This post is mostly an experiment to see how easily it is to present a Swords & Wizardry character in a tabular format here in the blog. I imagine that, from time to time, particularly with the playtest characters, it will be useful to present characters here, and I just want to make sure I've got a good format down for doing so.
With that said, I present to you Brother Janemon, a human cleric of Verdantis, the Green Lord. Please feel free to review the character here, and let me know if I've forgotten anything in the process of creating him.
| Character Name: | Brother Janemon | |
| Race: | Human | |
| Class: | Cleric | |
| Level: | 3rd | |
| Experience: | 5751 (+15% due to Charisma, Wisdom, Prime Attribute) | |
| Patron Deity: | Verdantis, the Green Lord | |
| Gender: | Male | |
| Age: | 23 | |
| Distinctive Traits: | fumbling, pious healer | |
| Languages: | Trade | |
| Attribute Scores | ||
| Attribute | Score | Modifier |
| Strength | 14 | +1 |
| Dexterity | 8 | -1 |
| Constitution | 12 | +0 |
| Intelligence | 10 | +0 |
| Wisdom | 15 | +1 |
| Charisma | 13 | +1 |
| Saving Throw: | 13 | |
| Speed: | 12 | |
| Attack Bonus: | +1 (melee +2, ranged +0) | |
| Hit Points: | 17 | |
| Armor Class: | 5 [14] (chain armor, shield, Dexterity) | |
| Weapons: | heavy mace (1d6+2 damage) | |
| Special Abilities: | banish undead, spell casting (can cast three 1st-level spells due to high Wisdom), +2 bonus on saving throws versus paralysis or poison | |
| Spells: | cure light wounds, detect magic, protection from evil | |
| Equipment: | adventurer's pack, chain armor, heavy mace, shield, silver holy symbol, 25 gold | |
With Regards,
Flynn
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