In the fifth of my short series of posts on Traveller World Tags, I'm focusing on the following trade codes: Non-Agricultural (Na), Non-Industrial (Ni), Poor (Po).
My thoughts on world tags for these trade codes follow:
Non-Agricultural (Na)
Allies/Contacts: Freight handler foreman; Happy-go-lucky smuggler; Offworld investor; Starving beggar Rivals/Enemies: Black marketeer; Corrupt customs inspector; Food control board member; Ruthless food importer Targets: DIY hydroponics equipment; Food transport shipment; Imported textiles Locales: Barren wasteland; Customs warehouse; Food distribution center; Underground cities Challenges: Food riot; Large indigent population; Restrictive regulations; Security systems
Non-Industrial (Ni)
Allies/Contacts: Free trader captain; Freight handler foreman; Immigration recruiter; Starport clerk Rivals/Enemies: Ambitious real estate tycoon; Black marketeer; Corrupt customs inspector; Ruthless smuggler Targets: Imported luxury vehicle; Radioactive ore samples; Secret settlement expansion plans; Textile shipment Locales: Customs warehouse; Outlying homestead; Textile plant; Untamed wilderness Challenges: Land rights threatened by imminent domain; Restrictive regulations; Stolen shipments; Trade embargo
Poor (Po)
Allies/Contacts: Immigration recruiter; Medical clinic administrator; Overworked charity program director; Underpaid technician Rivals/Enemies: Arrogant importer; Overconfident bounty hunter; Ruthless smuggler; Vengeful gun runner Targets: Fugitive in hiding on this "backwater planet"; Illegal weapons; Medical supplies; Shipment of exotic spices Locales: Abandoned warehouse; Over-full medical facility; Partially constructed amusement park/tourist trap; Ramshackle "shanty town" Challenges: Impoverished population; Lack of available parts for repairs; Regional epidemic; Stolen shipments
What do you think? Do you have any suggestions to improve the options listed above?
With Regards,
Flynn
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