Monday, March 19, 2012

Traveller World Tags: Non-Agricultural, Non-Industrial, Poor...

Good Afternoon, All:

In the fifth of my short series of posts on Traveller World Tags, I'm focusing on the following trade codes: Non-Agricultural (Na), Non-Industrial (Ni), Poor (Po).

My thoughts on world tags for these trade codes follow:

Non-Agricultural (Na)

Allies/Contacts:Freight handler foreman; Happy-go-lucky smuggler; Offworld investor; Starving beggar
Rivals/Enemies:Black marketeer; Corrupt customs inspector; Food control board member; Ruthless food importer
Targets:DIY hydroponics equipment; Food transport shipment; Imported textiles
Locales:Barren wasteland; Customs warehouse; Food distribution center; Underground cities
Challenges:Food riot; Large indigent population; Restrictive regulations; Security systems

Non-Industrial (Ni)

Allies/Contacts:Free trader captain; Freight handler foreman; Immigration recruiter; Starport clerk
Rivals/Enemies:Ambitious real estate tycoon; Black marketeer; Corrupt customs inspector; Ruthless smuggler
Targets:Imported luxury vehicle; Radioactive ore samples; Secret settlement expansion plans; Textile shipment
Locales:Customs warehouse; Outlying homestead; Textile plant; Untamed wilderness
Challenges:Land rights threatened by imminent domain; Restrictive regulations; Stolen shipments; Trade embargo

Poor (Po)

Allies/Contacts:Immigration recruiter; Medical clinic administrator; Overworked charity program director; Underpaid technician
Rivals/Enemies:Arrogant importer; Overconfident bounty hunter; Ruthless smuggler; Vengeful gun runner
Targets:Fugitive in hiding on this "backwater planet"; Illegal weapons; Medical supplies; Shipment of exotic spices
Locales:Abandoned warehouse; Over-full medical facility; Partially constructed amusement park/tourist trap; Ramshackle "shanty town"
Challenges:Impoverished population; Lack of available parts for repairs; Regional epidemic; Stolen shipments

What do you think? Do you have any suggestions to improve the options listed above?

With Regards,
Flynn

No comments: