot end in -a. If a generated name ends in -a, change the -a ending to a -o, instead. (Ex. "Vira" -> "Viro") Alternately, you could try adding a -r to the end of the name, if it sounds better. (Ex. "Tama" -> "Tamar")

Full Names

In the World of Samardan, as in our own world, people are often known by more than just their proper name. I suspect that I'll end up sticking with the tried and true fantasy conventions for names:

Table: Full Name Format
d4Full Name Format
1First-Name (the) Nickname (or Nickname First-Name)
2First-Name (the) Occupation
3First-Name (of) Location
4Title First-Name (or First-Name (the) Title)

While you can use a naming language to create nicknames, occupations and certain titles (like Devalogan for "Holy-Healer"), most of the Planetary Romance literary sources doesn't really carry names out that far. Aside from a handful of noble titles, authors typically use English words in a majority of cases. When a true surname is desired, simply generate a second first name, modify for flavor and arrange to taste. For the most part, though, my efforts here will typically fall in the above patterns.

With that in mind, it's time to turn my attention to some forward motion on this project. It looks like I need to get organized, so I can tackle the rest of the campaign development with a stronger sense of focus and direction.

More Next Time,
Flynn

Friday, July 22, 2011

Random Chart: Quick Slavic Name Generator...

Good Morning, All:

My apologies for being non-responsive of late. I am being hit by a heavier than usual workload, accompanied by the fact that I just got a new Android tablet PC that I'm trying to set up for use at Gen Con. The first sucks, and the second rocks, but together, they've eaten up my time, leaving me without a few regular posts this week. I still need to make one more post tomorrow to bring myself up to three for the week, and then I'll be back in the saddle again. Gen Con in a few weeks will be my next major challenge, but I don't imagine it will be any worse than this week has been.

With that in mind, I apologize for not continuing the Mystic power posts on a regular basis, and I'll get back to that ASAP. In the meantime, please accept the following Random Chart as a peace offering.

This chart allows for quick Slavic Name generation, which should work well for anyone playing in the Kingmaker adventure path, as the locale has a somewhat Slavic feel to it. Using this chart is pretty easy. You simply roll once on the Prefix table and once on the Suffix table, putting the results together to make the character's name. The Prefix and Suffix tables are both d66 tables. Those familiar with this blog already know how to create a d66 roll. For those that aren't, roll two d6s and read them similar to percentile dice. The first d6 represents the tens digit, and the second d6 represents the ones digit. For example, rolling a 2 on the first d6 and a 6 on the second d6 would create a result of 26.

So, by way of demonstration, let's create a random Slavic Name. I make two d66 rolls, which are, in this example, 26 followed by 21. That gives us a prefix of "Fed" and a suffix of "ava", or the name Fedava. That could work.

This table was generated by parsing a list of Slavic baby names pulled from the web, and stripping down the resulting list of prefixes and suffixes by frequency and by flavor to arrive at the 36 best choices for each.

Table: Slavic Name Prefix
d66Prefix

11

Al

12

Aleks

13

Alex

14

Anast

15

Andr

16

Bor

21

Dal

22

Dan

23

Dobr

24

Dor

25

Dus

26

Fed

31

Gabr

32

Jul

33

Kaj

34

Kat

35

Kol

36

Kryst

41

Luk

42

Mar

43

Mik

44

Mil

45

Mir

46

Nad

51

Nast

52

Nik

53

Rad

54

Rost

55

Svetl

56

Ter

61

Val

62

Vas

63

Vit

64

Vlad

65

Yul

66

Zor

Table: Slavic Name Suffix
d66Suffix

11

a

12

an

13

ana

14

ar

15

as

16

av

21

ava

22

aw

23

awa

24

ei

25

ek

26

el

31

ena

32

eta

33

i

34

ia

35

ian

36

iana

41

ich

42

ik

43

ika

44

il

45

ila

46

im

51

in

52

ina

53

ita

54

iy

55

iya

56

o

61

omir

62

on

63

or

64

y

65

ya

66

yna

Enjoy,
Flynn

Wednesday, July 06, 2011

Planetary Romance: Some Short Word Lists...

