Showing posts with label demons. Show all posts
Showing posts with label demons. Show all posts

Sunday, February 06, 2011

Savage Worlds: Six New Demons...

Good Afternoon, All:

Recently, I've been considering revamping the typical demonic hierarchy for my campaign. I looked at a good number of possibilities, considering noble titles and such, but they just didn't appeal to me. The thought then occurred to me that demons are most often pictured as being organized as armies of infernal fiends, ready to invade the Plane Prime at the drop of a hat. With that in mind, I started looking through various medieval and ancient military ranks. I found that I really enjoyed the evocative names of the ranks of the Roman Legions. That's when I decided on the following:

Servitor < Legionnaire < Centurion < Prefect < Tribune < Legate


Assuming that the demons frequently portrayed as Demon Princes fill the roles of the Legate Demons, then the infernal armies cascade from there in terms of power. (Sandamos, King of Demons, sits above the Legates in power and position, equivalent to the position of a Roman Caesar.)

Since I'm currently running a Savage Worlds game, I am providing stats for these planar monsters under that game system. (After all, it helps me more right now in my home game.) In a later post, I'll post MyD20 Lite (and possibly Swords & Wizardry) stats for these foul villains, as fighting demons is very cut-and-dry. It's very hard to justify considering an evil extra-planar creature that feeds on sin and souls as being a Good Guy, although demons are known for trying to manipulate mortals to believing they are just that.

Demon, Servitor
Attributes: Agility d8, Smarts d4, Spirit d6, Strength d8, Vigor d8
Skills: Fighting d6, Intimidation d6, Knowledge (Arcane) d6, Notice d6, Stealth d6
Pace: 6; Parry: 5; Toughness: 8 (1)
Special Abilities:
* Demon: Demons add +2 to Toughness, and gain a +2 to recover from being Shaken. Demons do not suffer from disease or poison.
* Flight: Pace 6, Climb Rate 3
* Natural Armor: Armor +1
* Natural Attacks: Two claws (Str+d4) or one bite (Str+d6)
* Size -1
* Weakness: Demons suffer an additional +1d6 damage from the following: Holy weapons, spells and attacks.

Demon, Legionnaire
Attributes: Agility d8, Smarts d6, Spirit d8, Strength d10, Vigor d10
Skills: Fighting d8, Intimidation d8, Knowledge (Arcane) d6, Notice d6, Spellcasting d6, Stealth d6
Pace: 6; Parry: 6; Toughness: 10 (1)
Special Abilities:
* Demon: Demons add +2 to Toughness, and gain a +2 to recover from being Shaken. Demons do not suffer from disease or poison.
* Natural Armor: Armor +1
* Natural Attacks: Two claws (Str+d6) or one bite (Str+d8)
* Spells: 10 Power Points; any two Powers selected from: blast, bolt, burst, confusion, jet, lower trait, puppet, telekinesis, teleport.
* Weakness: Demons suffer an additional +1d6 damage from the following: Holy weapons, spells and attacks.

Demon, Centurion
Attributes: Agility d8, Smarts d8, Spirit d8, Strength d12+1, Vigor d12
Skills: Fighting d10, Intimidation d10, Knowledge (Arcane) d8, Knowledge (Battle) d4, Notice d8, Spellcasting d8, Stealth d8
Pace: 7; Parry: 7; Toughness: 14 (2)
Special Abilities:
* Demon: Demons add +2 to Toughness, and gain a +2 to recover from being Shaken. Demons do not suffer from disease or poison.
* Natural Armor: Armor +2
* Natural Attacks: Two claws (Str+d8) or one bite (Str+d10)
* Size +2
* Spells: 15 Power Points; any three Powers selected from: blast, bolt, burst, confusion, jet, lower trait, puppet, telekinesis, teleport.
* Weakness: Demons suffer an additional +1d6 damage from the following: Holy weapons, spells and attacks.

Demon, Prefect (WC)
Attributes: Agility d12, Smarts d8, Spirit d10, Strength d12, Vigor d12
Skills: Fighting d10, Intimidation d10, Knowledge (Arcane) d8, Knowledge (Battle) d6, Notice d8, Spellcasting d10, Stealth d8
Pace: 7; Parry: 7; Toughness: 16 (2)
Special Abilities:
* Arcane Resistance: Prefect Demons act as if they have 2 points of Armor when hit by damage-causing arcane powers, and add +2 to their Trait rolls when resisting opposed powers. This applies even to friendly arcane powers.
* Demon: Demons add +2 to Toughness, and gain a +2 to recover from being Shaken. Demons do not suffer from disease or poison.
* Flight: Pace 8, Climb Rate 4
* Large: -2 on attack rolls, attackers gain +2 on attacks due to size.
* Natural Armor: Armor +2
* Natural Attacks: Two claws (Str+d10) or one bite (Str+d12)
* Size +4
* Spells: 20 Power Points; any four Powers selected from: blast, bolt, burst, confusion, jet, lower trait, puppet, telekinesis, teleport.
* Weakness: Demons suffer an additional +1d6 damage from the following: Holy weapons, spells and attacks.

