In the fourth of my short series of posts on Traveller World Tags, I'm focusing on the following trade codes: Industrial (In), Low Population (Lo), Low Technology (Lt).
My thoughts on world tags for these trade codes follow:
Allies/Contacts: Research engineer; Smuggler with a heart of gold; Talented roboticist; Test driver/pilot of experimental vehicles Rivals/Enemies: Aggressive anti-robotic demonstrator; Industrial spy; Ruthless part supplier; Vehicle theft ringleader Targets: Cargo container of robots; Expensive replacement parts; Industrial secret research; Shipment of new vehicles Locales: Corporate office building; Illicit "chop shop"; Manufacturing plant; Warehouse Challenges: Bureaucratic red tape; Industrial espionage; Interference from offworld interests; Poor supply of resources
Low Population (Lo)
Allies/Contacts: Grizzled radioactives miner; Lonely starport clerk; Progenitor researcher; Overworked technician Rivals/Enemies: Arrogant starport director; Mining operation manager; Progenitor cultist; Unscrupulous "import specialist" Targets: Mining equipment; Progenitor artifact; Shipment of radioactive ore; Top secret research data Locales: Colonial offices; Progenitor ruins; Radioactive ore mine; Research facility Challenges: Colonial or isolationist mentality; Insufficient manpower or expertise; Pirates running a protection racket on the colony; Unusually high levels of radiation
Low Technology (Lt)
Allies/Contacts: Curious sociologist; Diplomatic liaison; Friendly chieftain; Local importer Rivals/Enemies: Aspiring warlord; Local guildmaster; Luddite commmunity leader; Xenophobic aristocrat Targets: Handcrafted furniture; Local faction leader's daughter; Prize livestock or mounts Locales: Battlefield between warring factions; Fortified settlement; Lumber yard; Smelly feedlot Challenges: Luddite mob; Stampeding livestock; Warring tribes, clans or factions; Xenophobia
What do you think? Do you have any suggestions to improve the options listed above?