Good Morning, All:

As an example of Planetary Romance world development, I have decided to follow my basic advice from my previous post and construct some words for the updated World of Samardan mini-setting I'm developing as an example of this genre. The following small word lists will prove useful in naming places, creatures and people, as well as add flavor and consistency to the setting.

Note On Pronunciation
Consonants are pronounced as they are in English. Vowels are pronounced as they are in Spanish, and are never doubled. (The words in parentheses below refer to the general shape/position of the mouth, tongue and lips, if it helps.)

a: as in "father" (open, central, not rounded)
e: as in "ten men" (open-mid, front, not rounded)
i: as in "ski" (close, front, not rounded)
o: as in "note" (close-mid, back, rounded or semi-rounded)
u: as in "truth" (close, back, rounded)

Body Parts, Monstrous
EnglishSamardan
claw, talonkun
fang, toothdant
featherresh
hair (pelt)kal
hoofpesun
hornkar
shelldafan
stingertanga
taillang
wingkrel

Creature Classes
EnglishSamardan
amphibianbarma
birdoneth
fishpesh
insectkit
mammalburun
reptilepacha

Colors
EnglishSamardan
colorhu
blackhel
bluesul
brownbur
gray, greydusar
greenaber
orange (color)jus
purplethul
redarun
whitezuwel
yellowpil

Natural World
EnglishSamardan
baywan
beach, shorekosh
cavenadra
cliffkif
cloudgayen
desertserer
earth (land, ground)dan
grasslands, plains, savannahkampos
fireagon
forestmader
hilldigara
islandjazira
laketal
lightningchana
moon (dancing twins)rasakamari
moon (general term)kamar
moon (red)arunkamar
moon (white)zuwelkamar
mountaingara
rainbarich
rivergwach
sea, oceanyam
skysama
snowhim
startar
stormjayu
sunsor
swamp, marshmer
thunderdon
valleybalem
volcanoagongara

Quantity/Size, Relative
EnglishSamardan
biggest, greatestgran
bigger, greaterbar
smaller, lessermal
smallest, leastdi
halfpal

Titles, Common
EnglishSamardan
low noblePansanu
medium nobleKoranu
high nobleDoganu
sovereignRajanu
member of martial peerage, knightJen
member of mystical peerage, sageSen

Whew! I suppose that looks like a lot of nonsense. Well, it does, until you use it. Here are some examples of how we can put these simple lists to use:

Place Names
Suppose I need to name a small fishing village known for the brilliant blue fish they catch off their coast. Instead of calling the village Bluefish, I can now name it Sulpesh. Because I know the root words, I have a clue as to something about the location, and once the players learn enough of the setting, they could, as well.

People Names
The name Cornelius means "horn sun," deriving from Latin cornu "horn" and Greek helios "sun". The same name in the World of Samardan would be Karsor.

Creature Names
Let's say that you wanted to use a wooly mammoth against your PCs, but didn't want to call it a wooly mammoth. Instead, we could use "greatest"+"pelt"+"fang"+"mammal" to get Grankaldantburun. Optionally, we could look up the meaning of the word mammoth, which apparently comes from Russian roots meaning "earth horn", and go with Dankar. Personally, I'm good with either Kaldant or Dankar, myself.

You can also use the "environment" descriptors to distinguish between two similar beasts that occupy different regions. The dankar of the plains, which is the smaller and less aggressive of the two (although that isn't saying much), would be the Kamposdankar, while the larger and more ferocious mountainous dankar would be better classified as the Garadankar.

All we need is a few more short word lists for some specific adjectives and such, and we'd have a pretty solid naming language (and no real need to move much beyond that.)

With Regards,
Flynn

Saturday, October 23, 2010

Random Chart: Quick Greek Name Generator...

Good Morning, All:

Here's another random chart, this time to allow for quick Greek Name generation. Given that Achea from the World Within setting is based on ancient Greece, I thought it would prove helpful to have a random name generator for characters and NPCs. I'm sure this random chart will have use beyond just the Hollow Earth campaign, as Greek character names are very popular in many settings, particularly for spellcasters.

