With two of my players out for the summer, the others of my gaming group decided that they would like to play in a short mini-campaign based on my old Traveller adventures. Taking a few moments (okay, closer to a day and a half), I came up with a set of Savage Worlds conversions for Traveller's spacecraft and starships.
Here are the basic tables I designed for conversion, inspired by the numbers found in Slipstream:
Table: Tonnage Conversion
Tonnage Toughness Size Handling Under 100 12(2) Small +1 100 14(3) Medium +0 200 16(4) Medium +0 400 18(5) Medium +0 600 20(6) Large -1 800 22(7) Large -1 1000 24(8) Large -1 2000 26(9) Large -1 4000 28(10) Huge -2 6000 30(11) Huge -2 8000 32(12) Huge -2 10000 34(13) Huge -2 20000 36(14) Gargantuan -3 40000 38(15) Gargantuan -3 60000 40(16) Gargantuan -3 80000 42(17) Gargantuan -3 100000 44(18) Gargantuan -3 200000 46(19) Gargantuan -3 400000 48(20) Gargantuan -3 600000 50(21) Gargantuan -3 800000 52(22) Gargantuan -3 1000000 54(23) Gargantuan -3
Table: Weapon Conversion
Weapon Damage Range ROF Notes Laser, 1-2 2d6 3/6/12 1 AP 6 Laser, 3-5 3d6 3/6/12 1 AP 6 Laser, 6-11 4d6 3/6/12 1 AP 6 Laser, 12+ 5d6 3/6/12 1 AP 6 Laser, 50-ton Bay 6d6 3/6/12 1 AP 6 Laser, 100-ton Bay 8d6 3/6/12 1 AP 6 Particle Accelerator, 1-2 2d8 3/6/12 1 AP 7 Particle Accelerator, 3-5 3d8 3/6/12 1 AP 7 Particle Accelerator, 6-11 4d8 3/6/12 1 AP 7 Particle Accelerator, 12+ 5d8 3/6/12 1 AP 7 Particle Accelerator, 50-ton Bay 6d8 3/6/12 1 AP 7 Particle Accelerator, 100-ton Bay 8d8 3/6/12 1 AP 7 Missile Rack, 1-2 2d10 6/12/24 1 AP 8; Shots 12; Reload 1 Missile Rack, 3-5 3d10 6/12/24 1 AP 8; Shots 12; Reload 1 Missile Rack, 6-11 4d10 6/12/24 1 AP 8; Shots 12; Reload 1 Missile Rack, 12+ 5d10 6/12/24 1 AP 8; Shots 12; Reload 1 Missile Rack, 50-ton Bay 6d10 6/12/24 1 AP 8; Shots 12; Reload 1 Missile Rack, 100-ton Bay 8d10 6/12/24 1 AP 8; Shots 12; Reload 1
Using these tables, I came up with the following conversions, which I offer for those who might be interested in using them for their own Traveller conversions:
Close Escort (Type CE): Size 400 tons (Medium); Maneuver 4; Jump 4; Computer Model/6; Cargo 2 tons; Toughness 18(5); Crew 4+8; Handling: +0; Cost: MCr356; Notes: Armored, Atmospheric, Gig; Weapons: 2x triple laser turrets (Dmg 3d6, Rng 3/6/12, ROF 1, AP 6), 2x triple particle beam turrets (Dmg 3d8, Rng 3/6/12, ROF 1, AP 7).
Corsair (Type P): Size 400 tons (Medium); Maneuver 3; Jump 2; Computer Model/2; Cargo 160 tons; Toughness 18(5); Crew 5+5; Handling: +0; Cost: MCr180; Notes: Low berths (20); Weapons: 4x single laser turret (Dmg 2d6, Rng 3/6/12, ROF 1, AP 6).
Express Boat (Type X): Size 100 tons (Medium); Maneuver --; Jump 4; Computer Model/4; Cargo 1 ton; Toughness 14(3); Crew 1+1; Handling: +0; Cost: MCr70; Notes: None; Weapons: None.
Express Boat Tender (Type XT): Size 1000 tons (Large); Maneuver 1; Jump 1; Computer Model/3; Cargo 60 tons; Toughness 22(7); Crew 6+7; Handling: +0; Cost: MCr275; Notes: Low berths(20), Ship bay (600 tons); Weapons: None.
