Friday, November 05, 2010

100 Random Plot Seeds...

Good Evening:

I don't have much to write about tonight, so instead I'll post One Hundred Random Plot Seeds. Whenever you find yourself with a bizarre need for a plot, perhaps one of these might spark your imagination enough to inspire your next adventure. If need be, you can always treat this as a random chart, rolling percentile dice to choose your next challenging plot seed. Should these plot seeds help you, please feel free to comment on how.

  1. The party must protect a dark, deceitful shaman from the actions of a swift, honorable courtier, who is motivated by love.
  2. The party must help a weatherbeaten, over-confident cultist locate a shipment of illegal goods to further his ambition against a wild-eyed, honorable adventurer.
  3. The party must hunt down a clumsy, deceitful druid for punishment by a wild-eyed, boisterous ritualist.
  4. The party must help an elderly, angry gladiator locate an an oil enchanted with a moderately powerful arcane spell to further his ambition against a clumsy, traitorous necromancer.
  5. The party must retrieve an elderly, generous necromancer, or a collection of secret missives, despite interference from an ongoing military action or natural disaster.
  6. The party must deliver an an a magical battle axe to a branded, pacifistic illusionist, despite interference from a hirsute, heroic ritualist.
  7. The party must retrieve a hirsute, generous ritualist, or a collection of secret missives, despite interference from an ongoing military action or natural disaster.
  8. The party must help a weatherbeaten, envious weaponmaster locate a collection of lost lore to further his ambition against an attractive, pious tribesman.
  9. The party must rescue an alert, pacifistic sorcerer from the cruel maneuvers of a deformed, moderate assassin.
  10. The party must protect a nimble, delusional acrobat against a bald, angry mercenary who has gone insane.
  11. The party must hunt down an ugly, stoic crusader for punishment by a nimble, over-confident acrobat.
  12. The party must retrieve a lame, insecure mercenary, or a shipment of illegal goods, despite interference from an ongoing military action or natural disaster.
  13. The party must become involved in a love triangle involving a weatherbeaten, vengeful martial artist and a crusty, kind explorer.
  14. The party must help a hirsute, proud sorcerer locate a collection of lost lore to further his ambition against a weatherbeaten, moderate trader.
  15. The party must help two lovers overcome interference created by an enormous, meticulous cultist.
  16. The party must help a weatherbeaten, curious gladiator, who is being forced by an obese, stubborn spy to choose between two loved ones.
  17. The party must assist a blind, generous serf, who is fleeing punishment from an obese, prudish outlander.
  18. The party must rescue an ugly, moderate magus from the cruel maneuvers of a bumbling, delusional bodyguard.
  19. The party must rescue an elegant, pious crusader from the cruel maneuvers of a robust, cowardly cultist.
  20. The party must secretly consult with an obese, ravenous crusader on a delicate matter, while avoiding the attentions of an agile, prudish scholar.
  21. The party must hunt down an one-eyed, honest mercenary for punishment by a hirsute, stoic woodsman.
  22. The party must secretly consult with a deaf, flirtacious necromancer on a delicate matter, while avoiding the attentions of a dark, loyal sorcerer.
  23. The party must help a branded, flirtacious slave track down a long-lost love.
  24. The party must deliver an an a powerfully enchanted suit of hide armor to a wild-eyed, cowardly knight, despite interference from an agile, cautious priest.
  25. The party must assist a deformed, cautious knight, who is fleeing punishment from a small, proud cultist.
  26. The party must intervene in a family squabble between an one-armed, proud gladiator and an enormous, curious spy.
  27. The party must aid a pallid, flirtacious woodsman in performing an act of self-sacrifice for his ideals.
  28. The party must aid a swift, boisterous knight in performing an act of self-sacrifice for his ideals.
  29. The party must map an unexplored area, despite interference from a sickly, honorable commoner.
  30. The party must aid a blind, curious mercenary in performing an act of self-sacrifice for his family.
  31. The party must aid an agile, prudish explorer in rebellion against a bumbling, determined priest.
  32. The party must help a bumbling, slovenly thief, who is being forced by a weatherbeaten, proud mercenary to choose between two loved ones.
  33. The party must help two lovers overcome interference created by an one-armed, arrogant crusader.
  34. The party must hinder a courtship between a scrawny, insecure woodsman and a robust, angry adventurer, who are unknowingly related.
  35. The party must help a scrawny, boisterous knight locate a collection of lost lore to further his ambition against a lame, proud druid.
  36. The party must protect an agile, proud martial artist against a bumbling, arrogant serf who has gone insane.
  37. The party must help a deformed, proud trader atone to a wild-eyed, kind outlander for illicit or immoral past actions.
  38. The party must help a nimble, angry monk, who is being forced by an one-eyed, loyal priest to choose between two loved ones.
  39. The party must help a blind, heroic serf atone to a skinny, humble monk for illicit or immoral past actions.
  40. The party must deliver an an a magical suit of breast plate to an elderly, prudish spy, despite interference from an obese, kind outlander.
  41. The party must help a wild-eyed, insecure scholar track down a long-lost love.
  42. The party must assist a wild-eyed, delusional weaponmaster in a daring enterprise, despite the efforts of an elegant, heroic trader.
  43. The party must secretly consult with a scrawny, immoral necromancer on a delicate matter, while avoiding the attentions of a branded, greedy assassin.
  44. The party must help an alert, delusional gladiator who has been falsely accused by a pallid, traitorous shaman of illicit or immoral actions.
  45. The party must aid an one-legged, prudish crusader, who has fallen on hard times.
  46. The party must assist a blind, envious spellsword, who is fleeing punishment from a swift, honest explorer.
  47. The party must assist a hirsute, proud weaponmaster, who is fleeing punishment from a deaf, prudish woodsman.