Using this chart is pretty easy. You simply roll once on the Prefix table and once on the Suffix table, putting the results together to make the character's name. The Prefix and Suffix tables are both d66 tables. Those familiar with this blog already know how to create a d66 roll. For those that aren't, roll two d6s and read them similar to percentile dice. The first d6 represents the tens digit, and the second d6 represents the ones digit. For example, rolling a 2 on the first d6 and a 6 on the second d6 would create a result of 26.

So, by way of demonstration, let's create a random Greek Name. I make two d66 rolls, which are, in this example, 26 followed by 56. That gives us a prefix of "Char" and a suffix of "onius", or the name Charonius. Not bad.

This table was generated by parsing a list of Greek names pulled from various Wikipedia articles on Ancient Greeks, and pairing down the resulting list of prefixes and suffixes by frequency and by flavor to arrive at the 36 best choices for each.

Table: Greek Name Prefix
d66Prefix
11Ach
12Act
13Al
14Alex
15Andr
16Ant
21Arg
22Arist
23Artem
24Athan
25Cal
26Char
31Chrys
32Cor
33Dem
34Ech
35Er
36Eum
41Eur
42Hel
43Her
44Kyr
45Mar
46Med
51Mel
52Nik
53Panth
54Pel
55Soph
56Spyr
61Thad
62Than
63Theod
64Theoph
65Xen
66Zen

Table: Greek Name Suffix
d66Prefix
11a
12achus
13as
14ates
15aus
16e
21ea
22eas
23edon
24eia
25ene
26enes
31eon
32eos
33es
34etus
35eus
36ia
41ias
42ides
43ina
44inus
45ion
46ios
51is
52ius
53o
54ocles
55on
56onius
61or
62oros
63orus
64os
65us
66ys

With Regards,
Flynn

Friday, August 13, 2010

Random Chart: Generic Creature Names...

Good Morning, All:

It's been a while since I put out a random chart, so today I decided to post a Random Generic Creature Name chart. For this one, I have three parts, one of which is optional. The use of the optional descriptor is primarily to add some flavor to the creature, and perhaps inspire your imagination. After all, if this is a Crested Ridgeback, then what about a regular Ridgeback? The Hairless Frostspawn suggests that there may be a hairy version of the Frostspawn elsewhere in your campaign world. At any rate, I tried to make some interesting choices with the descriptor table. Approximately one-third of all creatures will have a descriptor. (You can adjust this to taste, if you so desire.)

The next two components are not optional. These are the prefix and the suffix of the monster name. For the prefix, I decided to take inspiration from a creature's origin by using terrain features for natural origins and other elements for extraplanar sources. Thus, the creature's name suggests something of where it came from. In some cases, the terrain features also resemble physical features, such as Ridge, and thus may play an optional role in the naming process. (Oh, and I mixed a few colors in there, when I ran out of inspiration that sounded good.)

As for the suffix, I took a number of different routes here. I looked for words that inspired a particular type of creature, such as referring to its attack preference (tooth, horn), its role (spawn, beast) or even its general type (drake, wolf). This was probably the hardest to come up with, but I also think it will lead to some interesting names.

The Descriptor, Prefix and Suffix tables all require the usual d66 roll: that is, roll two six-sided dice, treating one as the 'tens' digit and one as the 'ones' digit. So, a roll of a 2 and a 4 gives us a 24 as the result. As an example of how to create a Random Creature Name, I start by rolling a d6 to get a 1. Per the Creature Name Format table, that means I need to generate a Descriptor, a Prefix and a Suffix. Rolling six d6s in order, I get: 2,4,2,6,2,3. That's a d66 roll of 24, then 26, and finally 23. By consulting the Descriptor table (24), followed by the Prefix table (26) and then the Suffix table (23), I come up with a new creature name: the Deadly Godbug. Hmmmm, sounds like some kind of vermin that infests ruined temples, or given the Hammersong's Legacy setting, perhaps it is some form of scavenging vermin that feeds on the flesh of a fallen god. I immediately picture something the size and coloration of the deadly scarabs from The Mummy, only the size of a german shepherd. Ooo... I could do something with that.

