Today, we continue our look at the math behind MyD20 Lite for monster statistics. Today, we'll look at Armor Class. From my previous post in this series, I am using the Priest's attack rolls at each character level, including magic adjustments, to determine the base AC for a given Hit Die value, assuming that the average monster probably should require about a 10 on the D20 to hit it.
Table: AC Calculations
HD | Level | Avg BAB | Magic Adj | Calculated Base AC | Smoothed Base AC |
---|---|---|---|---|---|
1 | 0 | 0 | 0 | 10 | 10 |
2 | 1 | 0 | 0 | 10 | 11 |
3 | 2 | 1 | 0 | 11 | 12 |
4 | 3 | 2 | 0 | 12 | 13 |
5 | 4 | 3 | 1 | 14 | 13 |
6 | 5 | 3 | 1 | 14 | 14 |
7 | 6 | 4 | 1 | 15 | 15 |
8 | 6 | 4 | 1 | 15 | 16 |
9 | 7 | 5 | 1 | 16 | 16 |
10 | 8 | 6 | 2 | 18 | 17 |
11 | 9 | 6 | 2 | 18 | 18 |
12 | 10 | 7 | 2 | 19 | 19 |
13 | 11 | 8 | 2 | 20 | 19 |
14 | 12 | 9 | 3 | 22 | 20 |
15 | 12 | 9 | 3 | 22 | 21 |
16 | 13 | 9 | 3 | 22 | 22 |
17 | 14 | 10 | 3 | 23 | 22 |
18 | 15 | 11 | 3 | 24 | 23 |
19 | 16 | 12 | 4 | 26 | 24 |
20 | 17 | 12 | 4 | 26 | 25 |
21 | 18 | 13 | 4 | 27 | 25 |
22 | 18 | 13 | 4 | 27 | 26 |
23 | 19 | 14 | 4 | 28 | 27 |
24 | 20 | 15 | 5 | 30 | 28 |
25 | 21 | 15 | 5 | 30 | 28 |
Again, I'll have to make some changes to the Referee's Guide, but these are pretty decent values. A Warrior may find things ridiculously easy to hit at higher levels, and a Mage may suffer the opposite problem at higher levels, but this should work well over the range of most campaigns.
Tomorrow, we'll talk damage.
Hope This Helps,
Flynn
2 comments:
Yep. I like these!
Originally, I think I used an average between a number of values, and this proved to be much easier. The difference in values isn't much, about two or three points lower at the upper end, but I like the end result better. This has been a very good exercise.
Tomorrow should be fun,
Flynn
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