  48. The party must deliver a pallid, envious bodyguard to an one-eyed, stoic martial artist, despite interference from a bald, arrogant priest.
  49. The party must aid a hirsute, delusional woodsman who has, out of jealousy, falsely accused a robust, cowardly gladiator of actions against a loved one.
  50. The party must help two lovers overcome interference created by a robust, honorable bodyguard.
  51. The party must seek out a pallid, heroic mercenary, who unknowingly killed a relative.
  52. The party must retrieve an alert, boisterous slave, or the personal effects of a fallen hero, despite interference from an ongoing military action or natural disaster.
  53. The party must aid a hirsute, stoic knight in giving up everything for his beloved.
  54. The party must exact revenge upon a nimble, honest scout for crimes against a bumbling, proud priest.
  55. The party must map an unexplored area, despite interference from an elderly, determined illusionist.
  56. The party must present a request for assistance before a swift, heroic illusionist against the schemes of a clumsy, stubborn spy.
  57. The party must help a lame, flirtacious sorcerer atone to a deformed, curious bodyguard for illicit or immoral past actions.
  58. The party must hunt down a wild-eyed, moderate spellsword for punishment by an elderly, honorable tribesman.
  59. The party must recover a lost work of art lost through the naivete of an ugly, loyal scholar to a small, immoral weaponmaster with a conniving nature.
  60. The party must protect a brawny, determined scholar as they request assistance from a branded, honest adventurer for actions against loved one by a swift, angry explorer.
  61. The party must exact revenge upon an one-legged, traitorous illusionist for crimes against a robust, cowardly noble.
  62. The party must deliver an elderly, stoic spellsword to a blind, delusional martial artist, despite interference from a youthful, insecure spy.
  63. The party must help a clumsy, immoral illusionist track down a long-lost love.
  64. The party must hunt down an elderly, envious priest for punishment by an agile, honorable gladiator.
  65. The party must help a small, honest knight, who is being forced by a brawny, vengeful necromancer to choose between two loved ones.
  66. The party must rescue an enormous, flirtacious sorcerer from the cruel maneuvers of a skinny, pacifistic assassin.
  67. The party must help a branded, pacifistic woodsman, who is being forced by a bumbling, arrogant tribesman to choose between two loved ones.
  68. The party must aid an attractive, boisterous spy in performing an act of self-sacrifice for his ideals.
  69. The party must help a swift, generous scholar atone to an agile, ravenous trader for illicit or immoral past actions.
  70. The party must hunt down an attractive, stoic outlander for punishment by a wild-eyed, greedy weaponmaster.
  71. The party must recover a lost work of art lost through the naivete of an obese, greedy slave to an attractive, heroic trader with a conniving nature.
  72. The party must help a skinny, cowardly adventurer who has been falsely accused by a lame, stoic martial artist of illicit or immoral actions.
  73. The party must help an alert, envious scout locate a collection of secret missives to further his ambition against an elegant, greedy assassin.
  74. The party must retrieve a lost work of art from a remote location, in competition with a weatherbeaten, cautious mercenary.
  75. The party must help a swift, humble mercenary, who is being forced by an obese, ravenous acrobat to choose between two loved ones.
  76. The party must provide disaster relief/humanitarian aid to a hirsute, meticulous martial artist, despite interference from a branded, prudish knight.
  77. The party must protect a deaf, pacifistic mercenary from the actions of an obese, greedy monk, who is motivated by love.
  78. The party must intervene in a family squabble between a robust, cautious ritualist and a deaf, angry scholar.
  79. The party must assist an obese, honest knight in a daring enterprise, despite the efforts of a crusty, pious trader.
  80. The party must abduct a bald, angry cultist from a deformed, greedy magus.
  81. The party must aid an obese, flirtacious weaponmaster in performing an act of self-sacrifice for his ideals.
  82. The party must aid a scarred, honest scout in performing an act of self-sacrifice for his ideals.
  83. The party must exact revenge upon an enormous, arrogant noble for crimes against a hirsute, envious bodyguard.
  84. The party must hunt down an elegant, honorable ritualist for punishment by an agile, meticulous slave.
  85. The party must seek out a bald, cowardly acrobat, who unknowingly killed a relative.
  86. The party must exact revenge upon a wild-eyed, vengeful gladiator for crimes against an one-legged, angry priest.
  87. The party must reveal the dishonor performed by a deformed, moderate spy against a dark, insecure necromancer.
  88. The party must protect a scarred, envious scholar against a branded, clueless noble who has gone insane.
  89. The party must assist an one-legged, slovenly serf in a daring enterprise, despite the efforts of a swift, flirtacious ritualist.
  90. The party must help an attractive, arrogant monk track down a long-lost love.
  91. The party must provide disaster relief/humanitarian aid to an agile, insecure sorcerer, despite interference from an attractive, delusional monk.
  92. The party must help a clumsy, humble mercenary who has been falsely accused by an one-eyed, pacifistic noble of illicit or immoral actions.
  93. The party must help two lovers overcome interference created by an one-eyed, envious explorer.
  94. The party must aid an enormous, cowardly crusader in performing an act of self-sacrifice for his ideals.
  95. The party must present a request for assistance before an one-eyed, curious scout against the schemes of an one-legged, over-confident sorcerer.
  96. The party must abduct an ugly, stubborn ritualist from a crusty, pacifistic illusionist.
  97. The party must intervene in a family squabble between an alert, traitorous adventurer and an attractive, delusional outlander.
  98. The party must map an unexplored area, despite interference from a lame, prudish magus.
  99. The party must map an unexplored area, despite interference from a scarred, slovenly serf.
  100. The party must help a dark, stoic serf atone to a pallid, curious explorer for illicit or immoral past actions.

Hope These Help,
Flynn

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