In continuing my series of "Inspired By 4E" articles, I'm now going to look at the Rogue, and see what kind of talents are suggested by the At-Will and Encounter powers for a 1st Level Rogue under the 4E rules. As always, I look forward to your thoughts and input.
Dazing Blow: As a Standard Action, the Rogue may attack a foe with a light one-handed weapon, and if the attack is successful, render the foe dazed and unable to act until the end of the Rogue's next turn. This action is exhausting, and once it has been attempted, the Rogue cannot attempt it again until he has rested uninterrupted for ten minutes.
Devastating Blow: As a Standard Action, the Rogue may attack a foe with a light one-handed weapon, and if the attack is successful, deal double weapon damage with the attack from the force of the blow. This action is exhausting, and once it has been attempted, the Rogue cannot attempt it again until he has rested uninterrupted for ten minutes.
Exchanging Blows: If the Rogue successfully attacks a foe with a light one-handed weapon, then he has positioned himself to exchange blows with the enemy. Should the foe attempt to strike the Rogue before the Rogue's next turn begins, the Rogue may interrupt the foe's turn and attempt to strike him first. If the foe is still standing after the Rogue interrupts his action, he may complete his attack as normal. The Rogue may only attempt to interrupt this foe once before the beginning of his next turn.
Lunging Blow: As a Standard Action, the Rogue can lunge forward two additional squares (as free movement) before making an attack with a light one-handed weapon. In addition, when making a lunging attack, the Rogue uses his Dexterity bonus on his melee attack rolls instead of his Strength bonus.
The rest of the powers don't translate very well at all, to me. Some of these are kind of tricky, and may not add much to a MyD20 Lite game, but I offer them for consideration and possible inspiration of ideas that will work.
Enjoy,
Flynn
1 comment:
Nice conversions again.
I still think the inculsion of these talents would lead to a more "gamey" combat. Which while it could be fun, is at odds with what I think are the strengths of MyD20Lite. (See comments under your warrior talents too).
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