Wednesday, August 11, 2010

MyD20 Lite: The Math Behind The Monsters, Part Two...

Good Morning, All:

Today, we continue our look at the math behind MyD20 Lite for monster statistics. Today, we'll look at Armor Class. From my previous post in this series, I am using the Priest's attack rolls at each character level, including magic adjustments, to determine the base AC for a given Hit Die value, assuming that the average monster probably should require about a 10 on the D20 to hit it.

Table: AC Calculations
HDLevelAvg BABMagic AdjCalculated Base ACSmoothed Base AC
10001010
21001011
32101112
43201213
54311413
65311414
76411515
86411516
97511616
108621817
119621818
1210721919
1311822019
1412932220
1512932221
1613932222
17141032322
18151132423
19161242624
20171242625
21181342725
22181342726
23191442827
24201553028
25211553028

Again, I'll have to make some changes to the Referee's Guide, but these are pretty decent values. A Warrior may find things ridiculously easy to hit at higher levels, and a Mage may suffer the opposite problem at higher levels, but this should work well over the range of most campaigns.

Tomorrow, we'll talk damage.

Hope This Helps,
Flynn

2 comments:

James said...

Yep. I like these!

Flynn said...

Originally, I think I used an average between a number of values, and this proved to be much easier. The difference in values isn't much, about two or three points lower at the upper end, but I like the end result better. This has been a very good exercise.

Tomorrow should be fun,
Flynn