Free Trader (Type A2): Size 200 tons (Medium); Maneuver 1; Jump 2; Computer Model/1bis; Cargo 61 tons; Toughness 16(4); Crew 6+7; Handling: +0; Cost: MCr66; Notes: Air/raft, Atmospheric, Low berths(4); Weapons: None.
Fighter: Size 10 tons (Small); Maneuver 6; Jump --; Computer Model/1; Cargo 1 ton; Toughness 12(2); Crew 1; Handling: +1; Cost: MCr18; Notes: None; Weapons: 1x single laser turret (Dmg 2d6, Rng 3/6/12, ROF 1, AP 6) or 1x triple missile turret (Dmg 3d10, Rng 6/12/24, ROF 1, AP 8).
Free Trader (Type A): Size 200 tons (Medium); Maneuver 1; Jump 1; Computer Model/1; Cargo 82 tons; Toughness 16(4); Crew 4+8; Handling: +0; Cost: MCr37; Notes: Atmospheric, Low berths(20); Weapons: None.
Gig: Size 20 tons (Small); Maneuver 6; Jump --; Computer Model/1; Cargo 2 tons; Toughness 12(2); Crew 2+4; Handling: +1; Cost: MCr28; Notes: Low berths (3); Weapons: 1x single laser turret (Dmg 2d6, Rng 3/6/12, ROF 1, AP 6).
Jump Shuttle (Type JS): Size 200 tons (Medium); Maneuver 3 (or 1 with SDB); Jump 2 (x3, Jump 1 with SDB and x2); Computer Model/1bis; Cargo 2 tons; Toughness 16(4); Crew 3; Handling: +0; Cost: MCr94; Notes: None; Weapons: None.
Lab Ship (Type L): Size 400 tons (Medium); Maneuver 1; Jump 2; Computer Model/2; Cargo 24 tons; Toughness 18(5); Crew 5+15; Handling: +0; Cost: MCr161; Notes: Labs (100 tons), Pinnace; Weapons: None.
Launch (or Lifeboat): Size 20 tons (Small); Maneuver 1; Jump --; Computer Model/1; Cargo 13 tons; Toughness 12(2); Crew 2; Handling: +1; Cost: MCr18; Notes: None; Weapons: 1x single missile turret (Dmg 2d10, Rng 6/12/24, ROF 1, AP 8).
Mercenary Cruiser (Type C): Size 800 tons (Large); Maneuver 3; Jump 3; Computer Model/5; Cargo 80 tons; Toughness 22(7); Crew 9+20; Handling: +0; Cost: MCr237; Notes: Air/raft, Modular cutter (x2, with ATV Modules); Weapons: None.
Modular Cutter: Size 50 tons (Small); Maneuver 4; Jump --; Computer Model/1; Cargo 2.5 tons; Toughness 12(2); Crew 2+1; Handling: +1; Cost: MCr28; Notes: 30-ton Module bay; Weapons: 2x single laser turret (Dmg 2d6, Rng 3/6/12, ROF 1, AP 6).
Modules:
ATV module: includes either a wheeled or a tracked ATV, masses 30 tons. MCrl.8.
Fuel module: 30 tons of fuel tankage. MCrl.
Open module: Customizable frame with 30 tons of excess space which can be allocated to passenger couches, fuel, cargo, cabins or staterooms. MCr2.
Patrol Cruiser (Type T): Size 400 tons (Medium); Maneuver 4; Jump 3; Computer Model/3; Cargo 50 tons; Toughness 18(5); Crew 6+12; Handling: +0; Cost: MCr221; Notes: Atmospheric, G-Carrier, Low berths (4), Ship's Boat; Weapons: 2x triple laser turrets (Dmg 3d6, Rng 3/6/12, ROF 1, AP 6), 2x triple missile turrets (Dmg 3d10, Rng 6/12/24, ROF 1, AP 8).
Pinnace: Size 40 tons (Small); Maneuver 5; Jump --; Computer Model/1; Cargo 22 tons; Toughness 12(2); Crew 2; Handling: +1; Cost: MCr20; Notes: None; Weapons: 1x single laser turret (Dmg 2d6, Rng 3/6/12, ROF 1, AP 6).
