Friday, June 18, 2010

Savage Worlds: Stat Blocks for Hirelings...

Good Morning, All:

For those running fantasy games using the Savage Worlds rules system, I offer the following information on basic hirelings for use in your campaigns. These stat blocks are pretty simple and straightforward, built to allow you as GM to handle these characters quickly and easily without having to create a bunch of stats on your own. In addition, these can be offered to players as examples of the basic building blocks used to create such concepts, if your players are the kind that need them.

Hirelings
Basically, a hireling is a person who works for money. Hirelings are always employed for a stated term of service, defined by either duration or the performance of a specific task. Hirelings do not serve an adventurer out of great loyalty, but are hired to perform their tasks.

The following stat blocks refer to the six most common hirelings sought out by adventurers.

Acolyte
Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
Skills: Faith d6, Fighting d6, Healing d6, Knowledge (Religion) d6, Notice d4, Stealth d4
Pace: 6; Parry: 6 (1); Toughness: 6 (1) [8 (3) vs Ranged]
Edges: Arcane Background (Miracles)
Gear: Flail (Str+d6, ignore shield bonuses) or Mace (Str+d6), Leather Armor (+1 Toughness), Small Shield (+1 Parry, +2 Armor vs Ranged)
Powers: 10 Power Points; Healing and either Deflection or Stun

Apprentice Magus
Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d4, Knowledge (Arcana) d8, Notice d4, Spellcasting d6, Stealth d4
Pace: 6; Parry: 4 (5 with Staff); Toughness: 5
Edges: Arcane Background (Magic)
Gear: Dagger (Str+d4, Rng 3/6/12) or Staff (Str+d4, Reach +1, Parry +1, 2 hands)
Powers: 10 Power Points; either Bolt or Confusion, either Armor or Deflection, and either Detect or Speak Language

Laborer/Porter
Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8, Vigor d6
Skills: Fighting d4, Knowledge (Trade) d6, Notice d4, Stealth d4
Pace: 6; Parry: 4; Toughness: 6
Edges: Brawny
Gear: Club (Str+d4) or Dagger (Str+d4, Rng 3/6/12)

Man-At-Arms
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d8, Knowledge (Battle) d4, Notice d4, Stealth d4
Pace: 6; Parry: 7 (1); Toughness: 6 (1) [8 (3) vs Ranged]
Edges: First Strike or Frenzy or Sweep
Gear: Short sword (Str+d6) or Spear (Str+d6, Reach +1), Leather (+1 Toughness), Small Shield (+1 Parry, +2 Armor vs Ranged)

Sage
Attributes: Agility d6, Smarts d8, Spirit d6, Strength d4, Vigor d4
Skills: Investigate d6, Knowledge (Specialty #1) d8+2, Knowledge (Specialty #2) d8+2, Notice d4
Pace: 6; Parry: 2; Toughness: 4
Edges: Scholar
Gear: Club (Str+d4) or Dagger (Str+d4, Rng 3/6/12)

Vagabond
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Climbing d6+2, Fighting d6, Lockpicking d6+2, Notice d6, Stealth d8 (+2 in urban environment)
Pace: 6; Parry: 5; Toughness: 6 (1)
Edges: Thief
Gear: Dagger (Str+d4, Rng 3/6/12) or Short sword (Str+d6), Leather Armor (+1 Toughness)

Hope This Helps,
Flynn

No comments: