Tuesday, March 02, 2010

Inspired By 4E: New Priest Talents for MyD20 Lite...

Good Morning:

While I do not play the latest edition of D&D, that does not mean I can't take some inspiration from it. Indeed, I've already added a number of small details to MyD20 Lite that were inspired by both Star Wars Saga Edition and 4E, albeit as seen through the lens of an Old School RPG. The Priest's Healing Word talent was one of those inspirations. In that spirit, I offer the following Priest talents from conversions of certain At-Will powers.

Divine Defender: So long as the Priest has at least one spellpoint, his role as defender, guardian and protector is enhanced in combat. When the Priest successfully lands a melee attack against a foe, his ability to defend himself and an adjacent ally improves through divine inspiration, granting both a +1 bonus to Armor Class. This bonus lasts until the end of the Priest's next turn.

Fortune's Flame: So long as the Priest has at least one spellpoint, he is capable of calling upon a sacred flame to harm an enemy and aid a foe. The Priest may use a Standard Action to target a single target within 30 feet with a magical bolt of sacred flame. The target must succeed in a Reflex save or suffer 1d6 + Wisdom modifier in holy damage. In addition, an ally within 30 feet of both the Priest and the target gains a bonus of the Priest's choice: the ally either heals a number of hitpoints equal to the Priest's Wisdom modifier; or gains a bonus on the next saving throw he must make, so long as the save occurs before the end of the Priest's next turn.

Inspire Retribution: So long as the Priest has at least one spellpoint, he possesses the ability to inspire combat prowess in his comrades. When the Priest successfully lands a melee attack against a foe, he may choose an ally within 30 feet, who gains a magical bonus on melee attacks made against the same foe equal to the Priest's Wisdom modifier. This melee attack bonus lasts until the end of the Priest's next turn.

Ray of Enlightenment: So long as the Priest has at least one spellpoint, he is capable of temporarily blinding his foes through a ray of divine light. The Priest may use a Standard Action to target a single target within 30 feet with a ray of divine light. The target must succeed in a Reflex save or suffer 1d8 + Wisdom modifier in holy damage, and is rendered flat-footed by the magical nature of the attack until the end of the Priest's next turn.

That was kind of fun and a little challenging. I'm not sure how these talents would stand up in an Old School game, but it would be interesting to try them out. If anyone else wants to test these talents themselves and let me know their experiences, I would appreciate the insight into your experience.

With Regards,
Flynn

2 comments:

James said...

I think that these need a limit to the frequency of their use (e.g. only once per econounter - requiring 10 minutes of rest).

Would then be interesting to try them out in play. Alas, I haven't got a game to run anytime soon - I'm playing in a 3.5 campagin that still has a good while to run.

Flynn said...

While the need for having spellpoints available is a limit of sorts, I can see where you are coming from. Perhaps I should translate the Encounter powers as well, and we can see how they compare.

With Regards,
Flynn