Showing posts with label trade codes. Show all posts
Showing posts with label trade codes. Show all posts

Wednesday, March 21, 2012

Traveller World Tags: Rich, Water and Vacuum...

Good Afternoon, All:

In the sixth of my short series of posts on Traveller World Tags, I'm focusing on the following trade codes: Rich (Ri), Water World (Wa), Vacuum (Va).

My thoughts on world tags for these trade codes can be found below.

Rich (Ri)

Allies/Contacts:Free trader captain; Luxury resort chief of staff; Rec chem pub owner; Starving artist
Rivals/Enemies:Arrogant noble; Interplanetary thief; Merchant House planetary director; Vengeful duelist
Targets:Black market military-grade cybernetics; Contraband luxury items; Fine liquor; Shipment of recreational chemicals
Locales:Art gallery/museum; Corporate headquarters; Luxury resort; Private mansion
Challenges:Bureaucratic red tape; Corporate espionage; Deranged or inebriated cyborg; Exaggerated social classes

Water World (Wa)

Allies/Contacts:Aquabot operator; Life support systems technician; Research scientist; Talkative submarine captain
Rivals/Enemies:Delusional leviathan hunter; Local seaport portmaster; Research station director; Underwater city council member
Targets:Biochemical extracts; Exotic aquatic creature; Natural anagathic research data; Underwater drone
Locales:Fishing vessel; Floating platform/station; Submarine; Underwater dome
Challenges:Colossal aquatic leviathan; Extremely violent storm; Failing environmental system in underwater environment; Tsunami

Vacuum (Va)

Allies/Contacts:Disgruntled miner; Life support systems technician; Retired computer hacker; Sealed habitat engineer
Rivals/Enemies:Atmospheric ration control officer; City security chief; Insane saboteur; Mining operation director
Targets:Atmospheric ration coupons; Life support system spare parts; Master access codes to the city's security systems; Vacuum-functional mining equipment
Locales:Abandoned/isolated outpost; Large crater; Underground city corridor; Vehicular airlock
Challenges:Ever-present surveillance equipment; Meteor storm; Rationed/failing life support; Restrictive regulations

What do you think? Do you have any suggestions to improve the options listed above?

With Regards,
Flynn

Monday, March 19, 2012

Traveller World Tags: Non-Agricultural, Non-Industrial, Poor...

Good Afternoon, All:

In the fifth of my short series of posts on Traveller World Tags, I'm focusing on the following trade codes: Non-Agricultural (Na), Non-Industrial (Ni), Poor (Po).

My thoughts on world tags for these trade codes follow:

Non-Agricultural (Na)

Allies/Contacts:Freight handler foreman; Happy-go-lucky smuggler; Offworld investor; Starving beggar
Rivals/Enemies:Black marketeer; Corrupt customs inspector; Food control board member; Ruthless food importer
Targets:DIY hydroponics equipment; Food transport shipment; Imported textiles
Locales:Barren wasteland; Customs warehouse; Food distribution center; Underground cities
Challenges:Food riot; Large indigent population; Restrictive regulations; Security systems

Non-Industrial (Ni)

Allies/Contacts:Free trader captain; Freight handler foreman; Immigration recruiter; Starport clerk
Rivals/Enemies:Ambitious real estate tycoon; Black marketeer; Corrupt customs inspector; Ruthless smuggler
Targets:Imported luxury vehicle; Radioactive ore samples; Secret settlement expansion plans; Textile shipment
Locales:Customs warehouse; Outlying homestead; Textile plant; Untamed wilderness
Challenges:Land rights threatened by imminent domain; Restrictive regulations; Stolen shipments; Trade embargo

Poor (Po)

Allies/Contacts:Immigration recruiter; Medical clinic administrator; Overworked charity program director; Underpaid technician
Rivals/Enemies:Arrogant importer; Overconfident bounty hunter; Ruthless smuggler; Vengeful gun runner
Targets:Fugitive in hiding on this "backwater planet"; Illegal weapons; Medical supplies; Shipment of exotic spices
Locales:Abandoned warehouse; Over-full medical facility; Partially constructed amusement park/tourist trap; Ramshackle "shanty town"
Challenges:Impoverished population; Lack of available parts for repairs; Regional epidemic; Stolen shipments

What do you think? Do you have any suggestions to improve the options listed above?

With Regards,
Flynn

Wednesday, March 14, 2012

Traveller World Tags: Industrial, Low Population, Low Technology...