Safari Ship (Type K): Size 200 tons (Medium); Maneuver 1; Jump 2; Computer Model/1bis; Cargo 2 tons; Toughness 16(4); Crew 6+8; Handling: +0; Cost: MCr69; Notes: Air/raft, Atmospheric, Caging Area (10 tons), Marine Caging Area (13 tons), Life Boat, Trophy Room (10 tons); Weapons: None.
Scout/Courier (Type S): Size 100 tons (Medium); Maneuver 2; Jump 2; Computer Model/1bis; Cargo 3 tons; Toughness 14(3); Crew 1+3; Handling: +0; Cost: MCr29; Notes: Air/raft, Atmospheric; Weapons: None.
Seeker (Type J): Size 100 tons (Medium); Maneuver 2; Jump 2 (although only enough fuel normally for Jump 1); Computer Model/1bis; Cargo 3 tons; Toughness 14(3); Crew 1+3; Handling: +0; Cost: MCr24; Notes: Air/raft, Atmospheric, Half-sized staterooms, Ore Bays (x2, 20 tons each), Prospecting Buggy; Weapons: 1x single laser turret (Dmg 2d6, Rng 3/6/12, ROF 1, AP 6).
Ship's Boat: Size 30 tons (Small); Maneuver 6; Jump --; Computer Model/1; Cargo 14 tons; Toughness 12(2); Crew 2; Handling: +1; Cost: MCr16; Notes: None; Weapons: 1x single laser turret (Dmg 2d6, Rng 3/6/12, ROF 1, AP 6).
Shuttle: Size 95 tons (Small); Maneuver 3; Jump --; Computer Model/1; Cargo 71 ton; Toughness 12(2); Crew 2; Handling: +1; Cost: MCr33; Notes: None; Weapons: 1x single laser turret (Dmg 2d6, Rng 3/6/12, ROF 1, AP 6).
Slow Boat: Size 30 tons (Small); Maneuver 3; Jump --; Computer Model/1; Cargo 20 tons; Toughness 12(2); Crew 2; Handling: +1; Cost: MCr15; Notes: None; Weapons: 1x single laser turret (Dmg 2d6, Rng 3/6/12, ROF 1, AP 6).
Slow Pinnace: Size 40 tons (Small); Maneuver 2; Jump --; Computer Model/1; Cargo 32 tons; Toughness 12(2); Crew 2; Handling: +1; Cost: MCr18; Notes: None; Weapons: 1x single laser turret (Dmg 2d6, Rng 3/6/12, ROF 1, AP 6).
Subsidized Liner (Type M): Size 600 tons (Large); Maneuver 1; Jump 3; Computer Model/3; Cargo 129 tons; Toughness 20(6); Crew 9+25; Handling: +0; Cost: MCr237; Notes: Launch, Low berths (20); Weapons: None.
Subsidized Merchant (Type R): Size 400 tons (Medium); Maneuver 1; Jump 1; Computer Model/1; Cargo 200 tons; Toughness 18(5); Crew 5+16; Handling: +0; Cost: MCr101; Notes: Atmospheric, Launch, Low berths (9); Weapons: None.
System Defense Boat (Type SB): Size 400 tons (Medium); Maneuver 6; Jump --; Computer Model/5fib; Cargo 5 tons; Toughness 18(5); Crew 10; Handling: +0; Cost: MCr777; Notes: Atmospheric, Heavily Armored; Weapons: 2x triple laser turrets (Dmg 3d6, Rng 3/6/12, ROF 1, AP 6), 2x triple missile turrets (Dmg 3d10, Rng 6/12/24, ROF 1, AP 8).
Yacht (Type Y): Size 200 tons (Medium); Maneuver 1; Jump 1(x2); Computer Model/1; Cargo 11 tons; Toughness 16(4); Crew 4+9; Handling: +0; Cost: MCr51; Notes: Air/raft, ATV, Double Sized Noble Suite, Ship's Boat; Weapons: None.
Hope This Helps,
Flynn
1 comment:
Hey, thanks for this... it's exactly the sort of thing I need, and you've done great work on it!
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