Showing posts with label career paths. Show all posts
Showing posts with label career paths. Show all posts

Wednesday, February 01, 2012

Azri Drakara Career Path: Merchant House...

Good Afternoon, All:

Given that the Traveller System Reference Document lacks details for the common career paths, publishers are encouraged to come up with their own versions that fit their campaign setting concept. Several publishers have released a number of career paths under the Open Gaming License, the most notable being the two Career books by Spica Publishing.

For the Azri Drakara campaign setting, this opens up new opportunities to create career paths for character development that encapsulates my campaign concepts. Below is an example of one such career path, this one aimed at Merchant Houses. This career path generates members of Merchant Houses, the largest commercial enterprises found in the Dracosian Republic.

Note that the Mishaps and Events tables are not included, as I'm still experimenting with how I want to do those in the Azri Drakara campaign setting.

CareerMerchant House
QualificationsInt 5+
Survival
BrokerEdu 5+
SecurityEnd 7+
TraderEdu 6+
Advancement
BrokerInt 7+
SecurityInt 5+
TraderInt 6+
Skills and Training
d6Personal Development
1+1 Dex
2+1 End
3+1 Int
4+1 Edu
5Gambler
6Melee (gun)
d6Service Skills 
1Advocate
2Broker
3Carouse
4Comms
5Persuade
6Vacc Suit
d6Advanced Education (Edu 8+) 
1Admin
2Advocate
3Computers
4Diplomat
5Medic
6Social Science (any)
d6Specialist: Broker
1Admin
2Advocate
3Broker
4Deception
5Drive (any)
6Persuade
d6Specialist: Security
1Gun Cbt (any)
2Gunner (any)
3Mechanic
4Melee (any)
5Vacc Suit
6Zero-G
d6Specialist: Trader
1Astrogation
2Engineer (any)
3Mechanic
4Pilot (spacecraft)
5Sensors
6Steward
Ranks and Skills 
RankBrokerSkill or Benefit
0  
1BrokerBroker 1
2Senior Broker 
3AdministratorDiplomat 1
4Senior Administrator 
5Planetary Director+1 Soc
6Executive Director 
RankSecuritySkill or Benefit
0Crewman 
1EnsignGunner (any) 1
2Lieutenant 
3CommanderTactics (naval) 1
4Captain 
5Commodore+1 Soc
6Admiral 
RankTraderSkill or Benefit
0Crewman 
1EnsignSteward 1
2Lieutenant 
3CommanderAdvocate 1
4Captain 
5Commodore+1 Soc
6Admiral 
d6Material Benefits
1Weapon (melee)
2+1 Edu
3+1 Int
4Weapon (ranged)
51d3 Ship Shares
61d6 Ship Shares
71d6+3 Ship Shares
d6Cash Benefits
13,000
27,000
315,000
415,000
530,000
660,000
770,000

Enjoy,
Flynn

Monday, January 30, 2012

Missing Traveller OGC: Career Paths, A Discussion...

Good Afternoon, All:

With the exception of the Scout career path, the Traveller System Reference Document (TSRD) provides no additional information on career paths. Therefore, any publisher seeking to publish such details must either create his own Open Game Content or make due with a reference to the core rulebook and leave it at that.

As you well know, I'm not the kind of guy that would leave it at that, particularly if I want to someday have a Player's Guide to Azri Drakara. That pretty much means that I am obliged to create my own career path write-ups for the Azri Drakara campaign setting. Of course, that begs the next question: What career paths should I create for the setting?

Below, you can see a list of the various career paths that my personal favorite versions of the Traveller system. Obviously, I want to provide the basic career paths for the Azri Drakara setting in such a manner that traditional Traveller character concepts can still be created, but I don't want to violate the Closed Content clause of the OGL. The names of the career paths are Open Game Content, since they can be found in the TSRD, and more information can be extracted with a little difficulty from the Open Game Content from Traveller T20, but really, a lot of this is just going to be my own creation.

The core career paths from Classic Traveller:
  • Army
  • Navy
  • Marines
  • Merchant
  • Scout
  • Other

The career paths added to Classic Traveller via the Citizens of the Imperium supplement:
  • Barbarian
  • Belter
  • Bureaucrat
  • Diplomat
  • Doctor
  • Flyer
  • Hunter
  • Noble
  • Pirate
  • Rogue
  • Sailor
  • Scientist

The core career paths from MegaTraveller:
  • Army
  • Barbarian
  • Belter
  • Bureaucrat
  • Diplomat
  • Doctor
  • Flyer
  • Hunter
  • Law Enforcer
  • Marine
  • Merchant
  • Navy
  • Noble
  • Pirate
  • Rogue
  • Sailor
  • Scientist
  • Scout

The core career paths from Traveller T20:
  • Academic
  • Army
  • Barbarian
  • Belter
  • Marines
  • Mercenary
  • Merchant
  • Navy
  • Noble
  • Professional
  • Rogue
  • Scout
  • Traveller

The core career paths from Mongoose Traveller:
  • Agent
  • Army
  • Citizen
  • Drifter
  • Entertainer
  • Marine
  • Merchant
  • Navy
  • Nobility
  • Rogue
  • Scholar
  • Scout

Given the commonalities, I am inclined to start with the following core career path list:
  • Academic (Doctor, Scholar, Scientist)
  • Central Security Service (Agent, Law Enforcer)
  • Colonist (Barbarian, Citizen, Hunter, Professional)
  • Merchant House (Merchants)
  • Public Service (Bureaucrat, Diplomat, Noble)
  • Republic Rangers (Scouts)
  • Stellar Navy (Navy, Marines)
  • System Defense (Army, Flyers, Sailors)
  • Traveller (Belter, Drifter, Rogue)

If I had to go with an even smaller list, I'd just use Merchant House, Republic Rangers, Stellar Navy, System Defense and Traveller, since these reflect the contents of the original core career paths from Classic Traveller.

What do you think?

With Regards,
Flynn