Showing posts with label crime. Show all posts
Showing posts with label crime. Show all posts

Thursday, February 03, 2011

Fantasy Legal Systems: The Criminal Justice Process...

Good Evening, All:

In continuing my explorations into fantasy legal systems, I've outlined the basic criminal justice process as I understand that it would work in most campaigns. What follows are those basic notes that I put together. Please check it out and let me know if you have any thoughts or questions.

The Criminal Justice Process
When a crime is committed, this is a basic overview of the general criminal justice process that takes place. This process may vary from kingdom to kingdom, using their own rules, procedures and terms to describe the various stages of the proceedings. Generally speaking, however, the criminal justice process involves the following stages.

1. Investigation
The City Guard may investigate a crime for various reasons, from witnessing an illegal act in progress to responding to an accuser’s complaint.

2. Search
If investigating Guards believe there's evidence of a crime at a particular location, they may search the premises. Some kingdoms require approval from a court before such searches can be performed, while others only require pre-approval if the premises belongs to a noble.

3. Interrogation
The City Guard can interrogate witnesses, and even question potential suspects. In some kingdoms, interrogation can extend to threats of torture or even extensive torture sessions to arrive at confessions.

4. Arrest
Once the City Guard has identified the person that they believe (or have observed) perpetrated a particular crime, they may arrest the person under suspicion, taking them into custody. Individuals under arrest are typically transported to an appropriate holding cell, where they will remain until charged.

5. Arraignment
An arraignment is the formal presentation of charges in open court. During an arraignment, the charges are read to the accused person (defendant) by a judge, and the defendant is asked to plead guilty or not guilty to the charges. In some cases, a barrister representing the defendant may be present, but this is not mandatory (if barristers are used in the kingdom at all). At this time, a defendant may petition the judge to be heard in another court of law. If it is determined that the case will be heard in another court of law, then the defendant is transferred to the new court for arraignment and trial there.

6. Trial
The actual trial itself is simply an opportunity to attempt to convince the judge presiding over the court to rule in favor of either the defendant or the accuser. At the judge's discretion, either side may present testimony and other evidence to support their claims.

If the case is being heard within the Royal Court, nobles and others of high social standing may request the right to Trial By Combat. In a Trial By Combat, no magic is allowed, and only weapons of noble knights (typically sword and shield) may be used. The judge has the right to appoint an opponent to represent the accuser, to prevent an unfair duel. The winner is dismissed, and the defeated survivor is sentenced normally.

7. The Verdict
After the trial is concluded, the judge typically makes an immediate decision on his verdict, or he may elect to retire to contemplate the case in seclusion, for a minute, an hour, days or even weeks. When the judge reaches a verdict, their finding is announced to the defendant in open court.

A judge may find a person guilty of all, some, or none of the crimes charged. In some cases, depending on the evidence presented and the discretion of the judge, the court may convict a defendant of a lesser crime than that originally charged.

* If the verdict is guilty, the defendant may request the judge to grant an appeal to the Royal Court for a new trial (assuming the case was not heard in the Royal Court.)

* If the verdict is not guilty, the accuser may request the judge to grant an appeal to the Royal Court for a new trial (assuming the case was not heard in the Royal Court.)

8. Appeal
If an appeal is granted, the defendant is transferred to the jurisdiction of the Royal Court, and the process is repeated from Step 5, Arraignment.

9. Sentencing
Once a verdict has been given, and if an appeal has not been requested or has been denied, the court then imposes a sentence befitting its judgment of the particulars of the case. Often, a guilty defendant is given a sentence within general guidelines set by tradition, precedent and/or established law. Depending on the nature of the case, the accuser may also receive a sentence if the judge finds certain elements of the case warrant such an action. Ultimately, the sentencing of the case remains at the discretion of the judge.

With Regards,
Flynn

Wednesday, January 26, 2011

Fantasy Legal Systems: Crimes & Punishment...

Good Afternoon, All:

What follows is a fairly comprehensive list of pseudo-medieval fantasy crimes and their punishments compiled into four basic categories: Capitol Crimes, Felonies, Misdemeanors and Infractions. I'm sure I'm forgetting a few things, but I think there's enough here to cover a majority of the efforts that might be encountered over the course of a fantasy campaign. I may make a few adjustments, based on potential recommendations that come from readers of this blog (and other sources as well), and then I'll start formalizing my research into a PDF for my group. (Yes, I'll be sharing that with everyone here as well, as a "Thank You" for all the great help I've gotten on this topic.)

Capitol Crimes:
Arson, Assault resulting in mutilation or crippling, Assault upon high nobility (includes expectoration), Counterfeiting, Defiling a holy place, Impersonating royalty or high nobility, Kidnapping of high nobility, Magical assault, Murder, Poisoning the water supply, Rape, Sabotage, Slavery (in anti-slavery kingdoms), Spying, Treason.

Punishable by Death, Exile (permanent), Fines & Damages, Hard Labor/Slavery (3+ years), Humiliation, Imprisonment (10+ years) and/or Mutilation (as appropriate).

