Wednesday, June 13, 2012

Isles of the Saharan Sea: Five Lairs Of Adventure...

Good Afternoon, All:

Here are the capsule descriptions of five lairs that will be available for raiding and adventure within the Isles of the Saharan Sea setting. These are strongly influenced by the use of lairs as described in An Echo Resounding. These five lairs are:

Cabal of the Hellfire Crusaders: Demonic cabalists are a cold and calculating brood, and He Who Speaks In Darkness is no exception to that. Surrounded by an infernal guard and protected by the Dark Arts, the Hellfire Crusaders strike fear into the hearts of nearby communities at the behest of their dark master. Every few weeks, there's a 2 in 6 chance that a band of Hellfire Crusaders (2d6+20) will strike a nearby location and, if not defeated, destroy an asset before disbanding.

Grand Aerie of Pterosaurs: Laired in the caldera of an extinct volcano, these large flying reptiles can cover an extensive range, and have been known to strike in vast flocks (3d6+40) on villages and ports, attacking without warning. The Grand Aerie was once the property of Serpentfolk, and these flying pets have gone feral in the absence of their keepers. Every few weeks, there's a 1 in 6 chance that the pterosaurs will strike a nearby location and, if not defeated, destroy an asset before disbanding.

Horde of the Ravaging Blade: Vicious humanoids from a number of the surrounding islands, driven from their homes through the work of dread adventurers and stalwart soldiers, have gathered under the banner of the troll warlord known as the Ravaging Blade. From the abandoned stronghold serving as the warlord's base of operations, these humanoids are a constant menace to unprotected communities. Every few weeks, there's a 2 in 6 chance that a band of humanoids (2d6+20) will strike a nearby location and, if not defeated, destroy an asset before disbanding.

Lost Lords of Kimojan: In the days of feuding warlords on Kimojan, not all defeated warlords were slain; some were sent into exile. The largest band of exiled warlords and their more faithful servants have gathered here, plotting to eventually retake their lost heritage. In the meantime, they raid the islands friendly to the Great Warlord Shotokan, stealing his tributes and attacking his forces. Every few weeks, there's a 2 in 6 chance that a band of warriors (3d6+40) loyal to the Lost Lords will strike a nearby location and, if not defeated, destroy an asset before disbanding.

Raiders of Captain Samnos Cutter: The scoundrels serving Captain Samnos Cutter have been kicked out of more reputable pirate crews for simply being too despicable, so dark and foul are they. Though they often hate one another and vie for power within this band of raiders, these scalawags can all agree on one thing: Captain Cutter knows his craft, and has always been successful on the Saharan Sea. Every few weeks, there's a 3 in 6 chance that a ship full of pirates (3d6+40) flying Captain Cutter's banner will strike a nearby location and, if not defeated, destroy an asset before disbanding.

Enjoy,
Flynn

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