Let's try it again, just to play safe and make sure it works. I start off with a 6, which tells me that I'm just going to roll for a Prefix and a Suffix. Rolling four d6s in a row, I get a Prefix result of 66, and a Suffix result of 54. Behold the Woodsnake, which could be a mobile plant or perhaps a camouflaged reptile that winds its way through the underbrush in a serpentine manner, is often mistaken for a simple vine when lying still, yet strikes swiftly and constricts its prey.

Okay, I'm comfortable that this will work for me. I hope it works for you. If you have any comments or suggestions, please feel free to share them.

With Regards,
Flynn

Table: Creature Name Format
d6Format
1[Descriptor] [Prefix][Suffix]
2[Descriptor] [Prefix][Suffix]
3[Prefix][Suffix]
4[Prefix][Suffix]
5[Prefix][Suffix]
6[Prefix][Suffix]

Table: Creature Descriptor
d66Descriptor
11Abberant
12Arcane
13Barbed
14Bearded
15Blessed
16Bristled
21Common
22Crested
23Cursed
24Deadly
25Divine
26Fearsome
31Feathered
32Feral
33Fiery
34Finned
35Flightless
36Foul
41Frilled
42Greater
43Hairless
44Lesser
45Maned
46Miniature
51Monstrous
52Ornamental
53Plumed
54Quilled
55Scaled
56Shaggy
61Shocking
62Spiked
63Tawny
64Tufted
65Woolly
66Wretched

Table: Creature Prefix
d66Prefix
11Briar
12Brown
13Cairn
14Cave
15Chase
16Crag
21Demon
22Ebon
23Fey
24Flame
25Frost
26God
31Hell
32High
33Hill
34Ice
35Land
36Lava
41Moon
42Moor
43Night
44Red
45Ridge
46River
51Rock
52Sand
53Sea
54Shadow
55Star
56Stone
61Storm
62Swamp
63Tree
64White
65Wind
66Wood

Table: Creature Suffix
d66Suffix
11ape
12back
13bane
14beak
15bear
16beast
21bird
22biter
23bug
24calf
25cat
26choker
31claw
32drake
33fish
34gazer
35ghoul
36guard
41hawk
42horn
43lord
44mount
45ooze
46pouncer
51rat
52raven
53render
54snake
55spawn
56spitter
61stag
62talon
63tooth
64whale
65wolf
66worm

Wednesday, April 14, 2010

Random Chart: Quick Barsoomian Name Generator...

Good Afternoon, All:

Here's another random chart, this time to allow for quick Barsoomian Name generation. Barsoom-style games are becoming more and more popular, making a little generator like this one a nice addition for those who are running them, or even for players seeking names appropriate for their characters within that setting.

Using this chart is pretty easy. First, roll 1d6 to determine the format of the name itself. After that, roll on the appropriate table(s) as called for. The Prefix and Suffix table are both d66 tables. Those familiar with this blog already know how to create a d66 roll. For those that aren't, roll two d6s and read them similar to percentile dice. The first d6 represents the tens digit, and the second d6 represents the ones digit. For example, rolling a 2 on the first d6 and a 6 on the second d6 would create a result of 26.

So, by way of demonstration, let's create a Barsoomian Name. To determine the format of the name, I rolled a 3 on my d6. That indicates that the name should be formatted thus: "[Prefix] [Prefix][Suffix]". My three d66 rolls are, in order, 64, 26 and 51. That gives us a Barsoomian name of: Yerst Kantolian. Not bad, not bad. It's definitely not a name you'll see in a bog-standard fantasy game. (Okay, maybe Kantolian might make a good wizard's name, but I digress.)

This table was generated by parsing a list of names from the Barsoom series by Edgar Rice Burroughs, and pairing down the resulting list of prefixes and suffixes by frequency and by flavor.