Good Afternoon, All:

In the fourth of my short series of posts on Traveller World Tags, I'm focusing on the following trade codes: Industrial (In), Low Population (Lo), Low Technology (Lt).

My thoughts on world tags for these trade codes follow:

Industrial (In)

Allies/Contacts:Research engineer; Smuggler with a heart of gold; Talented roboticist; Test driver/pilot of experimental vehicles
Rivals/Enemies:Aggressive anti-robotic demonstrator; Industrial spy; Ruthless part supplier; Vehicle theft ringleader
Targets:Cargo container of robots; Expensive replacement parts; Industrial secret research; Shipment of new vehicles
Locales:Corporate office building; Illicit "chop shop"; Manufacturing plant; Warehouse
Challenges:Bureaucratic red tape; Industrial espionage; Interference from offworld interests; Poor supply of resources

Low Population (Lo)

Allies/Contacts:Grizzled radioactives miner; Lonely starport clerk; Progenitor researcher; Overworked technician
Rivals/Enemies:Arrogant starport director; Mining operation manager; Progenitor cultist; Unscrupulous "import specialist"
Targets:Mining equipment; Progenitor artifact; Shipment of radioactive ore; Top secret research data
Locales:Colonial offices; Progenitor ruins; Radioactive ore mine; Research facility
Challenges:Colonial or isolationist mentality; Insufficient manpower or expertise; Pirates running a protection racket on the colony; Unusually high levels of radiation

Low Technology (Lt)

Allies/Contacts:Curious sociologist; Diplomatic liaison; Friendly chieftain; Local importer
Rivals/Enemies:Aspiring warlord; Local guildmaster; Luddite commmunity leader; Xenophobic aristocrat
Targets:Handcrafted furniture; Local faction leader's daughter; Prize livestock or mounts
Locales:Battlefield between warring factions; Fortified settlement; Lumber yard; Smelly feedlot
Challenges:Luddite mob; Stampeding livestock; Warring tribes, clans or factions; Xenophobia

What do you think? Do you have any suggestions to improve the options listed above?

With Regards,
Flynn

Monday, March 12, 2012

Traveller World Tags: High Population, High Technology, Ice-Capped...

Good Afternoon, All:

In the third of my short series of posts on Traveller World Tags, I'm focusing on the following trade codes: High Population (Hi), High Technology (Ht), Ice-Capped (Ic).

My thoughts on world tags for these trade codes follow:

High Population (Hi)

Allies/Contacts:Colonial Services clerk; Hydroponics technician; Medical supply distributor; Pharmaceutical researcher
Rivals/Enemies:Deportation case worker; Disciplined terrorist cell member; Drug lord; Population control enforcer
Targets:Experimental medical equipment; Luxury goods; Illicit drugs; Pharmaceutical research
Locales:Drug cartel-owned private spaceport; Hydroponics greenhouse; Overcrowded tenement building; Pharmaceutical warehouse
Challenges:Food shortages; Privateer press gangs; Tensions between rival criminal cartels; Unruly mobs

High Technology (Ht)

Allies/Contacts:Computer security analyst; Cybernetic surgeon; Security specialist with connections; Talented roboticist
Rivals/Enemies:Accomplished hacker; Arrogant gun runner; Industrial spy; Vengeful cyborg
Targets:Commercial robots; Experimental prototype; Illegal weapons; Shipment of cybernetic parts
Locales:Advanced research & development laboratory; Hospital cybernetic surgery recovery ward; Over-sized computer server room; Robotic manufacturing plant
Challenges:Advanced security systems; Computer virus; Getting caught in the middle of a Central Security Service sting operation against a local gun runner; Glitchy cybernetic parts

Ice-Capped (Ic)

Allies/Contacts:Grizzled ice miner; Local geologist; Mining company broker; Petrochemical researcher
Rivals/Enemies:Eco-terrorist; Mining site general manager; Offworld investor; Vengeful prospector
Targets:Ice mining equipment; Geological survey results; Map to a rich lode of a precious metal; Private collection of locally mined crystals and gems
Locales:Geological survey station; Glacier's edge; Isolated mining station; Refined ore processing plant
Challenges:Avalanche; Blizzard conditions; Difficult terrain; Local wildlife
What do you think? Do you have any suggestions to improve the options listed above? With Regards, Flynn
 

Wednesday, March 07, 2012

Traveller World Tags: Desert, Fluid Oceans and Garden...

