Monday, March 15, 2010

Hammersong's Legacy: The Greymalkin and Scavenger Worm for S&W...

Good Morning, All:

Here are a few more monsters for the Hammersong's Legacy Campaign Setting. As I have mentioned before, we know that certain monsters are declared Product Identity and are thus considered closed content, including the following: beholder, carrion crawler, displacer beast, umber hulk, and yuan-ti. Since these are Product Identity, I can't use them as is. However, The Iconic Bestiary: Classics of Fantasy, by Ari Marmell of Lion's Den Press, provides 3E statistics for several new monsters. Each one of these creatures correlates to one of the iconic monsters not included in the SRD, including these. They are not the same creatures in disguise, but rather occupy the same niche, and possess comparable though not identical abilities. Given that these stats are Open Content, and because I'd like to use these creatures in some form or fashion in my games, I have elected to include those listed above in Hammersong's Legacy Campaign Setting.

Below are stats for the greymalkin (a replacement for the displacer beast) and the scavenger worm (instead of the carrion crawler), converted to Swords & Wizardry.

The greymalkin is a predator cat that exists just slightly out of phase with the Plane Prime. The mystical energies surrounding the greymalkin cause the beast to appear in multiple locations at once, as if under a permanent mirror image spell. Greymalkins are fierce hunters, and prefer the challenge of hunting sentient creatures where possible. An average greymalkin exceeds 8 feet in length, and weighs over 400 pounds. Greymalkin attack much like other great cats, preferring to strike from ambush or the advantage of height. They are smart enough to take advantage of their special abilities to attack swiftly and withstand counter-attacks.

Greymalkin: AC 1 [18]; HD 6; Atk: bite (1d8), two claws (1d6); ST: 11; SP: mirror image; MV: 15; CL 7; XP 600.

Scavenger Worm
Scavenger worms roam the many underground caverns and cave systems, feeding on any and every living being they overpower, and any carrion they are fortunate enough to find. They are exceptionally territorial, attacking even on those rare occasions they might not be hungry. Still, they are just barely smart enough to flee from battle if they are badly losing. Most scavenger worms strongly resemble giant centipedes with a circular, moray-like maw. They average 9 to 11 feet in length, and weigh roughly 600 pounds. Once every 1d4 rounds, scavenger worms can spit a 20 foot long cone of tranquilizing spray that forces all within the cone to make a saving throw or fall asleep for 1d8+1 rounds, and thus become easy prey for the ever-hungry scavenger worms.

Scavenger Worm: AC 4 [15]; HD 3; Atk: bite (1d6); ST: 14; SP: tranquilizing spray; MV: 12, climb 9; CL 5; XP 240.


1 comment:

Anonymous said...

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