Table: Name Format
d6Format
1[Prefix] [Prefix][Suffix]
2[Prefix] [Prefix][Suffix]
3[Prefix] [Prefix][Suffix]
4[Prefix][Suffix]
5[Prefix][Suffix]
6[Prefix]

Table: Barsoomian Name Prefix
d66Prefix
11Am
12Banth
13Carth
14Dur
15Flor
16Gant
21Haj
22Ham
23Il
24Jad
25Kand
26Kant
31Lan
32Mat
33Nast
34Or
35Pand
36Parth
41Roj
42Sark
43Sol
44Sor
45Tal
46Tar
51Tark
52Tav
53Thor
54Thur
55Thuv
56Ul
61Um
62Val
63Vor
64Xax
65Yerst
66Zand

Table: Barsoomian Name Suffix
d66Suffix
11a
12ab
13ad
14ah
15ai
16aj
21ak
22al
23am
24an
25ang
26ar
31ark
32as
33at
34ed
35ek
36el
41i
42ia
43ion
44is
45o
46ok
51olian
52on
53or
54oris
55os
56u
61ul
62um
63un
64ur
65uren
66us

Enjoy,
Flynn

Tuesday, April 06, 2010

Random Chart: Quick Demon Name Generator...

Good Afternoon, All:

Today's post is short and simple. I hadn't posted a random table in a while, so I thought I'd post a Quick Demon Name Generator table, just in case someone might have need of one. Simply roll d100 twice, once for the start of the demon's name, and once for the end of the demon's name. Fill free to modify the results to taste.

For example, if I needed to name a balor for my next adventure, I could simply roll two d100s on the following two tables. If I were to roll a 43, followed by a 62, that would give us "Hebin" for the beginning, and "ias" for the ending, or "Hebinias" as the demon's name.

You could also use this for any planar creature's name, but since demons make such great bad guys for PCs to kill, that's typically how I would use this table.

Table: Demonic Name Prefix
d100Prefix
1-2Abd
3-4Agath
5-6Al
7-8Am
9-10Amdos
11-12As
13-14Bal
15-16Bel
17-18Bor
19-20Bun
21-22Cher
23-24Dax
25-26Decar
27-28Dev
29-30Elig
31-32Eshm
33-34Forn
35-36Geras
37-38Ghor
39-40Grem
41-42Gus
43-44Hebin
45-46Ibl
47-48Juril
49-50Kul
51-52Lam
53-54Lesh
55-56Mam
57-58Mar
59-60March
61-62Meph
63-64Mer
65-66Nordr
67-68Or
69-70Orob
71-72Phor
73-74Pish
75-76Ralesh
77-78Saban
79-80Sand
81-82Tenebr
83-84Thrax
85-86Ukob
87-88Ur
89-90Val
91-92Vald
93-94Wrul
95-96Xesh
97-98Yamant
99-100Zair

Table: Demonic Name Suffix
d100Suffix
1-2a
3-4ach
5-6ai
7-8ak
9-10aka
11-12al
13-14alor
15-16am
17-18amos
19-20an
21-22ar
23-24as
25-26asa
27-28axus
29-30e
31-32ed
33-34ek
35-36el
37-38em
39-40emon
41-42en
43-44er
45-46es
47-48esh
49-50eth
51-52eus
53-54ex
55-56i
57-58ia
59-60ial
61-62ias
63-64ible
65-66igo
67-68il
69-70im
71-72in
73-74ina
75-76ing
77-78ion
79-80ir
81-82is
83-84ith
85-86o
87-88on
89-90or
91-92os
93-94u
95-96ubus
97-98ula
99-100us

How did I come up with these tables? I simply took a huge list of demon names from the Master Monster Index on the Sulerin website, and parsed them into prefixes and suffixes using a simple Java app I wrote. I then shortened the list of name parts down to the fifty most frequent, and when there were ties, I took only the ones that sounded really cool. I've done the same with a number of common languages, and with various monster names, for use in my own personal campaign. Over time, I may post more of these tables here, if there's interest, of course.

At any rate, I hope this helps. If you use this, please post one of your created names in the comments section, and give me a little bit of an idea how you will be using it. Inspiration for new adventures and NPCs comes from the most interesting places.

More Tomorrow,
Flynn