Showing posts with label world remarks. Show all posts
Showing posts with label world remarks. Show all posts

Wednesday, March 28, 2012

Traveller World Tags: Homeworld, Military Rule, Prison Camp...

Good Afternoon, All:

In the eighth of my short series of posts on Traveller World Tags, I'm focusing on the following remarks that are often tracked along with trade codes: Homeworld (Hw), Military Rule (Mr), Prison Camp (Pr).

My thoughts on world tags for these remarks can be found below.

Homeworld (Hw)

Allies/Contacts:Colonial administrator; Friendly research xeno-sociologist; Leader of "peace faction" natives; Ranger/scout-turned-liaison
Rivals/Enemies:Ambassador of competing foreign power; Ruthless offworld investor; Xenophobic native leader; Zealous native priest or shaman
Targets:Captured offworlder; Local religious icons made of gold; Treaty between natives and offworlders; Xeno-sociological research data
Locales:Native village; Offworlder colony; Site sacred to the local religion; Treaty site
Challenges:Bizarre native customs; Competing foreign power seeks treaty that excludes the party's polity of allegiance; Native factions feuding over offworlder presence; One side commits an atrocity

Military Rule (Mr)

Allies/Contacts:Downtrodden local; Humanitarian aid official; Local medical doctor; Underground resistance
Rivals/Enemies:Cruel patrolman; Secret police; Traitorous turncoat; Vengeful freedom fighter
Targets:Captured plunder; Forged travel papers; Shipment of rations or medical supplies; Weapon cache
Locales:Burned-out settlement; Internment camp; Military headquarters; Site of battle or massacre
Challenges:Curfews; Military patrols; Rationing; Travel restrictions

Prison Camp (Pr)

Allies/Contacts:Helpful sycophant; Innocent man falsely accused; Overworked security chief; Stressed out technician
Rivals/Enemies:Arrogant prison guard; Corrupt warden; Opinionated smuggler; Vengeful prison gang leader
Targets:Criminal mastermind; Map of possible escape route; Security system access codes; Smuggled luxury items
Locales:Patrol headquarters; Secret smugglers' landing site; Squalid living quarters; Weapon cache site
Challenges:Criminal gangs; Guards with itchy trigger fingers; Interdiction cruisers; Security systems

What do you think? Do you have any suggestions to improve the options listed above?

With Regards,
Flynn

Tuesday, March 27, 2012

Traveller World Tags: Ancients' Site, Subsector/Sector/Regional Capital, Exile Camp...

Good Morning, All:

My apologies for the short delay in getting this out. In the seventh of my short series of posts on Traveller World Tags, I'm focusing on the following remarks that are often tracked along with trade codes: Ancients' Site (An), Subsector and Sector/Regional Capital (Cp, Cx), Exile Camp (Ex).

My thoughts on world tags for these remarks can be found below.

Ancients' Site (An)

Allies/Contacts:Ancients cult pilgram; Local guide familiar with the site(s); Naive research scientist; Offworld collector
Rivals/Enemies:Ancients cult leader; Artifact thief/smuggler; Corporate spy; Swindler selling fake artifacts
Targets:Ancient artifact (functional or broken); Map to secret/hidden Ancients' site; Proof of the site's inauthenticity; Research based on reverse engineering artifacts
Locales:Ancients cult shrine/religious center; Government permit office; Secret/hidden Ancients' site; Smugglers' warehouse
Challenges:Angry Ancients cultists; Malfunctioning Ancients artifact; Permits required to access the site; Site is actually a well-constructed fake

Subsector and Sector/Regional Capital (Cp, Cx)

Allies/Contacts:Diplomatic liaison; Merchant House representative; Politician's aide; Professional bodyguard
Rivals/Enemies:Ambitious admiral; Enemy spy/terrorist; Merchant House lord; Overconfident noble
Targets:Confidential executive report; Diplomatic courier pouch; Holovids of certain "indiscretions"; Incriminating military orders
Locales:Foreign embassy; Law offices representing a particular politician; Republic Senate antechamber; Special interest group headquarters
Challenges:Diplomatic immunity; Foreign intelligence operatives; Political corruption; Protest rallies

Exile Camp (Ex)

Allies/Contacts:Blockade runner; Helpful sycophant; Innocent administrator falsely accused; Overworked security chief
Rivals/Enemies:Exiled despot; Over-zealous warden; Relentless assassin; Vengeful smuggler
Targets:Exile; Family heirloom; Map of possible escape route; Smuggled weapons
Locales:Patrol headquarters; Secret smugglers' landing site; Squalid living quarters; Weapon cache site
Challenges:Planetary blockade; Political reprisals; Security systems; Victims of political atrocities

What do you think? Do you have any suggestions to improve the options listed above?

With Regards,
Flynn