Good Afternoon, All:

In the second of my short series of posts on Traveller World Tags, I'm focusing on the following trade codes: Desert (De), Fluid Oceans (Fl), Garden (Ga).

My thoughts on world tags for these trade codes follow:

Desert (De)

Allies/Contacts:Curious terraformer; Desert nomad/guide; Moisture or spice farmer; Research scientist
Rivals/Enemies:Anti-terraforming activist; Eccentric prospector; Hermit psionicist; Nomad chieftain
Targets:Artifact sacred to the local desert nomads; Hidden well/water reservoir; Shipment of unusual spices; Terraforming equipment
Locales:Desert nomad cave city; Moisture farm; Oasis; Underground cistern
Challenges:Blinding sandstorms; Giant sand worms; Territorial feud between opposing desert nomad tribes; Xenophobia and unusual customs among the desert nomads

Fluid Oceans (Fl)

Allies/Contacts:Happy-go-lucky sailor/seafarer; Leviathan hunter; Processing plant technician; Specialty "aquatic" equipment supplier
Rivals/Enemies:Ambitious port master; Grizzled sailing captain; Processing plant executive officer; "Save the Leviathan" ecological activist
Targets:Map to untapped precious metal lode; Petrochemical cargo shipment; Rare albino leviathan; Sailing vessel
Locales:Leviathan "bait" shop; Petrochemical processing plant; Shipyard; Warehouse district
Challenges:Alien leviathan; Raging petroleum fire; Severe storm in a non-standard atmosphere; Ship sinking into non-water fluid

Garden (Ga)

Allies/Contacts:Big game hunter; Knowledgeable forester; Respected vintner; Spice farmer
Rivals/Enemies:Clearcutting logger foreman; Drug crop plantation owner; Gluttonous noble; Vengeful game warden
Targets:Bottles of fine wine/liquor; Exotic or addictive spices; Handcrafted wooden furniture; Prime livestock specimens
Locales:Hunting lodge; Overgrown plantation; Vineyard; Wildlife preserve
Challenges:Exotic local disease; Invasive offworld predators originally imported to handle a local pest; Trapped in a hunting preserve when hunting season starts; Unusual hunting or wildlife preservation regulations

What do you think? Do you have any suggestions to improve the options listed above?

With Regards,
Flynn

Wednesday, February 29, 2012

Traveller World Tags: Agricultural, Asteroid and Barren...

Good Afternoon, All:

To start off my short series of posts on Traveller World Tags, I'm starting off with the following trade codes: Agricultural (Ag), Asteroid (As), Barren (Ba).

My thoughts on world tags for these trade codes follow:

Agricultural (Ag)

Allies/Contacts:Botanical researcher; Local sheriff; Plantation overseer; Retired adventurer-turned-rancher
Rivals/Enemies:Ambitious land baron; Corrupt health/agroproduct inspector; Protection racketeers in outlying communities; Offworld pharmaceutical competitor
Targets:Agricultural equipment; New hybrid crops; Prize livestock; Thoroughbred mounts
Locales:Agroproduct warehouse; Expansive ranch house/plantation; Outlying settlement; Stock yards/livestock processing plant
Challenges:Dangerous native predators; Frontier lawlessness in outlying communities; Livestock stampedes

Asteroid (As)

Allies/Contacts:Family of belters; Prospector with a past; Smelting plant technician
Rivals/Enemies:Corrupt prospector union representative; Mining operation general manager; Saboteur for competition
Targets:Map to a rich lode; Mining corporation payroll transport; Prospecting drone; Raw ore shipment
Locales:Belter family station/base; Mining operation site; Rich lode on an isolated asteroid; Seedy spaceport catering to local belters
Challenges:Corrupted local prospector union; Life support failure; Saboteurs with a knack for demolitions

Barren (Ba)

Allies/Contacts:Base technician; Research scientist; Shipwreck survivor; Pirate crewmember
Rivals/Enemies:Administrator of secret base; Crazy outpost survivor; Criminal mastermind in hiding; Pirate captain
Targets:Black box of a crashed starship; Environmental samples from a future colony site; Secret cache of stolen goods; Starship stolen by pirates
Locales:Abandoned outpost; Automated interdiction/hazard beacon; Hidden base (military, research or pirate); Wreckage of crashed starship
Challenges:Automated Interdiction anti-starship weaponry; Extremely hazardous weather conditions; Heavy radiation; Virulent plague

What do you think? Do you have any suggestions to improve the options listed above?

With Regards,
Flynn