Good Evening, All:
Today I continued my work on the MyD20 Lite Referee's Guide. I added a rewritten synopsis of the 5x5 Method, with proper accreditation, and then included a link to the article for more information. As it turns out, you can't mix other licenses with the OGL, so I can't quote the actual text of the method verbatim or directly. In addition, I updated the monster stat blocks based on James' suggestion earlier about adjusting the damage done by large creatures. Finally, I did some more work on the magic items section, working on the Constant Items lists.
I’m also building a number of lists for different types of Spirit Lords that can provide Pact Gifts to Ritualists. So far, I have four major categories: Elemental, Primordial (for those Elder Gods of the Mythos), Profane and Sacred. I also have a fifth category called Universal, which are gifts open to all Ritualists. If anyone has any additional suggestions, I’m definitely open to them.
More Tomorrow,
Flynn
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2 comments:
Hello Jason
I just picked up your My20Lite last night. Just starting to read through it now, so far I'm really liking what you did.
I bought a copy of your Fantasy Concepts back when you released that. I enjoyed that too but it never really was as complete as I'd hoped.
Would you say your My20Lite is a continuation or builds upon your ideas from the SAGA inspired Fantasy Concepts, or is it an entierly new approach.
Either way I'm excited about a set of rules that seem to embrace the best of the new (rules) with the spirit of the old.
Have you hear that term "NeoGrognard" kicking around the net. Sounds like praps you are one ;-)
Thank you so much for your support and interest. While there are elements of Fantasy Concepts in MyD20 Lite, there are also elements of Swords & Wizardry involved. Fantasy Concepts was written because others wanted a Fantasy version of Saga Edition, but MyD20 Lite was written because I wanted a version of the game I'd enjoy running. :) Right now, I'm on an Old School kick, but there are things from Fantasy Concepts that I really liked. When it kept the game simple and easy to learn/play/run, I implemented it. The end result, I think, is very much the version of the game I've been looking for over the last few years. I hope you enjoy it as much as I intend to.
Enjoy,
Flynn
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