Tuesday, June 15, 2010

Fantasy Concepts: The Return of Vancian Magic...

Good Evening, All:

Even though Fantasy Concepts has been out for over two and a half years, I still sell a few copies each month. I also get the occasional request for a more Vancian approach to magic in that Fantasy Saga-esque system. For those who are interested, please consider the following suggestion.

The two talents that grant the ability to cast spells to characters are the Scholar's Arcane Mastery talent and the Mystic's Divine Mastery talent. Instead of the rules provided there, replace them with the write-ups below.

Arcane Mastery
Through this talent, a scholar casts arcane spells which are drawn primarily from the sorcerer/wizard spell list. He can cast any spell he knows without preparing it ahead of time, assuming he has not yet used up his spell slots per day for that spell level. He does not have to decide ahead of time which spells he’ll cast.

To learn or cast a spell, a scholar must have a Intelligence score equal to at least 10 + the spell level.

Like other spellcasters, a scholar can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: Arcane Spell Slots. In addition, he receives bonus spells per day if he has a high Intelligence score.

A scholar’s selection of spells is extremely limited. A scholar begins play knowing four 0-level spells and two 1st-level spells of your choice. Each time you take the Arcane Mastery talent, he gains one or more new spells, as indicated on Table: Arcane Spells Known. (Unlike spells per day, the number of spells a scholar knows is not affected by his Intelligence score; the numbers on Table: Arcane Spells Known are fixed.) These new spells can be common spells chosen from the sorcerer/wizard spell list, or they can be unusual spells that the scholar has gained some understanding of by study. The scholar can’t use this method of spell acquisition to learn spells at a faster rate, however.

Upon reaching 4th character level, and at every even-numbered character level after that (6th, 8th, and so on), a scholar can choose to learn a new spell in place of one he already knows. In effect, the scholar "loses" the old spell in exchange for the new one. The new spell’s level must be the same as that of the spell being exchanged, and it must be at least one level lower than the highest-level arcane spell the scholar can cast. A scholar may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that he gains new spells known for the level.

This talent can be taken up to ten times. A scholar's level of ability in Arcane Mastery is based on the number of times the character has selected this talent. For example, a scholar that has taken the Arcane Mastery talent three times is said to have 3rd level mastery.

Table: Arcane Spell Slots
Level of Mastery 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st 5 3
2nd 6 5
3rd 6 6 4
4th 6 6 6 4
5th 6 6 6 6 4
6th 6 6 6 6 6 4
7th 6 6 6 6 6 6 4
8th 6 6 6 6 6 6 6 4
9th 6 6 6 6 6 6 6 6 4
10th 6 6 6 6 6 6 6 6 6 4

Table: Arcane Spells Known
Level of Mastery 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st 4 2
2nd 5 3
3rd 6 4 2
4th 7 5 3 2
5th 8 5 4 3 2
6th 9 5 5 4 3 2
7th 9 5 5 4 4 3 2
8th 9 5 5 4 4 4 3 2
9th 9 5 5 4 4 4 3 3 2
10th 9 5 5 4 4 4 3 3 3 2

Divine Mastery
Through this talent, a mystic casts divine spells which are drawn primarily from either the cleric or druid spell list (chosen when Divine Mastery is first taken by the mystic). He can cast any spell he knows without preparing it ahead of time, assuming he has not yet used up his spell slots per day for that spell level. He does not have to decide ahead of time which spells he’ll cast.

To learn or cast a spell, a mystic must have a Wisdom score equal to at least 10 + the spell level.

Like other spellcasters, a mystic can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: Divine Spell Slots. In addition, he receives bonus spells per day if he has a high Wisdom score.

A mystic’s selection of spells is extremely limited. A mystic begins play knowing four 0-level spells and two 1st-level spells of your choice. Each time you take the Divine Mastery talent, he gains one or more new spells, as indicated on Table: Divine Spells Known. (Unlike spells per day, the number of spells a mystic knows is not affected by his Wisdom score; the numbers on Table: Divine Spells Known are fixed.) These new spells can be common spells chosen from either the cleric or druid spell list, or they can be unusual spells that the mystic has gained some understanding of by study. The mystic can’t use this method of spell acquisition to learn spells at a faster rate, however.

Upon reaching 4th character level, and at every even-numbered character level after that (6th, 8th, and so on), a mystic can choose to learn a new spell in place of one he already knows. In effect, the mystic "loses" the old spell in exchange for the new one. The new spell’s level must be the same as that of the spell being exchanged, and it must be at least one level lower than the highest-level divine spell the mystic can cast. A mystic may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that he gains new spells known for the level.

This talent can be taken up to ten times. A mystic's level of ability in Divine Mastery is based on the number of times the character has selected this talent. For example, a mystic that has taken the Divine Mastery talent three times is said to have 3rd level mastery.

Table: Divine Spell Slots
Level of Mastery 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st 5 3
2nd 6 5
3rd 6 6 4
4th 6 6 6 4
5th 6 6 6 6 4
6th 6 6 6 6 6 4
7th 6 6 6 6 6 6 4
8th 6 6 6 6 6 6 6 4
9th 6 6 6 6 6 6 6 6 4
10th 6 6 6 6 6 6 6 6 6 4

Table: Divine Spells Known
Level of Mastery 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st 4 2
2nd 5 3
3rd 6 4 2
4th 7 5 3 2
5th 8 5 4 3 2
6th 9 5 5 4 3 2
7th 9 5 5 4 4 3 2
8th 9 5 5 4 4 4 3 2
9th 9 5 5 4 4 4 3 3 2
10th 9 5 5 4 4 4 3 3 3 2

Hope This Helps,
Flynn

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