Showing posts with label Cepheus subsector. Show all posts
Showing posts with label Cepheus subsector. Show all posts

Friday, September 27, 2013

Cepheus Subsector: Defenders of the Disciplined...

Good Afternoon, All:

Today, I wanted to introduce you to Cepheus Subsector, the focus of my next Traveller publication, by introducing an antagonist for adventures set in the region. I've often written about the psionic terrorist cells sponsored by the Republic's enemies, the Covenant of Discipline. I think it's about time I gave them a name. Here's the write-up I'm including on one of the more powerful enemies of the setting:

Defenders of the Disciplined: A terrorist organization based out of the Covenant of Discipline, these subversives operate on numerous worlds both inside and beyond the borders of the Dracosian Republic. The Defenders systematically use violence and terror to strike against the Dracosian Republic in retaliation for the Republic's official stance on psionics and the treatment of the Disciplined, in particular. Attacks made by clandestine Defender terrorist cells are usually carried out in such a way as to maximize the severity and length of the psychological impact on the greater population, in addition to causing immediate political and economic damage, particularly against anti-psionic targets. The Defenders of the Disciplined are organized in a conspiratorial cell structure formed of members often recruited locally, with individuals cell members having limited contact with other cells. Each cell fulfills specific roles within the organization: infrastructure, operations, indirect support, etc. This structure allows the Defenders of the Disciplined to minimize their losses upon discovery, and also makes it very difficult for authorities to insure that all elements of a discovered threat have been removed. The Covenant of Discipline does not officially condone the actions of these terrorists, claiming that the practices of the Defenders of the Disciplined does not hold true to the core values of the psionic philosophy known as the Discipline. The media often portrays Defender conspiratorial cells as “Disciplined Terrorist Cells,” blurring the distinction between the government of the Covenant of Discipline and the terrorist organization.

As I mentioned in my previous efforts to develop sandbox-style campaign settings, having a Hall of Infamy, a roster of antagonists, can be very helpful for developing adventures and story arcs. The Defenders of the Disciplined are one of the seven multiworld entites that make up the Hall of Infamy for Flynn's Guide to Azri Drakara: Cepheus Subsector.

Enjoy,
Flynn

Monday, February 20, 2012

Azri Drakara Bonus Material: Extended World Profiles for Cepheus Subsector...

Good Afternoon, All:

When I released One-Act Adventure: Vengeance By Proxy three years ago, I included statistics on the Cepheus subsector of Azri Drakara. However, I did not include the Extended World Profiles that seemed popular with the Rodan Subsector sourcebook. As bonus material for those who have purchased the adventure, I'm including those below:



Theodorus (Azri Drakara 0101 E532374-6): Starport Class E (Frontier); Medium (Low-G); Very Thin; Dry World; Low Pop (1,000); Balkanized; Mod Law; Pre-Stellar Tech. No Bases. Trade Codes: Low Pop and Poor World. Dracosian Republic.

Archytas (Azri Drakara 0102 B410787-9): Starport Class B (Good); Medium (Low-G); Trace; Desert World; Mod Pop (20,000,000); Civil Service Bureaucracy; Mod Law; Early Stellar Tech. No Bases. Trade Codes: Non-Agricultural World. Dracosian Republic.

CEPHEUS (Azri Drakara 0106 A767986-C): Starport Class A (Excellent); Large; Standard; Wet World; High Pop (6,000,000,000); Civil Service Bureaucracy; Mod Law; Avg Stellar Tech. Naval Base. Trade Codes: Garden World, High Pop and High Tech. Dracosian Republic.

Gorgias (Azri Drakara 0108 C410301-A): Starport Class C (Routine); Medium (Low-G); Trace; Desert World; Low Pop (1,000); Anarchy; Low Law; Early Stellar Tech. Naval Base, Scout Base and Consulate. Trade Codes: Low Pop. Dracosian Republic.

Diogenes (Azri Drakara 0109 B300623-A): Starport Class B (Good); Small (Low-G); Vacuum; Desert World; Mod Pop (7,000,000); Participating Democracy; Low Law; Early Stellar Tech. Scout Base. Trade Codes: Non-Agricultural World, Non-Industrial World and Vacuum World. Dracosian Republic.

Lacydes (Azri Drakara 0110 D100368-8): Starport Class D (Poor); Small (Low-G); Vacuum; Desert World; Low Pop (7,000); Colony/Captive World; High Law; Pre-Stellar Tech. Scout Base. Trade Codes: Low Pop and Vacuum World. Dracosian Republic.

Meneus (Azri Drakara 0201 C300411-A): Starport Class C (Routine); Small (Low-G); Vacuum; Desert World; Mod Pop (20,000); Corporate World; Low Law; Early Stellar Tech. No Bases. Trade Codes: Non-Industrial World and Vacuum World. Dracosian Republic.

