Showing posts with label spells. Show all posts
Showing posts with label spells. Show all posts

Tuesday, April 13, 2010

Swords & Wizardry: Six New Spells...

Good Afternoon, All:

Today, I came up with what I felt was an interesting thought experiment. I have noticed that many of the Old School spells and monster abilities reference the fear spell to reflect the game mechanics of the general fear condition. From my days of playing 3E and the D20 System, I recalled that there were a number of other conditions that 3E codified. It occurred to me that one could easily go through that list and come up with a series of spells using those conditions. The following spells for Swords & Wizardry came from that thought experiment.

Black Beam of Exhaustion
Spell Level: Magic-user, 3rd Level
Range: 30 ft
Duration: 1 round/level
A black ray projects from your pointing finger, striking a single target within range. That creature must succeed at a saving throw or become exhausted, only able to move at half speed for the duration of the spell. In addition, the creature cannot run or charge, and suffers a -2 penalty on attack rolls.

Cowering Glare
Spell Level: Magic-user, 3rd Level
Range: 60 ft
Duration: 10 minutes (1 turn)
This spell causes the creatures in its cone-shaped path that fail their saving throw to become frozen in fear and unable to take any actions. While unable to act, an affected creature's AC is treated as two worse than normal. The cone extends 60 ft to a base width of 30 ft across.

Dazzle
Spell Level: Magic-user, 1st Level
Range: 30 ft
Duration: Immediate
This spell creates a burst of light. If you cause the light to burst directly in front of a single creature, that creature must succeed at a saving throw or suffer a -1 penalty on attack rolls for the next ten rounds.

Fatiguing Touch
Spell Level: Magic-user, 1st Level
Range: Touch
Duration: Immediate
Your touch channels necromantic forces. The creature you touch must succeed at a saving throw or become fatigued. The creature cannot run or charge, and suffers a -1 penalty on attack rolls.

Nauseum
Spell Level: Magic-user, 3rd Level
Range: 30 ft
Duration: 1 round/level
Your touch causes extreme stomach distress. The creature you touch must succeed at a saving throw or become nauseated. The creature will be unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is to move.

Windblown Strike
Spell Level: Magic-user, 2nd Level
Range: 60 ft
Duration: 1 Round
This spell creates a severe blast of air that projects from you in a line 60 feet long. Creatures caught in the blast must succeed in a saving throw or be knocked prone. Windblown creatures are blown back 1d6 x 10 feet instead.

Enjoy,
Flynn

Sunday, March 14, 2010

Three New Spells From Hammersong's Legacy...

Good Morning, All:

I've been writing up a few new Swords & Wizardy spells for Hammersong's Legacy, as part of the alternate spell list for the "psychic mages". While these spells are only usable by Mind-Mages within the setting itself, others may find them useful for their own Swords & Wizardry campaigns. Please review them at your leisure, and let me know your thoughts.

Detect Thoughts
Spell Level: Magic-user (Mind-Mage), 2nd Level
Range: 60 ft
Duration: 10 minutes

You can perceive the surface thoughts of any mind in the area, simply by spending a round focusing on your target. The target can prevent you from reading his thoughts with a successful saving throw. Creatures of animalistic intelligence have simple, instinctual thoughts that you can pick up. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.

Discern Lies
Spell Level: Magic-user (Mind-Mage), 3rd Level
Range: 30 ft
Duration: 10 minutes

Each round, you concentrate on one subject, who must be within range. If the target fails a saving throw, you know if the subject deliberately and knowingly speaks a lie by discerning disturbances in its aura caused by lying. The spell does not reveal the truth, uncover unintentional inaccuracies, or necessarily reveal evasions.

Telepathic Bond, Lesser
Spell Level: Magic-user (Mind-Mage), 1st Level
Range: 30 ft
Duration: One hour

Upon casting this spell, you forge a telepathic bond with another intelligent, willing creature of your choice within range. You can communicate telepathically through the bond regardless of language. No special power or influence is established as a result of the bond. Once the bond is formed, it works over any distance (although not from one plane to another).
Hope You Enjoy,
Flynn