Felonies:
Blackmail, Bribery of a city officer or official, Burglary, Extortion, Fencing stolen goods, Forgery, Fraud, Impersonation of a guardsman or officer of the watch, Kidnapping, Murder with justification, Repetition of any misdemeanor or infraction, Robbery, Tax evasion, Theft of temple goods or offerings (includes spoilage or consumption of same), Theft or killing of livestock or mounts, Theft, Tomb-robbing (or unlawful entry and/or vandalism of a tomb), Unlawful dueling (manslaughter), Usury, Vandalism, Willful disobedience of any official edict.

Punishable by Exile (5 years to permanent), Fines & Damages, Hard Labor/Slavery (1 month to 3 years), Humiliation and/or Imprisonment (1 month to 10 years).

Misdemeanors:
Assault (wounding), Assault on livestock or mounts (non-fatal), Assault upon a priest or lay worshiper, Assault upon any city officer who is acting in the line of duty, Damage to property, Entry into city after curfew or not by main gates, Unlawful dueling, Unlawful entry into the harbor (1 charge per vessel per occasion), Unlawful hindrance of business, Unlawful observation or copying of an official document.

Punishable by Edict Against Convict, Exile (up to 1 year), Fines & Damages, Humiliation and/or Imprisonment (1 week to 1 month).

Infractions:
Assault (without wounding or robbery, includes expectoration), Blasphemy against any city officer, Blasphemy against foreign ambassadors, Brandishing a weapon dangerously or threateningly without due cause (note: being in a brawl is not due cause unless one is menaced with a weapon), Bribery, Dangerous operation of a coach, wagon, litter or other conveyance (including airborne), Desertion, Drunkenness (and disorderly conduct) at worship, Excessive noise (interfering with sleep or business), Impeding the swift process of law by delaying the actions of the guard or watch, Leaving the city after curfew by means other than the main gates, Littering (includes relief of human wastes in public), Public blasphemy of a god or priesthood, Trespassing, Unlawful flight intrusion (into city airspace, of intelligent being flying by means of an aerial mount or magic), Vagrancy.

Punishable by Edict Against Convict, Fines & Damages, Humiliation and/or Imprisonment (Overnight to 1 week).

Clarification on Punishments

Death: A sentence of Death can only be granted by High Justice, and the convict can be executed by being drawn & quartered, impaled, beheaded, hanged, tortured to death or flayed alive. The court confiscates all property owned by the executed convict.

Edict Against Convict: Edicts against the convict often include a ban against performing further actions related to his crimes.

Exile: When Exiled, the court confiscates all property save for one weapon, one week's rations and the clothes worn by the offender.

Fines & Damages: Fines are payable to the court, while Damages are payable to the victim of the crime. Most damages are defined as the relative value of that which was lost by the crime. When considering the value of a sentient life, such damages are roughly equivalent to the wages that would have been earned by that sentient over the course of the next five years. Fines are typically based on the level of crime: infractions (5-50 silver shillings), misdemeanors (50-500 silver shillings), felonies (500-2000 silver shillings), and capitol crimes (2000-5000 silver shillings).

Hard Labor/Slavery: Hard Labor/Slavery can include being impressed into service (for one tour of duty), enforced public works, gladiatorial combat in an arena (until the convict earns early release or serves the complete sentence), or being sold into indentured servitude (and the money from such sales going into the coffers of the court.)

Humiliation: Humiliation includes flogging, flaying, whipping, time spent in the stocks, running a gauntlet and other public displays (ex. being paraded through the streets tied behind a mule or other stubborn beast of burden as a crier extols the convict's foul deeds.)

Imprisonment: Imprisonment can be performed in a jail, dungeon or similar structure. Convicts with a history of contribution and attachment to the local community may be able to petition the court for Probation instead of Imprisonment. Probation requires the convict to report to the City Jail once a week, and the convict is prohibited from drunkenness, wearing armor, carrying any weapon (other than a dagger), and any other legal violations for the period of Imprisonment. Any violations of the terms of Probation send the convict directly to Imprisonment for the remainder of his sentence.

Mutilation: Mutilation can include extreme torture, crippling and branding, in addition to the actual removal of body parts.

As always, any feedback you can give me would be greatly appreciated.

With Regards,
Flynn

Friday, January 21, 2011

Fantasy Legal Systems: Are There Any Good Resources Out There?

Good Evening, All:

In the Madlands Campaign, my players have put themselves in a bad position with the law: in a fight that a PC assassin picked with other members of his own guild, several of the royal guards of the Lord Governor were slain, and this in front of many witnesses. This puts them on the Wanted list along with the assassin. They've fled town, of course, but I view this opportunity as an excellent chance to detail crime, punishment and the law in my games going forward. I've got the Ready Ref Sheets from Judge's Guild in PDF format thanks to RPGNow.com, and there's a few good pages in that which I can borrow from. I can also pull from the old Forgotten Realms boxed set, as I remember that crime was covered in a small section there. However, I don't really remember either of them being particularly inspirational.

So, turning to the readers of this blog, I have to ask a big favor: are there any other good sources for medieval/fantasy crime and punishment that you would recommend? Something that you've used to improve that aspect of your own campaign? Free is preferable, but I'm not above spending a little cash to buy a PDF or book if it would address my particular needs. Any suggestions you might have would be greatly appreciated.

With Regards,
Flynn