Stilpo (Azri Drakara 0206 B68A544-A): Starport Class B (Good); Medium (Low-G); Dense; Water World; Mod Pop (700,000); Representative Democracy; Mod Law; Early Stellar Tech. Naval Base. Trade Codes: Non-Industrial World and Water World. Dracosian Republic.

Tisias (Azri Drakara 0207 B623445-A): Starport Class B (Good); Medium (Low-G); Very Thin (Tainted); Wet World; Mod Pop (20,000); Representative Democracy; Mod Law; Early Stellar Tech. Naval Base. Trade Codes: Non-Industrial World and Poor World. Dracosian Republic.

Xenos (Azri Drakara 0208 D627215-8): Starport Class D (Poor); Medium (Low-G); Very Thin (Tainted); Wet World; Low Pop (400); Corporate World; Mod Law; Pre-Stellar Tech. No Bases. Trade Codes: Low Pop. Dracosian Republic.

Pliny (Azri Drakara 0210 D100364-8): Starport Class D (Poor); Small (Low-G); Vacuum; Desert World; Low Pop (8,000); Colony/Captive World; Mod Law; Pre-Stellar Tech. No Bases. Trade Codes: Low Pop and Vacuum World. Dracosian Republic.

Bion (Azri Drakara 0301 B896634-6): Starport Class B (Good); Large; Dense (Tainted); Wet World; Mod Pop (9,000,000); Self-perpetuating Oligarchy; Mod Law; Pre-Stellar Tech. Naval Base. Trade Codes: Agricultural World, Garden World and Non-Industrial World. Dracosian Republic.

Crantor (Azri Drakara 0302 B6A2432-8): Starport Class B (Good); Medium (Low-G); Exotic; Dry World; Mod Pop (70,000); Self-perpetuating Oligarchy; Low Law; Pre-Stellar Tech. No Bases. Trade Codes: Fluid Oceans and Non-Industrial World. Dracosian Republic.

Lysis (Azri Drakara 0303 B76A8B9-8): Starport Class B (Good); Large; Standard; Water World; Mod Pop (900,000,000); Non-charismatic Leader; High Law; Pre-Stellar Tech. Naval Base, Scout Base and Consulate. Trade Codes: Rich World and Water World. Dracosian Republic.

Simmias (Azri Drakara 0305 C88875A-7): Starport Class C (Routine); Large; Dense; Wet World; Mod Pop (90,000,000); Feudal Technocracy; High Law; Pre-Stellar Tech. No Bases. Trade Codes: Agricultural World, Garden World and Rich World. Dracosian Republic.

Theocrates (Azri Drakara 0306 D755698-6): Starport Class D (Poor); Large; Thin; Wet World; Mod Pop (8,000,000); Impersonal Bureaucracy; High Law; Pre-Stellar Tech. No Bases. Trade Codes: Agricultural World, Garden World and Non-Industrial World. Dracosian Republic.

Polemon (Azri Drakara 0308 C673425-6): Starport Class C (Routine); Medium (Low-G); Standard (Tainted); Wet World; Mod Pop (80,000); Participating Democracy; Mod Law; Pre-Stellar Tech. No Bases. Trade Codes: Non-Industrial World. Dracosian Republic.

Charon (Azri Drakara 0404 D300214-8): Starport Class D (Poor); Small (Low-G); Vacuum; Desert World; Low Pop (300); Corporate World; Mod Law; Pre-Stellar Tech. No Bases. Trade Codes: Low Pop and Vacuum World. Dracosian Republic.

Alexinus (Azri Drakara 0405 D897312-7): Starport Class D (Poor); Large; Dense (Tainted); Wet World; Low Pop (1,000); Corporate World; Low Law; Pre-Stellar Tech. Scout Base. Trade Codes: Garden World and Low Pop. Dracosian Republic.

Pereus (Azri Drakara 0406 C552888-7): Starport Class C (Routine); Medium (Low-G); Thin; Dry World; Mod Pop (500,000,000); Civil Service Bureaucracy; High Law; Pre-Stellar Tech. Scout Base. Trade Codes: Poor World. Dracosian Republic.

TELECLES (Azri Drakara 0502 C667ACA-A): Starport Class C (Routine); Medium (Low-G); Standard; Wet World; High Pop (20,000,000,000); Charismatic Oligarchy; High Law; Early Stellar Tech. Scout Base. Trade Codes: Garden World and High Pop. Dracosian Republic.

Plutarch (Azri Drakara 0503 A566627-A): Starport Class A (Excellent); Medium (Low-G); Standard; Wet World; Mod Pop (4,000,000); Participating Democracy; Mod Law; Early Stellar Tech. Naval Base, Scout Base and Consulate. Trade Codes: Agricultural World, Garden World, Non-Industrial World and Rich World. Dracosian Republic.

Evander (Azri Drakara 0505 C83448A-8): Starport Class C (Routine); Large; Very Thin; Wet World; Mod Pop (70,000); Civil Service Bureaucracy; High Law; Pre-Stellar Tech. Scout Base. Trade Codes: Non-Industrial World. Dracosian Republic.

