It's been a while since I put out a random chart, so today I decided to post a Random Generic Creature Name chart. For this one, I have three parts, one of which is optional. The use of the optional descriptor is primarily to add some flavor to the creature, and perhaps inspire your imagination. After all, if this is a Crested Ridgeback, then what about a regular Ridgeback? The Hairless Frostspawn suggests that there may be a hairy version of the Frostspawn elsewhere in your campaign world. At any rate, I tried to make some interesting choices with the descriptor table. Approximately one-third of all creatures will have a descriptor. (You can adjust this to taste, if you so desire.)
The next two components are not optional. These are the prefix and the suffix of the monster name. For the prefix, I decided to take inspiration from a creature's origin by using terrain features for natural origins and other elements for extraplanar sources. Thus, the creature's name suggests something of where it came from. In some cases, the terrain features also resemble physical features, such as Ridge, and thus may play an optional role in the naming process. (Oh, and I mixed a few colors in there, when I ran out of inspiration that sounded good.)
As for the suffix, I took a number of different routes here. I looked for words that inspired a particular type of creature, such as referring to its attack preference (tooth, horn), its role (spawn, beast) or even its general type (drake, wolf). This was probably the hardest to come up with, but I also think it will lead to some interesting names.
The Descriptor, Prefix and Suffix tables all require the usual d66 roll: that is, roll two six-sided dice, treating one as the 'tens' digit and one as the 'ones' digit. So, a roll of a 2 and a 4 gives us a 24 as the result. As an example of how to create a Random Creature Name, I start by rolling a d6 to get a 1. Per the Creature Name Format table, that means I need to generate a Descriptor, a Prefix and a Suffix. Rolling six d6s in order, I get: 2,4,2,6,2,3. That's a d66 roll of 24, then 26, and finally 23. By consulting the Descriptor table (24), followed by the Prefix table (26) and then the Suffix table (23), I come up with a new creature name: the Deadly Godbug. Hmmmm, sounds like some kind of vermin that infests ruined temples, or given the Hammersong's Legacy setting, perhaps it is some form of scavenging vermin that feeds on the flesh of a fallen god. I immediately picture something the size and coloration of the deadly scarabs from The Mummy, only the size of a german shepherd. Ooo... I could do something with that.
Let's try it again, just to play safe and make sure it works. I start off with a 6, which tells me that I'm just going to roll for a Prefix and a Suffix. Rolling four d6s in a row, I get a Prefix result of 66, and a Suffix result of 54. Behold the Woodsnake, which could be a mobile plant or perhaps a camouflaged reptile that winds its way through the underbrush in a serpentine manner, is often mistaken for a simple vine when lying still, yet strikes swiftly and constricts its prey.
Okay, I'm comfortable that this will work for me. I hope it works for you. If you have any comments or suggestions, please feel free to share them.
With Regards,
Flynn
Table: Creature Name Format
d6 | Format |
---|---|
1 | [Descriptor] [Prefix][Suffix] |
2 | [Descriptor] [Prefix][Suffix] |
3 | [Prefix][Suffix] |
4 | [Prefix][Suffix] |
5 | [Prefix][Suffix] |
6 | [Prefix][Suffix] |
Table: Creature Descriptor
d66 | Descriptor |
---|---|
11 | Abberant |
12 | Arcane |
13 | Barbed |
14 | Bearded |
15 | Blessed |
16 | Bristled |
21 | Common |
22 | Crested |
23 | Cursed |
24 | Deadly |
25 | Divine |
26 | Fearsome |
31 | Feathered |
32 | Feral |
33 | Fiery |
34 | Finned |
35 | Flightless |
36 | Foul |
41 | Frilled |
42 | Greater |
43 | Hairless |
44 | Lesser |
45 | Maned |
46 | Miniature |
51 | Monstrous |
52 | Ornamental |
53 | Plumed |
54 | Quilled |
55 | Scaled |
56 | Shaggy |
61 | Shocking |
62 | Spiked |
63 | Tawny |
64 | Tufted |
65 | Woolly |
66 | Wretched |
Table: Creature Prefix
d66 | Prefix |
---|---|
11 | Briar |
12 | Brown |
13 | Cairn |
14 | Cave |
15 | Chase |
16 | Crag |
21 | Demon |
22 | Ebon |
23 | Fey |
24 | Flame |
25 | Frost |
26 | God |
31 | Hell |
32 | High |
33 | Hill |
34 | Ice |
35 | Land |
36 | Lava |
41 | Moon |
42 | Moor |
43 | Night |
44 | Red |
45 | Ridge |
46 | River |
51 | Rock |
52 | Sand |
53 | Sea |
54 | Shadow |
55 | Star |
56 | Stone |
61 | Storm |
62 | Swamp |
63 | Tree |
64 | White |
65 | Wind |
66 | Wood |
Table: Creature Suffix
d66 | Suffix |
---|---|
11 | ape |
12 | back |
13 | bane |
14 | beak |
15 | bear |
16 | beast |
21 | bird |
22 | biter |
23 | bug |
24 | calf |
25 | cat |
26 | choker |
31 | claw |
32 | drake |
33 | fish |
34 | gazer |
35 | ghoul |
36 | guard |
41 | hawk |
42 | horn |
43 | lord |
44 | mount |
45 | ooze |
46 | pouncer |
51 | rat |
52 | raven |
53 | render |
54 | snake |
55 | spawn |
56 | spitter |
61 | stag |
62 | talon |
63 | tooth |
64 | whale |
65 | wolf |
66 | worm |
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