Demon, Tribune (WC)
Attributes: Agility d12, Smarts d12, Spirit d12, Strength d12+2, Vigor d12+1
Skills: Fighting d12+2, Intimidation d12, Knowledge (Arcane) d10, Knowledge (Battle) d8, Notice d10, Spellcasting d12, Stealth d10
Pace: 7; Parry: 9; Toughness: 16 (3)
Special Abilities:
* Arcane Resistance: Tribune Demons act as if they have 2 points of Armor when hit by damage-causing arcane powers, and add +2 to their Trait rolls when resisting opposed powers. This applies even to friendly arcane powers.
* Demon: Demons add +2 to Toughness, and gain a +2 to recover from being Shaken. Demons do not suffer from disease or poison.
* Flight: Pace 10, Climb Rate 5
* Natural Armor: Armor +3
* Natural Attacks: Two claws (Str+d8) or one bite (Str+d10)
* Size +3
* Spells: 30 Power Points; any six Powers selected from: blast, bolt, burst, confusion, jet, lower trait, puppet, telekinesis, teleport.
* Weakness: Demons suffer an additional +1d6 damage from the following: Holy weapons, spells and attacks.

Demon, Legate (WC)
Attributes: Agility d10, Smarts d12, Spirit d12+1, Strength d12+2, Vigor d12
Skills: Fighting d12+2, Intimidation d12, Knowledge (Arcane) d12, Knowledge (Battle) d10, Notice d12, Spellcasting d12+2, Stealth d8
Pace: 8; Parry: 9; Toughness: 18 (4)
Special Abilities:
* Arcane Resistance: Legate Demons act as if they have 2 points of Armor when hit by damage-causing arcane powers, and add +2 to their Trait rolls when resisting opposed powers. This applies even to friendly arcane powers.
* Demon: Demons add +2 to Toughness, and gain a +2 to recover from being Shaken. Demons do not suffer from disease or poison.
* Flight: Pace 12, Climb Rate 6
* Large: -2 on attack rolls, attackers gain +2 on attacks due to size.
* Natural Armor: Armor +4
* Natural Attacks: Two claws (Str+d10) or one bite (Str+d12)
* Size +4
* Spells: 40 Power Points; blast, bolt, burst, confusion, jet, lower trait, puppet, telekinesis, teleport.
* Weakness: Demons suffer an additional +1d6 damage from the following: Holy weapons, spells and attacks.

Enjoy,
Flynn

Tuesday, April 06, 2010

Random Chart: Quick Demon Name Generator...

Good Afternoon, All:

Today's post is short and simple. I hadn't posted a random table in a while, so I thought I'd post a Quick Demon Name Generator table, just in case someone might have need of one. Simply roll d100 twice, once for the start of the demon's name, and once for the end of the demon's name. Fill free to modify the results to taste.

For example, if I needed to name a balor for my next adventure, I could simply roll two d100s on the following two tables. If I were to roll a 43, followed by a 62, that would give us "Hebin" for the beginning, and "ias" for the ending, or "Hebinias" as the demon's name.

You could also use this for any planar creature's name, but since demons make such great bad guys for PCs to kill, that's typically how I would use this table.

Table: Demonic Name Prefix
d100Prefix
1-2Abd
3-4Agath
5-6Al
7-8Am
9-10Amdos
11-12As
13-14Bal
15-16Bel
17-18Bor
19-20Bun
21-22Cher
23-24Dax
25-26Decar
27-28Dev
29-30Elig
31-32Eshm
33-34Forn
35-36Geras
37-38Ghor
39-40Grem
41-42Gus
43-44Hebin
45-46Ibl
47-48Juril
49-50Kul
51-52Lam
53-54Lesh
55-56Mam
57-58Mar
59-60March
61-62Meph
63-64Mer
65-66Nordr
67-68Or
69-70Orob
71-72Phor
73-74Pish
75-76Ralesh
77-78Saban
79-80Sand
81-82Tenebr
83-84Thrax
85-86Ukob
87-88Ur
89-90Val
91-92Vald
93-94Wrul
95-96Xesh
97-98Yamant
99-100Zair

Table: Demonic Name Suffix
d100Suffix
1-2a
3-4ach
5-6ai
7-8ak
9-10aka
11-12al
13-14alor
15-16am
17-18amos
19-20an
21-22ar
23-24as
25-26asa
27-28axus
29-30e
31-32ed
33-34ek
35-36el
37-38em
39-40emon
41-42en
43-44er
45-46es
47-48esh
49-50eth
51-52eus
53-54ex
55-56i
57-58ia
59-60ial
61-62ias
63-64ible
65-66igo
67-68il
69-70im
71-72in
73-74ina
75-76ing
77-78ion
79-80ir
81-82is
83-84ith
85-86o
87-88on
89-90or
91-92os
93-94u
95-96ubus
97-98ula
99-100us

How did I come up with these tables? I simply took a huge list of demon names from the Master Monster Index on the Sulerin website, and parsed them into prefixes and suffixes using a simple Java app I wrote. I then shortened the list of name parts down to the fifty most frequent, and when there were ties, I took only the ones that sounded really cool. I've done the same with a number of common languages, and with various monster names, for use in my own personal campaign. Over time, I may post more of these tables here, if there's interest, of course.

At any rate, I hope this helps. If you use this, please post one of your created names in the comments section, and give me a little bit of an idea how you will be using it. Inspiration for new adventures and NPCs comes from the most interesting places.

More Tomorrow,
Flynn