Carneades (Azri Drakara 0508 B686777-8): Starport Class B (Good); Medium (Low-G); Dense; Wet World; Mod Pop (20,000,000); Balkanized; Mod Law; Pre-Stellar Tech. Scout Base. Trade Codes: Agricultural World, Garden World and Rich World. Dracosian Republic.

Atticus (Azri Drakara 0510 D200214-8): Starport Class D (Poor); Small (Low-G); Vacuum; Desert World; Low Pop (500); Corporate World; Mod Law; Pre-Stellar Tech. No Bases. Trade Codes: Low Pop and Vacuum World. Dracosian Republic.

Hypatia (Azri Drakara 0601 B545455-A): Starport Class B (Good); Medium (Low-G); Thin (Tainted); Wet World; Mod Pop (10,000); Feudal Technocracy; Mod Law; Early Stellar Tech. Naval Base. Trade Codes: Garden World and Non-Industrial World. Dracosian Republic.

Alexandria (Azri Drakara 0603 D6A7215-8): Starport Class D (Poor); Medium (Low-G); Exotic; Wet World; Low Pop (400); Corporate World; Mod Law; Pre-Stellar Tech. No Bases. Trade Codes: Fluid Oceans and Low Pop. Dracosian Republic.

Democritus (Azri Drakara 0607 A410525-A): Starport Class A (Excellent); Medium (Low-G); Trace; Desert World; Mod Pop (900,000); Participating Democracy; Mod Law; Early Stellar Tech. Naval Base. Trade Codes: Non-Industrial World. Dracosian Republic.

Protagoras (Azri Drakara 0610 C300335-8): Starport Class C (Routine); Small (Low-G); Vacuum; Desert World; Low Pop (1,000); Self-perpetuating Oligarchy; Mod Law; Pre-Stellar Tech. Scout Base. Trade Codes: Low Pop and Vacuum World. Dracosian Republic.

Thales (Azri Drakara 0705 C000315-A): Starport Class C (Routine); Asteroid (Zero-G); Low Pop (3,000); Corporate World; Mod Law; Early Stellar Tech. Naval Base, Scout Base and Consulate. Trade Codes: Asteroid Belt and Low Pop. Dracosian Republic.

Parmenides (Azri Drakara 0706 C667342-9): Starport Class C (Routine); Medium (Low-G); Standard; Wet World; Low Pop (3,000); Representative Democracy; Low Law; Early Stellar Tech. No Bases. Trade Codes: Garden World and Low Pop. Dracosian Republic.

Anaximander (Azri Drakara 0708 X410221-8 Red Zone): Starport Class X (Interdicted); Medium (Low-G); Trace; Desert World; Low Pop (400); Participating Democracy; Low Law; Pre-Stellar Tech. No Bases. Trade Codes: Low Pop. Dracosian Republic.

Damo (Azri Drakara 0709 C300310-A): Starport Class C (Routine); Small (Low-G); Vacuum; Desert World; Low Pop (6,000); Corporate World; No Law; Early Stellar Tech. Scout Base. Trade Codes: Low Pop and Vacuum World. Dracosian Republic.

Aesara (Azri Drakara 0710 D100215-8): Starport Class D (Poor); Small (Low-G); Vacuum; Desert World; Low Pop (600); Corporate World; Mod Law; Pre-Stellar Tech. No Bases. Trade Codes: Low Pop and Vacuum World. Dracosian Republic.

Siro (Azri Drakara 0802 B200434-A): Starport Class B (Good); Small (Low-G); Vacuum; Desert World; Mod Pop (50,000); Self-perpetuating Oligarchy; Mod Law; Early Stellar Tech. No Bases. Trade Codes: Non-Industrial World and Vacuum World. Dracosian Republic.

Lucius (Azri Drakara 0804 C843597-6): Starport Class C (Routine); Large; Thin (Tainted); Wet World; Mod Pop (500,000); Impersonal Bureaucracy; Mod Law; Pre-Stellar Tech. No Bases. Trade Codes: Non-Industrial World and Poor World. Dracosian Republic.

Catius (Azri Drakara 0806 B754464-7): Starport Class B (Good); Large; Thin; Wet World; Mod Pop (30,000); Colony/Captive World; Mod Law; Pre-Stellar Tech. Scout Base. Trade Codes: Garden World and Non-Industrial World. Dracosian Republic.

Tycho (Azri Drakara 0808 D410366-8): Starport Class D (Poor); Medium (Low-G); Trace; Desert World; Low Pop (2,000); Colony/Captive World; Mod Law; Pre-Stellar Tech. No Bases. Trade Codes: Low Pop. Dracosian Republic.

0810-400 (Azri Drakara 0810 X400000-0): Starport Class X (Interdicted); Medium (Low-G); Vacuum; Desert World; Barren. No Bases. Trade Codes: Barren World and Vacuum World. Non-aligned.


Hope This Helps,
Flynn